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So that settles it! TDA isn't actually a Doom game.
What should we call it then? Maybe something like "Viking Martian" or "Unsatisfied Spaceman's Trip to the Convenience Store?"
I'm all ears!
I mean, I get ditching the Gravis gamepad - that thing was so limited on the day it came out! But the Wingman - just timeless! Will never consider anything Doom that doesn't support it!
All of which look like something I'll potentially enjoy a ton. Honestly my only concerns are that the weapon designs look significantly different enough that they may take some getting used to.
That was pretty clear from what I saw. I think the mechanics are going to be pretty important again - the whole "play your way" crap better not hold at higher difficulties.
If anything, Hugo saying "open" ans "sandbox" a few times were the most troubling things I heard.
Hugo should be working on another quake game, I'm sure he would be good at that.
DOOM clearly isn't is his thing because he feels the need to change everything for the sake of change it's self, and Yes that does appear to be his attitude towards DOOM, just go watch his interviews.
First of all.. NO. It's not more melee than shooting. The trailer focused in showing the melee system because that's what is new about the gameplay. There is no point in spending 4 minutes talking about the shooting. That is the same as always.
Secondly, you completely ignored the first part of the trailer in which they pretty much shown a lot of concern regarding how off the rails Eternal went with all the jumping and flying and made sure to bring the game back to a more grounded classic approach. Even the Glory Kill were reduced by gameplay slaps instead of little cutscenes.
They started off by even comparing the game with Doom 2 showing very similar speed and pace.
What are you even talking about here? As far as the gameplay goes, this is more authentic to original Doom than 2016 even was.
It's not like the game takes place in the literal medieval ages.
Agreed with all of that. Despite the art style and things like dragons existing, Dark Ages will probably be the closest to classic doom in the trilogy.
+ a ♥♥♥♥♥♥♥ awesome sounding shotgun
+ lots of badass looking weapons, I love that they are being creative
+ the deliciously weighty feel of the player character
+ A FLAIL!!
+ destructible body parts
+ heavy riffs
Looks to me like they are finally trying to capture the feel of Doom and innovating. I really, really hope the devs have spent some time examining Brutal Doom.
The developers clearly do not care about the lore of this fictional world they're building.