DOOM: The Dark Ages

DOOM: The Dark Ages

Mihai_89 23 de jan. às 12:58
For those concerned about CPU requirements
So this is for those who are concerned about the CPU requirements.

Just relax bros - despite that it says 8 cores/16 threads it also says Zen 2

Zen 2 pretty much means older RYZENs can run it too like the RYZEN 5 3600 or RYZEN 5 3500 or RYZEN 3 3100 - yes they specify the 3700X but it will run on older ones because it's the same architecture.

https://en.wikipedia.org/wiki/Zen_2
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Exibindo comentários 4660 de 166
Mihai_89 26 de jan. às 3:22 
Escrito originalmente por SHREDDER:
i had core i5 2500k with 16 GB DDR3 1600 MHZ in 3016 when DOOM reeased and gtx 970 and iplayed it
maxed 1440po 60 fps. At that time we didnt have fsr and DLSS
but we had DSR which was similar to those two. I twas one of the very few games that i could run maxed 1440p 60 fps with that pc.
Now with mine RYZEN 1700 and RX 6700XT RED DEVIL 16 GB DDR4 3200MHZCL15 i run evrything maxed 1440p 60 fps which means there is no worry. And these requirmeents are without FSR. With FSR you get double the perfomance on the same graphics card. With means that i will play it ULTRA 1440P 60 FPS with FSR 3.

I remember you mentioning about your monster PC even then with the GTX 970 in it. LOL

I had an ATHLON II X4 620 with a GTX 950 back when i played DOOM 2016 - the GPU did the job really well, never dropped below 60 FPS with settings i think i had almost everything maxed.
zdox 26 de jan. às 4:58 
Yeah, I was fine until I saw the damn 10th gen issue here..

I know the upgrade, might happen, but I'm running Cyberpunk with 100+ FPS on a 7740X 7th gen extreme edition.

I've got 32Gigs of DDR4, a wooping 4070 Super (OC'ed) - and to push the limits further - I'm on Linux (so that means basically no noise from the OS itself, and we're in Vulcan country).

So my gripe currently, is whether to go for a cheap 12700K upgrade, or will I be fine?

Eternal is a technical marvel, we can all agree on that, but with the RT requirement - I fear the M$ push.

I do like the Console reference in here though.
Última edição por zdox; 26 de jan. às 4:59
EvaUnit02 26 de jan. às 7:40 
Escrito originalmente por zdox:
Eternal is a technical marvel, we can all agree on that, but with the RT requirement - I fear the M$ push.
I doubt it. MS pretty much let their acquired publishers manage themselves. What little MS influence had on Bethesda AFAIK was blocking a PS5 port of Starfield and initially the same for Indiana Jones. (Post ABK acquisition they've pivoted to being a 3rd party publisher, hence Indy Jones being renegotiated with Lucasfilm Disney to only have timed exclusivity.)

Escrito originalmente por zdox:
I do like the Console reference in here though.
Yup, I'm still baffled at the idea of some ppl potentially making PC hardware purchasing decisions based on "on paper" console specs. Both PS4 and PS5 gens use APUs which the typical mid-range contemporary CPU would easily over-power, even if they have less physical cores.
Mihai_89 26 de jan. às 8:42 
Escrito originalmente por tpowl1400:
You realize ray tracing also will have effect on cpu performance, right?

Compounding this fact is you would need to turn on DSSL as well just to keep up the frame rate which will ALSO affect cpu load.

I'm not saying it won't but it's far more demanding on the GPU than CPU - also look at the actual CPUs they list : 3700X and 5700X

Why not list the 7800X or the 5800X3D ?

It won't be that demanding on the CPU - like I ran INDIANA JONES without any issues which is on the same engine as DOOM DARK AGES.

Also it's safe to say that Id Software are way better at optimizing games then other studios so that in itself will be a bonus.
Última edição por Mihai_89; 26 de jan. às 8:42
Mihai_89 26 de jan. às 8:42 
Escrito originalmente por tpowl1400:
Escrito originalmente por Mihai_89:

I'm not saying it won't but it's far more demanding on the GPU than CPU - also look at the actual CPUs they list : 3700X and 5700X

Why not list the 7800X or the 5800X3D ?

It's won't be that demanding on the CPU - like I ran INDIANA JONES without any issues which is on the same engine as DOOM DARK AGES.

Also it's safe to say that Id Software are way better at optimizing games then other studios so that in itself will be a bonus.

Gotcha. I see what you mean.

Sorry, had to edit my previous reply so accidentally deleted it and re-posted it.
Escrito originalmente por EvaUnit02:
Yup, I'm still baffled at the idea of some ppl potentially making PC hardware purchasing decisions based on "on paper" console specs. Both PS4 and PS5 gens use APUs which the typical mid-range contemporary CPU would easily over-power, even if they have less physical cores.

And even those APUs are often unlike those in the PC space, instead being proprietary SoCs that are more heterogeneous than PC configurations, with totally different memory bandwidths, and having their own software environments, proprietary versions of low level APIs, etc. etc. It really is not apples to apples, even if it's closer to being that than in the past.

Escrito originalmente por tpowl1400:
You realize ray tracing also will have effect on cpu performance, right?

^ That's what I was alluding to earlier in the topic. If the game is doing a massive amount of parallel multithreaded BVH construction for RT (or whatever else they're doing, we don't know yet) it may well be that the core and thread count actually do matter. The idea that the CPU doesn't matter because "the GPU handles RT" is a misnomer.

Again, I don't think it will matter as much as the minimum specs imply, as I suspect they're just giving a general outline of what they're aiming for with enough overhead to serve as general guidance for users.

But we don't know that and, as I said before, I find it interesting and potentially revealing that their emphasis is on thread and core count, and specifically they avoid listing the 3600 and 5600X, instead being careful to list their 8 core 16 thread counterparts, even if in reality one would expect the difference to be negligible.

Unless it's not. This is a new iteration of IdTech (not just a fork of 7 like with Motor) and it seems like they've completely eliminated rasterized fallbacks, at least for some of what they're doing here. On top of that, we're seeing a pretty large number of enemies on screen at a time, in some pretty large, complex environments. It might well be the case that the game is simply very hungry for threads.
Mihai_89 26 de jan. às 9:05 
Escrito originalmente por Defective Dopamine Pez Dispenser:
Escrito originalmente por EvaUnit02:
Yup, I'm still baffled at the idea of some ppl potentially making PC hardware purchasing decisions based on "on paper" console specs. Both PS4 and PS5 gens use APUs which the typical mid-range contemporary CPU would easily over-power, even if they have less physical cores.

And even those APUs are often unlike those in the PC space, instead being proprietary SoCs that are more heterogeneous than PC configurations, with totally different memory bandwidths, and having their own software environments, proprietary versions of low level APIs, etc. etc. It really is not apples to apples, even if it's closer to being that than in the past.

Escrito originalmente por tpowl1400:
You realize ray tracing also will have effect on cpu performance, right?

^ That's what I was alluding to earlier in the topic. If the game is doing a massive amount of parallel multithreaded BVH construction for RT (or whatever else they're doing, we don't know yet) it may well be that the core and thread count actually do matter. The idea that the CPU doesn't matter because "the GPU handles RT" is a misnomer.

Again, I don't think it will matter as much as the minimum specs imply, as I suspect they're just giving a general outline of what they're aiming for with enough overhead to serve as general guidance for users.

But we don't know that and, as I said before, I find it interesting and potentially revealing that their emphasis is on thread and core count, and specifically they avoid listing the 3600 and 5600X, instead being careful to list their 8 core 16 thread counterparts, even if in reality one would expect the difference to be negligible.

Unless it's not. This is a new iteration of IdTech (not just a fork of 7 like with Motor) and it seems like they've completely eliminated rasterized fallbacks, at least for some of what they're doing here. On top of that, we're seeing a pretty large number of enemies on screen at a time, in some pretty large, complex environments. It might well be the case that the game is simply very hungry for threads.

I'm not saying you are wrong but i would find very weird since i have never actually encountered a game, any game for that matter that actually required a minimum of 8 cores to run... like i simply just never seen that for a game or even listed in the system requirements for one.

It just seems too weird... like would that actually mean a 7600X or 5600X wouldn't run it ?

Again, i am not saying you are wrong, but i simply just don't buy it... the specs that they listed out.

Why the hell can't someone from Id Software actually confirm this already ?!

Don't they realise people actually preorder the damn game, it's going to be one that will be on pretty much anybody's buy list. :steamfacepalm:
Última edição por Mihai_89; 26 de jan. às 9:05
Escrito originalmente por Mihai_89:
Escrito originalmente por Defective Dopamine Pez Dispenser:

And even those APUs are often unlike those in the PC space, instead being proprietary SoCs that are more heterogeneous than PC configurations, with totally different memory bandwidths, and having their own software environments, proprietary versions of low level APIs, etc. etc. It really is not apples to apples, even if it's closer to being that than in the past.



^ That's what I was alluding to earlier in the topic. If the game is doing a massive amount of parallel multithreaded BVH construction for RT (or whatever else they're doing, we don't know yet) it may well be that the core and thread count actually do matter. The idea that the CPU doesn't matter because "the GPU handles RT" is a misnomer.

Again, I don't think it will matter as much as the minimum specs imply, as I suspect they're just giving a general outline of what they're aiming for with enough overhead to serve as general guidance for users.

But we don't know that and, as I said before, I find it interesting and potentially revealing that their emphasis is on thread and core count, and specifically they avoid listing the 3600 and 5600X, instead being careful to list their 8 core 16 thread counterparts, even if in reality one would expect the difference to be negligible.

Unless it's not. This is a new iteration of IdTech (not just a fork of 7 like with Motor) and it seems like they've completely eliminated rasterized fallbacks, at least for some of what they're doing here. On top of that, we're seeing a pretty large number of enemies on screen at a time, in some pretty large, complex environments. It might well be the case that the game is simply very hungry for threads.

I'm not saying you are wrong but i would find very weird since i have never actually encountered a game, any game for that matter that actually required a minimum of 8 cores to run... like i simply just never seen that for a game or even listed in the system requirements for one.

It just seems too weird... like would that actually mean a 7600X or 5600X wouldn't run it ?

Again, i am not saying you are wrong, but i simply just don't buy it... the specs that they listed out.

Why the hell can't someone from Id Software actually confirm this already ?!

Don't they realise people actually preorder the damn game, it's going to be one that will be on pretty much anybody's buy list. :steamfacepalm:

Again, no one is saying anything about it "not running." I'm saying the game may be thread-hungry, potentially, for the reasons mentioned, and that the listed specs are those they've internally tested for the use cases listed in the specs. (When I say use cases, I'm referring to three performance and settings tiers they've listed here[slayersclub.bethesda.net].)

If the specs are very conservative, then CPUs falling below that will have no issues, and as I've said before (to you, in previous exchanges, so I'm unsure why you're repeating the "won't run" misnomer,) likely won't struggle. Especially those only a hair so, like those mentioned. As I said before, I suspect that's the case, but I'm not highly confident in that. We won't know until we see benchmarks.

If the specs are less conservative and more exacting, which isn't generally the case with Id, then I'm sure the game will "run," but it's a question of how closely performance matches what's described in that image as their 60Hz target at those settings. I'm sure either way people will be able to tweak settings to claw back perf regardless, as usual.

I'm just making a distinction between, "CPU core and thread count definitely won't matter," and, "Eh, actually no, it might matter at least somewhat, for the reasons mentioned, we just don't know yet."

Essentially, as I always do, I'm recommending people not unduly worry but also not be overly confident.
Última edição por Defective Dopamine Pez Dispenser; 26 de jan. às 9:34
Escrito originalmente por Mihai_89:
Why the hell can't someone from Id Software actually confirm this already ?!

I don't understand why you feel so entitled. Especially when you can't even spell the dev's name correctly.
Mihai_89 26 de jan. às 11:19 
Escrito originalmente por ■■■■■■■■■■:
Escrito originalmente por Mihai_89:
Why the hell can't someone from Id Software actually confirm this already ?!

I don't understand why you feel so entitled. Especially when you can't even spell the dev's name correctly.

Entitled ? Sounds to me like your're forgetting something my guy.

We are the CUSTOMERS - they make a PROFIT from the sales if we CHOOSE TO BUY the game like i already did myself because yes i am a massive DOOM fan.

Let me also remind you that the game is not 60 euros nor 70 euros, it's 80 euros - so next time you decided to talk about entitlement why not analyze a bit first.

I have 100% faith in Id Software and I believe they are the VERY BEST when it comes to PC versions - nobody can beat them, but for the sake of people (not just myself, im talking about overall customers) feeling actually reassured about the specs, it would be nice to have some confimation.
Última edição por Mihai_89; 26 de jan. às 11:34
I'm sure we'll see benchmarks before release, as per usual. It would be more unusual for them to make some sort of statement saying, "Oh, by the way, even though these are the specs, don't worry about them." That's not their job, or how it generally works.

They test internally, and list the requirements as a general guideline for customers to get a basic idea of what they can expect, within some margin of error (whatever margin of error they decide is acceptable... which in Id's case is usually very conservative, and we usually end up seeing performance significantly better than people fear. But we won't know that until we see benches.)

They don't make exhaustive statements on every possible hardware configuration or set of components that their audience might be planning to play the game on. Minimum and recommended specs and listed use cases are, "Be sure you have this, just to be on the safe side" guidelines. Not strict written in stone "requirements" (honestly, the term "requirements" should really only be reserved for the bare minimum required to launch and run software imo, precisely because of this sort of confusion and uncertainty - but it's the industry standard way to characterize it so, it is what it is.)
Buflen 27 de jan. às 20:39 
I have a 10850K (10 core) with a 3080 and 32gig of ram and I look at the spec and they make it sound like I won't be able to play it at 1440p with high settings just because of the CPU. I am very confused by those specs lol.

I almost wanted to upgrade to a 9800x3D for a second but then i looked at the price and I decided it would be very dumb.
Última edição por Buflen; 27 de jan. às 20:42
Elthrael 28 de jan. às 3:34 
I'm not sure why a game like this would need 8C/16T as minimum. It does have a lot of enemies on screen, and RT always slightly increases CPU load, but I don't see why it would run poorly on a modern 6C/12T part like the 7600(X) or 9600(X) or 14600K (which is technically a 10 core part but there are 6 performance cores).

There are no large numbers of NPCs like in RPG and/or open-world games, no extremely large hordes like Helldivers/Space Marine 2, I don't see what exactly you'd use so much CPU power on in a linear FPS.
electrifying 28 de jan. às 3:40 
Will I need to buy a new processor for the game, now I have 7800x3d as I understand I need a processor more powerful
Mihai_89 28 de jan. às 4:42 
Escrito originalmente por electrifying:
Will I need to buy a new processor for the game, now I have 7800x3d as I understand I need a processor more powerful

No, you don't need to buy a new CPU - your 7800X3D is already a beast of a CPU it will run this game without any issues.

This thread is mostly to help users that are using older ones like 3600, 5600X, 3100 even 2600 i would say.
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