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I remember you mentioning about your monster PC even then with the GTX 970 in it. LOL
I had an ATHLON II X4 620 with a GTX 950 back when i played DOOM 2016 - the GPU did the job really well, never dropped below 60 FPS with settings i think i had almost everything maxed.
I know the upgrade, might happen, but I'm running Cyberpunk with 100+ FPS on a 7740X 7th gen extreme edition.
I've got 32Gigs of DDR4, a wooping 4070 Super (OC'ed) - and to push the limits further - I'm on Linux (so that means basically no noise from the OS itself, and we're in Vulcan country).
So my gripe currently, is whether to go for a cheap 12700K upgrade, or will I be fine?
Eternal is a technical marvel, we can all agree on that, but with the RT requirement - I fear the M$ push.
I do like the Console reference in here though.
Yup, I'm still baffled at the idea of some ppl potentially making PC hardware purchasing decisions based on "on paper" console specs. Both PS4 and PS5 gens use APUs which the typical mid-range contemporary CPU would easily over-power, even if they have less physical cores.
I'm not saying it won't but it's far more demanding on the GPU than CPU - also look at the actual CPUs they list : 3700X and 5700X
Why not list the 7800X or the 5800X3D ?
It won't be that demanding on the CPU - like I ran INDIANA JONES without any issues which is on the same engine as DOOM DARK AGES.
Also it's safe to say that Id Software are way better at optimizing games then other studios so that in itself will be a bonus.
Sorry, had to edit my previous reply so accidentally deleted it and re-posted it.
And even those APUs are often unlike those in the PC space, instead being proprietary SoCs that are more heterogeneous than PC configurations, with totally different memory bandwidths, and having their own software environments, proprietary versions of low level APIs, etc. etc. It really is not apples to apples, even if it's closer to being that than in the past.
^ That's what I was alluding to earlier in the topic. If the game is doing a massive amount of parallel multithreaded BVH construction for RT (or whatever else they're doing, we don't know yet) it may well be that the core and thread count actually do matter. The idea that the CPU doesn't matter because "the GPU handles RT" is a misnomer.
Again, I don't think it will matter as much as the minimum specs imply, as I suspect they're just giving a general outline of what they're aiming for with enough overhead to serve as general guidance for users.
But we don't know that and, as I said before, I find it interesting and potentially revealing that their emphasis is on thread and core count, and specifically they avoid listing the 3600 and 5600X, instead being careful to list their 8 core 16 thread counterparts, even if in reality one would expect the difference to be negligible.
Unless it's not. This is a new iteration of IdTech (not just a fork of 7 like with Motor) and it seems like they've completely eliminated rasterized fallbacks, at least for some of what they're doing here. On top of that, we're seeing a pretty large number of enemies on screen at a time, in some pretty large, complex environments. It might well be the case that the game is simply very hungry for threads.
I'm not saying you are wrong but i would find very weird since i have never actually encountered a game, any game for that matter that actually required a minimum of 8 cores to run... like i simply just never seen that for a game or even listed in the system requirements for one.
It just seems too weird... like would that actually mean a 7600X or 5600X wouldn't run it ?
Again, i am not saying you are wrong, but i simply just don't buy it... the specs that they listed out.
Why the hell can't someone from Id Software actually confirm this already ?!
Don't they realise people actually preorder the damn game, it's going to be one that will be on pretty much anybody's buy list.
Again, no one is saying anything about it "not running." I'm saying the game may be thread-hungry, potentially, for the reasons mentioned, and that the listed specs are those they've internally tested for the use cases listed in the specs. (When I say use cases, I'm referring to three performance and settings tiers they've listed here[slayersclub.bethesda.net].)
If the specs are very conservative, then CPUs falling below that will have no issues, and as I've said before (to you, in previous exchanges, so I'm unsure why you're repeating the "won't run" misnomer,) likely won't struggle. Especially those only a hair so, like those mentioned. As I said before, I suspect that's the case, but I'm not highly confident in that. We won't know until we see benchmarks.
If the specs are less conservative and more exacting, which isn't generally the case with Id, then I'm sure the game will "run," but it's a question of how closely performance matches what's described in that image as their 60Hz target at those settings. I'm sure either way people will be able to tweak settings to claw back perf regardless, as usual.
I'm just making a distinction between, "CPU core and thread count definitely won't matter," and, "Eh, actually no, it might matter at least somewhat, for the reasons mentioned, we just don't know yet."
Essentially, as I always do, I'm recommending people not unduly worry but also not be overly confident.
I don't understand why you feel so entitled. Especially when you can't even spell the dev's name correctly.
Entitled ? Sounds to me like your're forgetting something my guy.
We are the CUSTOMERS - they make a PROFIT from the sales if we CHOOSE TO BUY the game like i already did myself because yes i am a massive DOOM fan.
Let me also remind you that the game is not 60 euros nor 70 euros, it's 80 euros - so next time you decided to talk about entitlement why not analyze a bit first.
I have 100% faith in Id Software and I believe they are the VERY BEST when it comes to PC versions - nobody can beat them, but for the sake of people (not just myself, im talking about overall customers) feeling actually reassured about the specs, it would be nice to have some confimation.
They test internally, and list the requirements as a general guideline for customers to get a basic idea of what they can expect, within some margin of error (whatever margin of error they decide is acceptable... which in Id's case is usually very conservative, and we usually end up seeing performance significantly better than people fear. But we won't know that until we see benches.)
They don't make exhaustive statements on every possible hardware configuration or set of components that their audience might be planning to play the game on. Minimum and recommended specs and listed use cases are, "Be sure you have this, just to be on the safe side" guidelines. Not strict written in stone "requirements" (honestly, the term "requirements" should really only be reserved for the bare minimum required to launch and run software imo, precisely because of this sort of confusion and uncertainty - but it's the industry standard way to characterize it so, it is what it is.)
I almost wanted to upgrade to a 9800x3D for a second but then i looked at the price and I decided it would be very dumb.
There are no large numbers of NPCs like in RPG and/or open-world games, no extremely large hordes like Helldivers/Space Marine 2, I don't see what exactly you'd use so much CPU power on in a linear FPS.
No, you don't need to buy a new CPU - your 7800X3D is already a beast of a CPU it will run this game without any issues.
This thread is mostly to help users that are using older ones like 3600, 5600X, 3100 even 2600 i would say.