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Yes that is correct, it is the same engine - id tech
Also let's not forget that Id Software the MASTERS OF OPTIMIZATION - i have faith they will deliver an outstanding PC version.
It will run DOOM DARK AGES don't worry - Id Software are the MASTERS OF OPTIMIZATION
https://www.youtube.com/watch?v=WRK30P9_Tvg
My GPU was barely above minimum.
Thus, my faith in id tech has no bounds.
While it says Zen 2, it specifically states "@ 3.2GHz 8 core 16 threads or better" along with that, and then lists the 3700X as an example. Now, this likely doesn't mean one has to have that CPU vs, say, a 3600, or the game won't play or something. System requirements are always just there to give a ballpark figure based on what they've internally tested and verified, and are never exhaustive.
But the repeated listing across all use cases (Low, Recommended, Ultra) that 3.2Ghz and 8 cores 16 threads are expected, might tell us something about the game along with its other specs.
The game requires dedicated hardware accelerated RT, so we can (probably, presumably) infer that at least for some of what they're doing, they may have totally done away with rasterized fallbacks. So it may be that they are doing something like a ton of parallel (heavily multithreaded) very complex BVH construction that is hungry for and necessitates a certain core and thread count in their testing to hit their listed performance targets with headroom to actually consistently deliver that.
So while I seriously doubt the game will be quite as intensive in terms of raw performance as some fear (though that still remains to be seen,) I also wouldn't just assume that people will have an equivalently good experience if they fall below those specs. But, again, it's Id, so it's also possible as I said, this is a very conservative list of specs (as has been the case with the last two Doom games) and they're just telling us what their testing shows we need to have high confidence in the use cases/presets listed.
TLDR: I wouldn't assume automatically that lower core and thread count CPUs will deliver what's advertised on the tin, but I also wouldn't worry unduly about it until we see benchmarks. The last two games blew the specs out of the water and this might be a similar situation. But there are conceivable reasons why it might not be.
There is also one other thing that i just remembered.
The core count will not matter and now im about 90% sure of that because think of it this way : if we look at something like the 7600X which also has 6 cores that would mean it would still be under the requirements and i know for a fact the 7600X outperforms the 5700X in terms of performance yet it is the CPU they recommend.
There is no way the game won't run on something like the 7600X because that's a really good CPU.
I believe the game will run on anything that is ZEN 2 and newer no matter the core count.
There's no question that it'll run. That's not the reason for caution imo. The caveat is how hungry for multithreading it is, and why.
The specific case you cite isn't apples to apples, because the 7600X generally outperforms the 5700X even in heavily multithreaded workloads despite having fewer absolute threads, because it benefits from a newer microarchitecture, newer memory architecture, and higher all core clock speeds. etc. (And we can't say for certain if that's true in this game's case, though I would expect it to be.)
The real comparison I want to see is the game running with otherwise identical hardware, but on something like both a 3700X and a 3600. That would be more revealing imo and more of an apples to apples contrast. Essentially identical clock speeds, similar cache sizes, same architecture, same RAM, with the sole difference being 12 threads and 6 cores vs 16 and 8.
Because it does kind beg the question for me, why they didn't list the 3600 as minimum spec instead of the 3700X if there's no appreciable difference? Particularly given that that core and thread count is maintained in all three use cases across the board.
Do I think it will have a significant impact? No, not really. As I said, I suspect this is just a vague target meant to provide players with plenty of overhead, and just a general ballpark kind of thing. Like all system requirements usually are.
But I'm not 90% confident in that as you are. More like 70% lol. I'd like to see specific benchmarks making those kinds of comparisons, or for them to touch on it explicitly and officially.