DOOM: The Dark Ages

DOOM: The Dark Ages

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mjordan79 11 ENE a las 10:36 p. m.
Please implement a benchmark.
I'm a fan of Doom. I'm a fan of Vulkan. I'm a fan of efficient game engines. And I'm a fan of high-end GPUs. I really want a benchmark integrated with the game.
When a game has a benchmark, the game is used to test hardware. When people use the game to test hardware, the game gets better coverage. When a game gets better coverage, it sells more.

Quake III Arena has been used for benchmarking for ages.
I want Doom: The Dark Ages in the same league.
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Grampire (Bloqueado) 13 ENE a las 6:35 a. m. 
This seems pretty reasonable to me. And I think it's well within id's wheelhouse.
Hundinger 15 ENE a las 3:19 p. m. 
Both 2016 and Eternal have an integrated benchmark.
vk^4@ 15 ENE a las 10:11 p. m. 
Agreed. Even Quake 3 Arena had one as well as already mentioned. Was very useful in accordance to its contemporary hardware back then.
Its a quick way to determine if gaming on a potato.
Última edición por vk^4@; 15 ENE a las 10:15 p. m.
talloyer 16 ENE a las 12:55 p. m. 
Why bother if you are going to buy the game already? Perhaps DOOM The Dark Ages should have a free standalone benchmark tool so anyone could download and run it before deciding to buy the game or not, for example: https://store.steampowered.com/app/229950/Resident_Evil_6_Benchmark_Tool/
Última edición por talloyer; 16 ENE a las 1:25 p. m.
mjordan79 16 ENE a las 6:06 p. m. 
Publicado originalmente por Hundinger:
Both 2016 and Eternal have an integrated benchmark.

No, they haven't.
mjordan79 16 ENE a las 6:09 p. m. 
Publicado originalmente por talloyer:
Why bother if you are going to buy the game already? Perhaps DOOM The Dark Ages should have a free standalone benchmark tool so anyone could download and run it before deciding to buy the game or not, for example: https://store.steampowered.com/app/229950/Resident_Evil_6_Benchmark_Tool/

Because I don't use game benchmarks to test if the game runs, I solve that problem by buying top-of-the-line hardware, not by running benchmarks. I use benchmarks to compare hardware components. Additionally, maintaining two separate applications has disadvantages. The benchmark must be updated separately each time a new patch is released, even if the patch only updates assets. Also, when you make custom settings for a particular application, having a separate benchmark force you to apply those settings twice. Therefore, an integrated benchmark is far better than a standalone application.
Última edición por mjordan79; 16 ENE a las 6:13 p. m.
mjordan79 16 ENE a las 6:19 p. m. 
Publicado originalmente por Grampire:
This seems pretty reasonable to me. And I think it's well within id's wheelhouse.

id Software has changed a lot since being acquired by Bethesda. They no longer release the source code of their games, they don't make a version for Linux anymore, and their game support has become more limited compared to the past. Although they still make good games, I no longer find the love they put into their work during John Carmack's time. That's why I'm asking for a benchmark. Because I'm sure they won't make it without people asking.
Última edición por mjordan79; 16 ENE a las 6:22 p. m.
Grampire (Bloqueado) 17 ENE a las 12:59 a. m. 
I mean, the tools they released for Eternal was definitely a good step in the right direction, and they didn't release idtech 4 until 7 years after Doom 3 released. And I would imagine idtech 6 and 7 are far more advanced than 4 or the iterations before it, so without the aforementioned tools the newest engines would be difficult to work with anyways.

Id changed pretty dramatically after Quake 1 released, and they changed again after Zenimax bought the studio. And I expect they'll change again now that M$ owns them. That's just how the industry evolves.
Última edición por Grampire; 17 ENE a las 12:59 a. m.
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Publicado el: 11 ENE a las 10:36 p. m.
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