DOOM: The Dark Ages

DOOM: The Dark Ages

vese91 Jul 5, 2024 @ 2:07am
Any rumors about system requirements?
Hello guys. Does anyone know something about Doom - The Dark Ages minimum requirements? I can run Eternal buttery smooth at more than 75 fps with everything set to Ultra, but you know ... it came out 4 years ago ...
Originally posted by Neon Triangle:
Considering it's running on a new engine, it's safe to assume that it will by default have higher requirements than Eternal. But with how the previous titles were optimized I doubt you'll have to upgrade your hardware for the sake of this game. Maybe at worst you'll have to adjust some settings, but until they officially confirm the requirements we can only make guesses for now.
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Showing 1-15 of 17 comments
Sir Oinksalot Jul 5, 2024 @ 2:20pm 
Originally posted by vese91:
Hello guys. Does anyone know something about Doom - The Dark Ages minimum requirements? I can run Eternal buttery smooth at more than 75 fps with everything set to Ultra, but you know ... it came out 4 years ago ...
I'm gonna assume it's a bit above Eternal.
vese91 Jul 6, 2024 @ 2:14am 
Originally posted by Pig5546:
I'm gonna assume it's a bit above Eternal.
How much above thou? I'm gonna assume it will be well optimized just like the previous two ... but I do not know if my RTX 3060 12GB will handle it at least in 1080p
Sir Oinksalot Jul 6, 2024 @ 5:25am 
Originally posted by vese91:
Originally posted by Pig5546:
I'm gonna assume it's a bit above Eternal.
How much above thou? I'm gonna assume it will be well optimized just like the previous two ... but I do not know if my RTX 3060 12GB will handle it at least in 1080p
I have an RTX 3060 to and I'm able to play most games at 2560x1400p on medium settings. I'm gonna hope that it's well optimized but from recent games coming out I THINK it'll probably have a GTX as a minimum requirement and at MOST have 16gb of RAM as recommended. It could be less though. I hope also hope it'll be as well optimized as Eternal. I found that Eternal was better optimized. Other people may disagree with what I say because there's probably people out there that are better at this than me.
djcarey Jul 7, 2024 @ 7:05pm 
RTX 500 series +
All I know is, as a modern IdTech game, my expectation is that it will run at least reasonably well even on a potato with settings lowered.

Consider that Doom 2016 ran shockingly well on a GTX 660 and a Phenom II 965 BE for me. Eternal ran insanely well on a vanilla 2070 and Ryzen 2600 at max settings for me, but could literally run on a low end Ryzen APU decently too with some tweaks. And was designed with Switch in mind.

So I expect this game to land somewhere between those two points, but to also be built to be very scalable and efficient.
vese91 Jul 8, 2024 @ 12:37pm 
I was able to run Eternal on a i5 6400 + GTX 1060 3GB at 60 fps with just a few drop here and there ... but anyway thank you guys for the feedback!
Skankhunt42 Jul 9, 2024 @ 12:08pm 
I will align my hardware with GTA 6 for PC, when it is announced.
o_dey Jul 9, 2024 @ 12:24pm 
The game comes to XBOX Series S, that should tell you all you need to know for now.
Orkhepaj Jul 9, 2024 @ 12:50pm 
2 hands and a mouse
The author of this thread has indicated that this post answers the original topic.
Neon Triangle Jul 10, 2024 @ 3:41am 
Considering it's running on a new engine, it's safe to assume that it will by default have higher requirements than Eternal. But with how the previous titles were optimized I doubt you'll have to upgrade your hardware for the sake of this game. Maybe at worst you'll have to adjust some settings, but until they officially confirm the requirements we can only make guesses for now.
vese91 Jul 20, 2024 @ 1:36am 
Originally posted by o_dey:
The game comes to XBOX Series S, that should tell you all you need to know for now.

This has no meaning: optimization on consoles works differently.
o_dey Jul 20, 2024 @ 4:47am 
Originally posted by vese91:
Originally posted by o_dey:
The game comes to XBOX Series S, that should tell you all you need to know for now.

This has no meaning: optimization on consoles works differently.

It has a meaning with regards to XBOX specifically, it's not like a PC/PlayStation situation with different OS', and in the past even totally different hardware architectures, after all XBOX, at the core, is just a customized Windows/DirectX machine. Of course there are console specific optimizations, but there's also PC specific optimizations.

When the engine can be tweaked to run the game comfortably on that low power console, then PC users will definitely be able to run with settings accordingly for their similarly low power systems. That was the case with DOOM Eternal, it was the case with DOOM 2016, and there is absolutely no reason to assume that id would now suddenly f up id Tech so that this isn't going to be the case with DOOM TDA anymore.
momoi_gaming Jul 22, 2024 @ 7:17am 
3060 at least
vese91 Jul 25, 2024 @ 8:24am 
Originally posted by o_dey:
It has a meaning with regards to XBOX specifically, it's not like a PC/PlayStation situation with different OS', and in the past even totally different hardware architectures, after all XBOX, at the core, is just a customized Windows/DirectX machine. Of course there are console specific optimizations, but there's also PC specific optimizations.

When the engine can be tweaked to run the game comfortably on that low power console, then PC users will definitely be able to run with settings accordingly for their similarly low power systems. That was the case with DOOM Eternal, it was the case with DOOM 2016, and there is absolutely no reason to assume that id would now suddenly f up id Tech so that this isn't going to be the case with DOOM TDA anymore.

Xbox Series S has the exact same Series X's architecture and almost the same hardware, the only difference is the, of course lower, render target. What I mean is that the fact that a game is made to run on a console that has a low-powered hardware from the point of view of PC hardware does not automatically imply that the PC requirements of that game will be low. This is because having a unique hardware configuration for all users allows you to work at a lower level and have optimizations impossible on PC hardware.

It’s been like this since the first Xbox and should be well known by now: the 2001 Xbox was based on a Pentium III 733 Mhz + GPU comparable to a Nvidia Geforce 3 and it was able to run games like Star Wars Republic Commando, Halo Combat Evolved, Half Life 2 and many others that on PC were hella demanding with minimum specs required way above 2001 Xbox hardware.

So saying "chill man, you won’t have any problems since the game will run on current consoles" is meaningless.
djcarey Jul 26, 2024 @ 5:37pm 
RTX 5000 Series.
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Date Posted: Jul 5, 2024 @ 2:07am
Posts: 17