DOOM: The Dark Ages

DOOM: The Dark Ages

Grampire Jun 10, 2024 @ 11:48am
Do you want a Grappling Hook in this?
The meathook was easily the most iconic tool in Doom Eternal and IMO faaaar outshines the already iconic gun it was attached to.

It didn't appear in the trailer we saw and wasn't attached to the SSG.

Do you want the Meathook or a Grappling tool to return from Eternal? And if so, why? (I'll share my opinion later, don't worry 😉)
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Showing 1-15 of 33 comments
Doktor Mandrake Jun 10, 2024 @ 11:50am 
I'm torn really

By the trailer the combat looks more grounded compared to eternal where you are flying around everywhere

If its something different I wouldn't mind, as 2016 and eternal were both quite different, it would be boring without some sort of new "loop"

Same time the meat hook was one of the most fun parts of eternal, great feeling to use it in combat
Last edited by Doktor Mandrake; Jun 10, 2024 @ 11:51am
Ace Jun 10, 2024 @ 11:51am 
Would love to see it make a return though looking at the trailer perhaps the shield will server a similar purpose.
ragnarok Jun 10, 2024 @ 11:58am 
The grappling hook would be a good idea, but they better not go crazy by forcing us to use it via traversal like they did in the Ancient Gods Part 2.
Grampire Jun 10, 2024 @ 12:05pm 
Originally posted by ragnarok:
The grappling hook would be a good idea, but they better not go crazy by forcing us to use it via traversal like they did in the Ancient Gods Part 2.

They used it in like 1/2 sequences per level on TAG2, and they were extremely basic.

If anything I think the grappling hook nodes were horribly under-used. Why would you want it if you'd prefer they utilize it less?
Last edited by Grampire; Jun 10, 2024 @ 12:06pm
Depends on the design they're aiming for this time around. Both 2016 and Eternal were very much designed around very specific gameplay metas, and their level designs reflected that as well.

If this time around they're doing something different, less vertical, more horizontal in nature, etc. it might not be something that contributes to the flow of gameplay they're trying to encourage. Or the morning star weapon we saw might serve a dual purpose that does something similar, for all we know.

We haven't seen enough actual gameplay yet to make clear what they're going for imo. When Eternal was finally shown (I think it was at a Quakecon?) in terms of extended actual gameplay and we really saw how the meat hook worked in practice for traversal around the map, the gameplay loop became a lot clearer. I think we'll need to see something similar for TDA to know what they're going for, too.
Doktor Mandrake Jun 10, 2024 @ 12:52pm 
Reading this interview I don't think it will

https://www.gamesradar.com/games/fps/doom-the-dark-ages-is-introducing-big-changes-to-combat-because-id-software-came-to-one-core-realization-every-projectile-mattered-in-the-original-doom/

It seems to be more of a "back to basics" approach and wants to hone in onto the classic games

Which sounds promising and I'm excited to see how closely the gameplay will match the old games

It's safe to say it won't be like Eternal, and won't have that focus on verticality and flying around as much
Last edited by Doktor Mandrake; Jun 10, 2024 @ 12:53pm
furbleburble Jun 10, 2024 @ 4:07pm 
I don't think a meathook is necessary to make the game enjoyable but I won't complain about its inclusion either. I think I'd like to see how the base game goes and then maybe, maybe, see an inclusion of a meathook, or something similar, later on.
Grilled Cheese Jun 10, 2024 @ 6:29pm 
no. let eternal die in the garbage where it belongs
DooM Poster Jun 10, 2024 @ 6:42pm 
Originally posted by Doktor Mandrake:
Reading this interview I don't think it will

https://www.gamesradar.com/games/fps/doom-the-dark-ages-is-introducing-big-changes-to-combat-because-id-software-came-to-one-core-realization-every-projectile-mattered-in-the-original-doom/

It seems to be more of a "back to basics" approach and wants to hone in onto the classic games

Which sounds promising and I'm excited to see how closely the gameplay will match the old games

It's safe to say it won't be like Eternal, and won't have that focus on verticality and flying around as much
"It means you're more powerful and grounded. The combat system for new players – those who only got into Doom with the reboot – I think with The Dark Ages they are going to feel like this is a reimagined combat system. But for long-time fans of the series, people who played the original Doom, you'll see it's really a return to form."

if this is true, i hope Rebecca and SuperFly will never make a single post crying about how its super mario
Xenophon Jun 10, 2024 @ 10:43pm 
I prefer this old-school style. TBH I've never liked the monkey shooter with five second weapon switch style of Eternal. That game was great, and executed very well, but I've never liked that design choice. I prefer more classic corridor shooter of Dark Ages. I like to see the enemy shoot it in the face.
0ogWayAndIgie201 Jun 12, 2024 @ 8:21am 
This game is gonna be closer to 2016 and the originals, in DOOM Eternal you are basically a bird with a chainsaw and meathook as your wings with other weapons, in doom 2016 you are still agile but felt more like a truck, it had more of a strong punch while doom eternal was the strong kick. and judging by what we know its gonna be a strong punch.
Grampire Jun 12, 2024 @ 8:41am 
Originally posted by 0ogWayAndIgie201:
This game is gonna be closer to 2016 and the originals, in DOOM Eternal you are basically a bird with a chainsaw and meathook as your wings with other weapons, in doom 2016 you are still agile but felt more like a truck, it had more of a strong punch while doom eternal was the strong kick. and judging by what we know its gonna be a strong punch.

Hard, hard disagree. It's already exceedingly clear this will not be like 2016 or a move in that direction, unless you think a lack of verticality =2016 (hint, 2016 also had platforming and verticality in many of its arenas).

They've already shown abilities and tools that are wildly more powerful than pretty much anything we saw in 2016. We've seen far for melee tools in the gameplay already, including a shield rush, guard, parry, kick, ground slam, punch and Captain America throw. Oh, and a morning star..

If anything the video was far more mechanics heavy even than early videos of Eternal in its heavy - almost exclusive use of abilities and mechanics. 2016 was almost bereft of useful active mechanics and skills except for Glory Kills.

So the question - should there be a grappling hook? Should the verticality that was introduced in 2016 and iterate upon further in Eternal be in this game?
Last edited by Grampire; Jun 12, 2024 @ 8:49am
Sar Jun 12, 2024 @ 9:09am 
Hugo already said a definite “no” to verticality.

He wants every projectile to matter. You’re way too hard to hit in Eternal when you’re flying through the air. The way he talks about it is like he wants to make an almost bullet hell like experience where demons fill the screen with projectiles and you maneuver between them, taking out priority targets.

This more than a little reminds me of Serious Sam. I love Serious Sam. I think I liked Eternal even more, but between a dull game like 2016 and a AAA Sam clone I’ll happily take Sam clone.
Last edited by Sar; Jun 12, 2024 @ 9:10am
Grampire Jun 12, 2024 @ 9:52am 
^I'm just not sure what the counterplay for that is or what it really means. If every projectile matters then you either have to move to get around them or mitigate them, at which point you just stand and absorb them. Do they really matter as much if you're just standing there, pressing a button and neutralizing them?

Eternal's solution was evasion - this time it seems like you just have to take the hit and mitigate damage. I mean if you have hordes of demons you're fighting they're either standing there doing nothing or attacking, right?
Sar Jun 12, 2024 @ 10:01am 
Shield is going to be limited in use, you’d probably be able to use it to absorb a critical barrage in case of emergency. Did you notice how much faster Arachnotron’s projectiles were?
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Date Posted: Jun 10, 2024 @ 11:48am
Posts: 33