DOOM: The Dark Ages

DOOM: The Dark Ages

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docbell1516 Jun 10, 2024 @ 1:04am
Am I the only one who thinks this is gonna be the weakest one since Final Doom?
Look. Doom is, at its core, about shooting demons in space. Dark Ages is anything but.
It's instead about combining a shield, guns and glory kills into combos. The "Fun Zone" gameplay from Eternal on steroids, and not a good idea at that. Will it find an audience? Yes. But the concept is far removed from the series prior that it might as well be a different series entirely.

Further more, plotwise, it makes zero sense. The Doom Slayer WASN'T a trump card in space medieval times. He was the protagonist from the classic games, who after staying in Hell in Doom 64, was picked up by the Night Sentinels and became their newest member, spending the gap between the classic games and Doom 2016 avenging his former comrades. This is the backstory as established in Eternal, and The Dark Ages is jettisoning that for "rule of cool" to have the Slayer slay dragons with super shotguns.

It is NOT Doom. It looks like a good game objectively, but as a Doom game, it looks set to blow. The amount of Under-The-Mayo-Brainwashed morons who have given this likes and rant and rave about how "awesome" it supposedly is just reminds me how utter SHEEP people can be, and that makes me sad... unless you're NOT an Under-The-Mayo-Brainwashed moron and instead, a genuine Doom fan whose excited for this any way, in which case, good for you! I'm happy you could get excited for this.
EDIT: Again, I stress: When I say "Under-The-Mayo-Brainwashed morons", I'm not talking about YOU. The genuine Doom fan who likes these games, has their own preferences with the series, and yet still says "I'm Excited for Doom: The Dark Ages.". You are good. I'm talking about the influx of sweatmeisters who were bought in by Eternal and its "Fun Zone" gameplay and who follow YouTubers like Under The Mayo who are utterly obsessed with it to an extreme fault. If you're a Doom fan, and you're hyped for this, go for it. I'm just not, okay?
Last edited by docbell1516; Jun 10, 2024 @ 3:19am
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Showing 1-15 of 20 comments
DooM Poster Jun 10, 2024 @ 1:25am 
do you know what people said about doom eternal? do you know what people said about doom 2016?

and yes he was pretty much a super weapon after he got buffed. but even before the buff, keep in mind he trashed everyone in the arena after they picked him up when he got teleported to sentinel prime. he spent idk how much time in hell just killing demons and was pretty much immediately thrown into an arena to fight, just for the amusement of the sentinels. literally just because it'd be funny to watch.

i think you've forgotten some crucial parts in the codex entries from eternal. and this IS doom now. contemporary doom doesn't stand still, it doesn't stagnate. it adds to the story in the franchise. you cant have the biggest fps franchise be limited to just "soldier kills demons in space" anymore.
Question OP: at which point did DOOM stop being DOOM? Was it doom master levels? doom 2? Doom 3? Doom 2016? doom eternal? At this point its safe to say that the franchise has had multiple, very generous lore changes that people seem to be very forgiving over as long as its fun. If this isnt doom then to be fair nothing after doom 2 is doom. Turns out it was all DOOM all along.
Sar Jun 10, 2024 @ 2:31am 
I don’t give a crap about Doom. This game looks interesting, I hope it plays well and improves on Eternal’s push forward combat mechanics.
docbell1516 Jun 10, 2024 @ 3:07am 
Originally posted by Sar:
I don’t give a crap about Doom. This game looks interesting, I hope it plays well and improves on Eternal’s push forward combat mechanics.
Okay, Under The Mayo simp.
docbell1516 Jun 10, 2024 @ 3:09am 
Originally posted by StupidSexyBigChunga:
Question OP: at which point did DOOM stop being DOOM? Was it doom master levels? doom 2? Doom 3? Doom 2016? doom eternal? At this point its safe to say that the franchise has had multiple, very generous lore changes that people seem to be very forgiving over as long as its fun. If this isnt doom then to be fair nothing after doom 2 is doom. Turns out it was all DOOM all along.
It never stopped being Doom until Eternal. Doom is about shooting demons in space. Each game up to that point approached it in a different manner. Eternal introduced the "Fun Zone" gameplay and it worked for Eternal, but at the cost of playing more like a platform fighter than a shooter. Dark Ages is going down the same path, only even worse.
Last edited by docbell1516; Jun 10, 2024 @ 3:09am
Quadsword Jun 10, 2024 @ 3:09am 
Bad faith argument. You've set up the discussion in such a way that anyone who disagrees can be dismissed as an "Under the Mayo brainwashed moron" (like anyone still cares about that guy after he descended into lolcow status with his terrible takes and constant beefing with the Ultrakill community).
docbell1516 Jun 10, 2024 @ 3:13am 
Originally posted by Quadsword:
Bad faith argument. You've set up the discussion in such a way that anyone who disagrees can be dismissed as an "Under the Mayo brainwashed moron" (like anyone still cares about that guy after he descended into lolcow status with his terrible takes and constant beefing with the Ultrakill community).
Except I wasn't talking about you. I was talking about the fans bought on by Eternal, follow YouTubers like Under The Mayo and who think the franchise should be all Eternal, all the time. If you're a genuine Doom fan whose hyped for The Dark Ages, knock yourself out!
Doom Eternal is my favorite DOOM and one of my favorite shooters ever, and i loved the metal ass lore. Its dark ages DOOM guy but also in space. We are going to jump planet and dimension and slaughter demons
docbell1516 Jun 10, 2024 @ 3:24am 
Originally posted by Communist Gangster Computer God:
Doom Eternal is my favorite DOOM and one of my favorite shooters ever, and i loved the metal ass lore. Its dark ages DOOM guy but also in space. We are going to jump planet and dimension and slaughter demons
Exactly! If You're a genuine Doom fan (no matter what your personal favourite outing is) and you're hyped for this, knock yourself out. It is not my game. It is yours. It is a good game.
I know only this: there hasn't been a Doom game I didn't enjoy. They would have to go pretty far out of their way to alienate me, I suspect lol.

I'm also not someone who cares about what is and isn't Doom taxonomically in some prescriptive sense based on whatever standards one wishes to impose on that, or whether newcomers played Eternal as their first Doom game and now think of that as being quintessential Doom. That's something that happens with all game series if they survive long enough. It's also not something new for this series.

My favorite of the classic Dooms is Doom 64... which for many purists is anathema. So even back then I had people telling me, "That's not real Doom, that's a limited game for console people designed for a controller with a limited interface." I still hear that to this day about it lol. I still love Doom 64.

Lots of people hated Doom 3 because it was such a stark departure from the classic games, was incredibly slow paced, and didn't have high enemy counts or large scale maps. I loved it. I always loved the horror vibes 64 leaned into a little more (especially with its sound design) and I really dug the fact that 3 fully embraced that and tried to earnestly be scary.

Lots of people insisted 2016 "wasn't Doom" because of glory kills and the colorful enemy drops. I felt it was a fantastic contemporary adaptation of Doom, and that the "push forward" gameplay meta they concocted was a very smart way to compel players to avoid just using oblique cover and looking for pickups. Getting the pickups from having to be right in enemies' faces was, frankly, imo, kind of a brilliant design decision.

Lots of people said Eternal "wasn't Doom" because of how its gameplay meta leaned into that even more as well, and the increased emphasis on platforming and using the meat hook to swing around in mid-air constantly, etc. I thought it was bloody amazing how they took the things I enjoyed about 2016, rearranged them, and incorporated level verticality into combat arenas.

That's at least four installments in a series that are completely different from one another. So much so that it's become almost a hallmark of the series at this point. Kind of like how Nintendo keeps trying to find new mechanical experiments to implement in their Mario or Zelda games.

That's something I actually genuinely love about longstanding, well established IPs that date back to an earlier time in the industry. Almost by necessity, they're so old they have to continually experiment to differentiate installments.

I don't mind that people got hooked by the"fun zone" you describe, and it's not something I view negatively or as contrary to the design philosophy of Doom. I don't care if newcomers found enjoyment in that that they wouldn't have in the older entries in the series.

The classic games will still be there, and we have more ways to access them, modify them, and enhance them today than we ever have before. I don't know whether I'll enjoy this new outing as much as the previous games or not yet, as I haven't seen enough mechanical examples yet to try to put myself in the player's pov. Either way though, it's a good time to be a Doom fan, or a newcomer to Doom, imo.

YMMV.
Last edited by Defective Dopamine Pez Dispenser; Jun 10, 2024 @ 3:41am
DooM Poster Jun 10, 2024 @ 3:44am 
Originally posted by Aikido:
I know only this: there hasn't been a Doom game I didn't enjoy. They would have to go pretty far out of their way to alienate me, I suspect lol.

I'm also not someone who cares about what is and isn't Doom taxonomically in some prescriptive sense based on whatever standards one wishes to impose on that, or whether newcomers played Eternal as their first Doom game and now think of that as being quintessential Doom. That's something that happens with all game series if they survive long enough. It's also not something new for this series.

My favorite of the classic Dooms is Doom 64... which for many purists is anathema. So even back then I had people telling me, "That's not real Doom, that's a limited game for console people designed for a controller with a limited interface." I still hear that to this day about it lol. I still love Doom 64.

Lots of people hated Doom 3 because it was such a stark departure from the classic games, was incredibly slow paced, and didn't have high enemy counts or large scale maps. I loved it. I always loved the horror vibes 64 leaned into a little more (especially with its sound design) and I really dug the fact that 3 fully embraced that and tried to earnestly be scary.

Lots of people insisted 2016 "wasn't Doom" because of glory kills and the colorful enemy drops. I felt it was a fantastic contemporary adaptation of Doom, and that the "push forward" gameplay meta they concocted was a very smart way to compel players to avoid just using oblique cover and looking for pickups. Getting the pickups from having to be right in enemies' faces was, frankly, imo, kind of a brilliant design decision.

Lots of people said Eternal "wasn't Doom" because of how its gameplay meta leaned into that even more as well, and the increased emphasis on platforming and using the meat hook to swing around in mid-air constantly, etc. I thought it was bloody amazing how they took the things I enjoyed about 2016, rearranged them, and incorporated level verticality into combat arenas.

That's at least four installments in a series that are completely different from one another. So much so that it's become almost a hallmark of the series at this point. Kind of like how Nintendo keeps trying to find new mechanical experiments to implement in their Mario or Zelda games.

That's something I actually genuinely love about longstanding, well established IPs that date back to an earlier time in the industry. Almost by necessity, they're so old they have to continually experiment to differentiate installments.

I don't mind that people got hooked by the"fun zone" you describe, and it's not something I view negatively or as contrary to the design philosophy of Doom. I don't care if newcomers found enjoyment in that that they wouldn't have in the older entries in the series.

The classic games will still be there, and we have more ways to access them, modify them, and enhance them today than we ever have before. I don't know whether I'll enjoy this new outing as much as the previous games or not yet, as I haven't seen enough mechanical examples yet to try to put myself in the player's pov. Either way though, it's a good time to be a Doom fan, or a newcomer to Doom, imo.

YMMV.
i hope people will use this post in response to the upcoming "this game sucks" posts.
Soul Jun 10, 2024 @ 5:31pm 
Bro we literally saw 30sec,stop actin like a medium and just wait?
Originally posted by docbell1516:
Originally posted by StupidSexyBigChunga:
Question OP: at which point did DOOM stop being DOOM? Was it doom master levels? doom 2? Doom 3? Doom 2016? doom eternal? At this point its safe to say that the franchise has had multiple, very generous lore changes that people seem to be very forgiving over as long as its fun. If this isnt doom then to be fair nothing after doom 2 is doom. Turns out it was all DOOM all along.
It never stopped being Doom until Eternal. Doom is about shooting demons in space. Each game up to that point approached it in a different manner. Eternal introduced the "Fun Zone" gameplay and it worked for Eternal, but at the cost of playing more like a platform fighter than a shooter. Dark Ages is going down the same path, only even worse.

Ah I re-read your post; my bad, it seems I misinterpreted what you were saying. I shall now leave this discussion realising I have no beef.
KingDragoon Jul 25, 2024 @ 10:42am 
Cry harder.
Jimmi Stixx Jul 25, 2024 @ 11:10am 
Would it be more palatable if it were it a Hexen or Heretic reboot?
Last edited by Jimmi Stixx; Jul 25, 2024 @ 11:44am
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Date Posted: Jun 10, 2024 @ 1:04am
Posts: 20