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After almost two years of development, it’s time to lift the curtain - just a little - and give you a glimpse behind the scenes. But first, let’s answer the question everyone is most interested in: yes, a full gameplay trailer is coming :)
Even so, you absolutely deserve to know how the game is shaping up! This devlog is our way of keeping you in the loop about our progress, our creative process, and the values guiding us as we build Alkahest for you.
Quick disclaimer: everything you’re seeing here is still a work in progress and doesn’t represent the final game. Some elements may change as we move forward.
To survive, you’ll need vigilance, timing, technique, and a bit of ingenuity. A well-placed kick, a desperate shove, or turning the environment itself into a weapon can matter just as much as the steel in your hand.
When we talk about the “flow” of combat, our goal is to make every encounter feel closer to a fencing duel than a button-mashing brawl. Your sword isn’t a blunt tool - it’s an elegant weapon that rewards precision, timing, and intent.
Light attacks use that directionality to keep your swordplay fluid and readable, letting each strike roll naturally into the next. For heavy attacks, direction also becomes a tactical tool: a well-aimed blow can send an enemy tumbling exactly where you want them.
The goal is expressive, fluid combat that makes you feel like a real swordsman - not a rigid simulation that drowns you in mechanical detail.
Game: The Elder Scrolls IV: Oblivion Remastered

Have you ever wondered why most modern games avoid truly physical, interactive environments? Why is it that you walk into a room in an RPG, see a table and a set of chairs - and some mischievous minion has clearly super-glued them to the floor?
Realistic physics is demanding to pull off, but it creates emergent moments you simply can’t get any other way.
And we also know there’s a razor-thin line here - between a goofy ragdoll moment that makes you smile and an immersion-breaking mess where you lose control because your character’s leg got swallowed by a broken crate.
Game: Dark Messiah of Might and Magic
Thank you for taking the time to dive into our creative process. Alkahest is the most passionate project we’ve ever taken on, and sharing this journey with you means the world to us!
Until then, we’d love to hear what you think so far - what stood out, what you’re curious about, and what you’d like us to explore next.
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