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At first I didn't mind this but now I've seen quite a few players going out of their way to increase their score, ruining games because they thought it was a good idea to take the front line to score better than the rest. I've yet to play horde mode and I know not if it has a place there but I will agree with the OP, leaderboards have no place in a coop game, some people rely too much on their epeen parading in front of internet strangers and the presence of a leaderboard brings that out in them.
Firstly, it's all SGs, because consecutive hit count = "combo" (...interesting definition of the word). As distinct from actual skill orientated pursuits; like, scoped head-shots, kills from a certain range, consecutive kills with a single weapon.
Secondly, kicking, wiffing kicks, being hit or even going down to be revived does not end these 'scrubos'. lol... WUT?!
Thirdly, the score multiplier gets so high that after a certain point (100 kills?), anyone who reaches this threshold will no longer even fire their weapon unless they're guaranteed to hit something lest they drop their scrubo. www.tard_face.com/an_hero_NOW!
Scores mean nothing to me in this game and I play with local friends, so it's all a much of a muchness to me. I'd rather they add more Horde maps, open said areas up more for strategic play (over just Gears of War running and gunning) and make the waves harder.
But it needs to be said that the scoring system is indeed wack in this game and it attracts the worst kinds of meaningless scoreboard obsessed players. Not a good thing.
I even played with a guy who refused to revive me and let me die (even there is no longer zombies around) so that he can chase his score to mine which happened to be slightly higher. than his.
because of the scoreboard, some people make the coop game becomes "PvP" on their head, because there is no PvP in ZAT.
"Oh, the horde is too close. Must use SMG/preacher yo push them back. Hold on....they are more effective in this situation, but i'll continue using rifle trying to get those consecutive headshots because the score is much higher" everything is about score! Slowly the the game changes from "what is the best teamwork strategy" to "what is the best strategy to get highest score". Wait in 5months, trust me.
I would not propose scoreboard as a toggle, but to eliminate it. Hey, you are displayed the final scoreboard at the end of level and that's okay. Just don't brainwash people by displaying it every second during gameplay. The subliminal effect is strong
Competitive coop is okay. Scoreboard at the end of level is good coop competition. Always on display real time scoreboard encourages unhealthy coop competition. Din't underestimate the paychology effect to the gameplay
Thinking about this more, one of the most vexing aspects is how badly it ruins the immersion and visual atmosphere of the game, I supported this new version blindly based upon how great the prior games were, only to find a maddening decision of including a forced scoreboard has made it actually inferior in some key ways to the prior games.
Surely someone at Rebellion should have realised the negative effect it has on the coop core of the game?
It just smacks of one person making a bad decision and forcing it as an unnecessary addition to what was fine as it was.
The more I think about it the more it pretty much ruins the game for me, I regret buying this and should have stayed with the other 2 games.
Please Rebellion make this right and give us the most basic of courtesy of including options to remedy the flawed scoring system.
I too would like an option to at least cut off the score text and notifications on my end.
Unfortunately, that wouldn't solve much, the leaderboard would still be there enticing selfish people to crap on a game.
It would allow those who don't care about the scoreboard to ignore it, and those who do care can check their score any time. At any rate, it would free up a ton of screen space.
Well, that's the thing. Score oriented players would still be able to check the score by holding tab, say every 15-30secs, and their play will still reflect this. Simple obvious, really. If the access is still there, then it will be accessed. Hell, honestly, I myself probably check it to know whether i am the last. The temptation is there. But if it was like NZA1&2, nobody is thinking about score because it isn't accessible during game play.
Yeh, this, +1
+1. Couldn't have said it better myself. :)