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lol.. isn't that what we kill on killing floor?
Point is, I don't think snipers can kill the player, only finish off wounded players, and only when the player has so little health that most any attack would kill them anyway.
Dumb.
Added a splash of gore but made it easier?
Maybe it's just me or the fact I beat them both previously... but it just seems easier and more 'noob' friendly.. espeically the ridiculously OP kick.
Play it on Sniper Elite. Throw in Elite enemy numbers if you are feeling daring.
They should patch in a "hardcore" mode with enemies whose damage-dealing potential more represents the attacks they're using against you and fix some of the dumb stuff, like the aforementioned dopey sniper scripts and pathing.
The game still has that NZA feel, but the core gameplay, when one gets down to it, smacks of 'Gen Wii' syndrome -- appealing to the wider, casual audience, at the game's expense.
I never play with anything but Eilte difficulty (what's the point of sniping if not with the entrained mechanics ative?) and x2 enemy count (in single-player; 3~4 in 2-player).
But, for me, the game seems very easy. Sure, I die. But that's mostly from walking into situations I was unaware of or just killing my self by accident. I feel like I could do a 'kicks-only run', with the exception of snipers and bosses, which isn't a good indication of game challenge.
That's the very definition of 'artifical difficulty'. More enemies is fun, to a point. But scores more shamblers just means more repetition, not more challenge per se. If the shamblers had more menacing varieties - grenade-throwers, runners, suiciders that didn't stop to let the player escape the blast range - or snipers head-shot kill potential, more might = better. But as the game stands ATM -- nope.
lol!! whatever....
If 'more' meant high health, more damage-dealing potential, less ammo, weaker kicks, faster shamblers etc... then you'd be right (and not just trolling).
Why on earth would you want a zombie sniper to one-shot kill you, the only way you could kill them first is if you had prior knowledge to where and when they spawn which would make a first-time playthrough (and any playthrough with Sniper Elite difficulty) an absolute nightmare. 3 shots to kill the player is fine. Let's not forget there is absolutely no cover system as well. If anything needs a buff it is Skeletons and Flaming Zombies.
If the snipers were to be given one-shot kill capabilities, this would naturally be balanced. For example:
- there could be less of sniper zombies
- they could be limited to head-shot kills only in certain circumstances (like, if the player has their back tuned to them or is prone)
- their appearance could be made so as not to clash too much with other ground-based enemies' presence
- their dead-eye cheesiness could be removed and their shot selection more reserved and circumspect (their current ability to hit the exposed player 100% of the time, irrespective of whether stationary or moving, is asinine in the extreme, anyway)
- once shot (not killed), they could lose their mojo and their aim become errant...
It doesn't take that much ingenuity to balance these enemies. Anything is better than the annoying insect they are now. Even from a logical standpoint -- how come their rifles are so much weaker than the players'? What can't they be a genuine threat beyond beng annoyinng to hit because of their robotic, laser-like accuracy? Shouldn't the game feel more rewarding and not just cosset the player?
If it were, there would be no sniping / sniper rifles ever used in war, much less video games made about the use of said weaponry.
As such, I'd only want this for a special mode -- e.g., 'Hardcore mode". That way you could still SG your 'final solution' all the way to Berling and I / we could enjoy the exhilaration of being shot at with result.
that's where you take cover, so that they can miss their shots
Elite "difficulty" is not a difficulty setting per se; it's just the sniper rifle mechanics mode. That is, in Elite, you get the full effects from heart rate fluctuations (which themselves aren't much, given how low your heart remains irrespective of actions and how quickly it recovers -- 90~100bpm is the highest I've seen and, comparatively, I get to 170~180 (mid 30s) during anaerobic exercise and it takes minutes for me to return to a resting heart rate... and no zombies are chasing me at the gym! The other difficulty settings are little more than 'simple modes' for scope rifle play for those who want to see the X-ray slow-mo without having to aim very well.
I have noticed no significant damage-dealing, speed or intelligence increase from enemies on Elite difficulty versus the other settings. Playing on anything but Elite is effectively turning the game into God Mode / L4D. ...which NZAT arguably already is, anyway.