NoLimits 2 Roller Coaster Simulation

NoLimits 2 Roller Coaster Simulation

Füchschen Nov 23, 2014 @ 8:41am
Corkscrew Coaster car (3d model recreation)
I tried to recreate the coaster model of the corkscrew coaster used in NL2 and i
just finished the bogie component:

http://steamcommunity.com/sharedfiles/filedetails/?id=345887021
http://steamcommunity.com/sharedfiles/filedetails/?id=345886984
http://steamcommunity.com/sharedfiles/filedetails/?id=345886945

i try to make tha back-wheels turn in curves like the real counterpart.
And the rotation of the wheels will also fit to the speed.

The seats will be a seperated SCO, so that it can be changed to any style without
redesigning the bogie.

AND NO:
I didn't use a direct X capture program to rip of the model inside of NL2!
Last edited by Füchschen; Nov 23, 2014 @ 8:46am
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Showing 1-9 of 9 comments
PhyterNL Nov 23, 2014 @ 4:04pm 
It's a really nice recreation! Needs UVs, textures and smoothing groups before you can really call it done though. :) Got plans to create LODs?
Last edited by PhyterNL; Nov 23, 2014 @ 4:05pm
Walter White Nov 23, 2014 @ 4:22pm 
These will look great in RCT3 if optimized.
Füchschen Nov 23, 2014 @ 4:46pm 
Originally posted by PhyterNL:
Needs UVs, textures and smoothing groups before you can really call it done though. :) Got plans to create LODs?
Ofcourse there will be LOD's and UVs (and it should be compatible with the NL2 cartextures) <- thats why there arnt any textures yet. So in fact i have textures. There just arnt applied to it ;)

And about the smoothing groups:
i discovered, that those smoothing groups dosnt do anysthing with the models. The edges will only be smoothed in combination with UVs. Not sure why... :ftired:


Originally posted by open rails:
These will look great in RCT3 if optimized.
i dissociate myself from RCT3, because im not really a fan of it. Especially since NL2 got the ablility of implementing custom trains.

But feel free to modify it by yourself, as soon as i release this model :)
glerp Nov 28, 2014 @ 8:56am 
Looks great!
Füchschen Dec 5, 2014 @ 7:22pm 
Im currently at the next stage:
http://steamcommunity.com/sharedfiles/filedetails/?id=351786337
http://steamcommunity.com/sharedfiles/filedetails/?id=351786322
http://steamcommunity.com/sharedfiles/filedetails/?id=351786308

Im only using a 1024^2 texture and thats why it looks a bit blurry.
When its finished, the texture can rescaled to 2048 or even 4096, but its not recommended...

The final version is seperated into 3 SCOs to give the user full control over the appearence of the car.
1. SCO: Wheels
2. SCO: Boogie
3. SCO: Car with Seats. (This one dosnt need to have additional scripts, if designed correctly)
(Tutorial will also be avalable by then)

Yes, my updates take a lot of time. But patience will be rewarded... :fhappy:
Last edited by Füchschen; Dec 5, 2014 @ 7:29pm
jetcoasterfan Dec 5, 2014 @ 8:08pm 
Can you make arrow coaster seats with just lapbars like Meisho jet coasters?
Füchschen Dec 5, 2014 @ 8:58pm 
if i find a good picture of the train, this shouldnt be a problem.
Füchschen Dec 6, 2014 @ 1:24pm 
Now im really finished with the wheel section:
http://steamcommunity.com/sharedfiles/filedetails/?id=352268310

Not the result i was hoping to get...
TheHadouJHyrule Aug 26, 2019 @ 10:46am 
I like what you're doing here! Could you please do all the other models as well? More specifically, I could use the following models.

• A modded version of the Classic 4-seat and 6-seat bodies that use Timberliner-style Seats, Timberliner-style Restraints, and Timberliner-style pivoting axles.
• A "Skid Brake" version of both the original Timberliner, and the Classic 4-seat mod mentioned above.

Here's some images that may help with the "Skid Brake" designs. Please note that the sides on the Classic 4-seat are curved to deal with curved stations featuring a minimum turn radius of 20 feet (or 6.096 meters).
https://www.facebook.com/pg/Waldameer/photos/?tab=album&album_id=302290706485627
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