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And about the smoothing groups:
i discovered, that those smoothing groups dosnt do anysthing with the models. The edges will only be smoothed in combination with UVs. Not sure why...
i dissociate myself from RCT3, because im not really a fan of it. Especially since NL2 got the ablility of implementing custom trains.
But feel free to modify it by yourself, as soon as i release this model :)
http://steamcommunity.com/sharedfiles/filedetails/?id=351786337
http://steamcommunity.com/sharedfiles/filedetails/?id=351786322
http://steamcommunity.com/sharedfiles/filedetails/?id=351786308
Im only using a 1024^2 texture and thats why it looks a bit blurry.
When its finished, the texture can rescaled to 2048 or even 4096, but its not recommended...
The final version is seperated into 3 SCOs to give the user full control over the appearence of the car.
1. SCO: Wheels
2. SCO: Boogie
3. SCO: Car with Seats. (This one dosnt need to have additional scripts, if designed correctly)
(Tutorial will also be avalable by then)
Yes, my updates take a lot of time. But patience will be rewarded...
http://steamcommunity.com/sharedfiles/filedetails/?id=352268310
Not the result i was hoping to get...
• A modded version of the Classic 4-seat and 6-seat bodies that use Timberliner-style Seats, Timberliner-style Restraints, and Timberliner-style pivoting axles.
• A "Skid Brake" version of both the original Timberliner, and the Classic 4-seat mod mentioned above.
Here's some images that may help with the "Skid Brake" designs. Please note that the sides on the Classic 4-seat are curved to deal with curved stations featuring a minimum turn radius of 20 feet (or 6.096 meters).
https://www.facebook.com/pg/Waldameer/photos/?tab=album&album_id=302290706485627