NoLimits 2 Roller Coaster Simulation

NoLimits 2 Roller Coaster Simulation

Füchschen Oct 26, 2014 @ 9:20am
Did anyone already tried to create a tilt-coaster?
I need a tilt-section (like the one from RCT3 - Tilt-coaster) for
one of my project. And i only have a rough idea how to accomplish this in NL2...
A working example would be great ^^

otherwise: Trial and error... again :fscared:
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Ride_Op Oct 26, 2014 @ 9:53am 
Tilt, elevator, drop, and other trick track segments are on our list for future improvements to consider.

-Ride_Op
PhyterNL Oct 26, 2014 @ 11:46am 
Haven't seen a working example yet but it should be possible to script. You can't animate track segments of course but what you can do is animate an SCO that looks like a track segment. The SCO would be placed over an invisible track segement and a custom train used so that the script can manipulate the orientation of the both the tilt track and train. If you're clever about it the effect would be seamless and you would never know that the tilt track wasn't a real working track segment.
Füchschen Oct 26, 2014 @ 5:07pm 
My plan involved 2 coasters, because idk how to rotate the track.

Station -> tilt-section
tilt-section -> final breaks.

at the tilt track, the train detaches from coaster one and rotates to coaster two, which waits vertically. Then attaches to it and the ride drops down.
In my head, it would work (and most of the time, im calculation the possibilitys of NLVM, too).

at least, the wireframe coaster is also shown in the editor. this would make the placement of the tracks a bit easier.

But first:
Back to Nolimits 1 (and the awesome ConKit). I need a 3Ds Track, that can actually rotate.
This will be epic in the final project, where you have to shoot down enemys while the track drops you vertically, but i'll need another car, because my current "shooter-car" is sideways to the track and that could hurt a lot.

@Ride_op:
I already knew, that this was on the list, but the challange is to do it without presets of NL2 :fhappy:
( If i keep this up, i could add NLVM to my CV... hmm ... why not. This isnt a bad idea at all )


The biggest problem of ERC (External ride... ) is, that there is no G-force calculation at all.
But i think, it would be very difficult to calculate the actual g-forces on something like this.
the engine, Ole created for NL2, dont seem to work this way.
From the looks of it, i think NL2 calculates the g-forces by radian of the spline and the speed of the train, but to make it work withe the ERC, it have to calculate the actual rotation and position of the ERC
(quite confusing... because sometime i have lots of trouble, explaining this stuff in english)
Last edited by Füchschen; Oct 26, 2014 @ 5:14pm
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Date Posted: Oct 26, 2014 @ 9:20am
Posts: 3