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-Ride_Op
Station -> tilt-section
tilt-section -> final breaks.
at the tilt track, the train detaches from coaster one and rotates to coaster two, which waits vertically. Then attaches to it and the ride drops down.
In my head, it would work (and most of the time, im calculation the possibilitys of NLVM, too).
at least, the wireframe coaster is also shown in the editor. this would make the placement of the tracks a bit easier.
But first:
Back to Nolimits 1 (and the awesome ConKit). I need a 3Ds Track, that can actually rotate.
This will be epic in the final project, where you have to shoot down enemys while the track drops you vertically, but i'll need another car, because my current "shooter-car" is sideways to the track and that could hurt a lot.
@Ride_op:
I already knew, that this was on the list, but the challange is to do it without presets of NL2
( If i keep this up, i could add NLVM to my CV... hmm ... why not. This isnt a bad idea at all )
The biggest problem of ERC (External ride... ) is, that there is no G-force calculation at all.
But i think, it would be very difficult to calculate the actual g-forces on something like this.
the engine, Ole created for NL2, dont seem to work this way.
From the looks of it, i think NL2 calculates the g-forces by radian of the spline and the speed of the train, but to make it work withe the ERC, it have to calculate the actual rotation and position of the ERC
(quite confusing... because sometime i have lots of trouble, explaining this stuff in english)