NoLimits 2 Roller Coaster Simulation

NoLimits 2 Roller Coaster Simulation

darthokkata 8 OCT 2014 a las 7:02 a. m.
Oculus Rift [DK2] support?
If you do this, you've sold at least one more copy of this game. I'd snap it up in a heartbeat.

Unfortunately, after using coaster demos on the Oculus prior to this, I can't justify a purchase without VR support. I'd never use it without it. 2D coaster rides or even stereoscopic 3D on a flat screen just won't work for me anymore. I've been spoiled by the experience of VR for this sort of game on any screen but a VR HMD.

I seriously hope this is going to be supported, because I can say without doubt as someone who has ridden several VR coaster demos, this game would be a perfect fit for VR.

This could easily become a must have title for VR. There have been more than 100,000 DK2s sold already and that's just a dev kit, I've little doubt the consumer version will do even bigger numbers. A large percentage of that number would snap this up in a heartbeat if it has native VR support.

I think it should be a high priority to make VR work with this because this could easily become a killer app for VR that will be one of the essentials for any HMD owner to have.

It could also improve it's commercial appeal for use in promoting coasters at theme parks. A VR demo is a lot more impressive than simply watching a coaster ride on a flat screen.

It will take a powerful computer to run this in VR, but I still think it will be worth adding support even if the requirements are higher than the average user will have. It will improve it's appeal in the future and using VR requires a high end PC anyway. So those who have HMDs will likely have the hardware to run it even if the average 2D user can't.

This is exactly the kind of game that really shines in VR and it's a missed opportunity if it's not implemented here. It could be the difference between being a really good coaster simulator and being an amazing must have VR experience that can't be missed for HMD owners as well as a really good coaster simulator.
Última edición por darthokkata; 8 OCT 2014 a las 7:09 a. m.
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Mostrando 46-60 de 62 comentarios
PsychroPhoenix 27 NOV 2014 a las 5:32 a. m. 
The DK2 support is awesome, and the main reason I bought this, cheers.

However, the performance is not :( even simple coasters get some frame drops from 75 to ~55ish, resulting in nasty judder. One of the community maps I downloaded (Dead Factory spooky coaster) was unplayable due to heavy stuttering when looking at certain things. And this is at near-minimum settings on a Xeon1230-v2 / GTX 970 / 8GB / Win7.
Última edición por PsychroPhoenix; 27 NOV 2014 a las 5:32 a. m.
nlcoaster  [desarrollador] 27 NOV 2014 a las 5:33 a. m. 
A lot of community maps are not optimized very well. Keep in mind that this is an Open World sandbox program.
PsychroPhoenix 27 NOV 2014 a las 5:39 a. m. 
True, however even the "Wilderness Park" gives me some judder. I think the main culprit are the trains about to depart near the coaster entry/exit. Is there a possibility for optimizations or an "ultra low" setting for some things?
nlcoaster  [desarrollador] 27 NOV 2014 a las 5:43 a. m. 
Yes, we will continue to add optimizations. We learn each day about possible bottlenecks and try to improve framerates. We just released a new update 2.0.8.1 which fixes a couple of smaller issues.
PsychroPhoenix 27 NOV 2014 a las 5:45 a. m. 
Awesome, thanks.
Gallinarius 27 NOV 2014 a las 8:30 a. m. 
Buyin bigger hardware solves most performance issues.

-I guess size matters............
Cycho 27 NOV 2014 a las 9:18 a. m. 
DK2 suppport is awsome!!! Thanks a lot guys for implementing this. One of the best Rift experiences so far.

my recommendation for other Rift owners: BUY! THIS! NOW!
⎛⎝Duckers McQuack⎠⎞ 27 NOV 2014 a las 8:48 p. m. 
Publicado originalmente por Holme Kjeldsen:
Buyin bigger hardware solves most performance issues.

-I guess size matters............

Nope, even i get jitters and drops when i'm facing more elements with 2x 780's and i7-4770k.
Ride_Op 27 NOV 2014 a las 10:02 p. m. 
As an open sandbox simulator people can easily build coasters and parks that are not OR friendly. The included demo parks were designed to showcase many different features of the engine; not all were built with the Rift in mind. That said there are hundreds of parks available around our community sites to download and try. In addition you can always build your own amazing creation in the included powerful editor! We'll keep optimizing the engine on our end to improve performance. You keep building coasters and we'll all have a great time riding them!

-Ride_Op
Zero Cool 1 MAY 2015 a las 6:36 p. m. 
I bought the game under the impression that I would be able to run it in Direct Mode, please add it in!
Publicado originalmente por nlcoaster:
2 weeks
Última edición por Zero Cool; 1 MAY 2015 a las 6:37 p. m.
Ride_Op 1 MAY 2015 a las 9:30 p. m. 
NoLimits 2 supports Extended Mode and we are quite happy with our implementation. Direct mode is not supported at this time. If this changes in the future we will make an announcement regarding updates to our features list.

-Ride_Op
nlcoaster  [desarrollador] 2 MAY 2015 a las 1:07 a. m. 
We have disabled Direct Mode because it does not run stable and with noticeable worse framerates than extended window mode. We are unsure if these are bugs in graphics drivers or the Oculus runtime. Either case we do not want to take responsibilty for those issues and will enable Direct Mode as soon as those bugs have been fixed by the Oculus team or graphics card vendors. The Oculus DK2 is as the name implies a developers kit. We are sure that the Oculus team will fix those issues in the final consumer version.
Última edición por nlcoaster; 2 MAY 2015 a las 1:10 a. m.
agrabren 26 MAY 2015 a las 5:19 p. m. 
No matter what I do, I get that same error. I've tried everything I can think of, and I'm already in extended desktop mode. I've set my primary monitor to 1920x1080 to see if that helps, and it helped with the demo scene, but not with NL, which still gives the Direct3D9 error. Anyone have some ideas? It's an NVIDIA GeForce 970 GTX.
Ride_Op 26 MAY 2015 a las 9:18 p. m. 
Try uninstalling and reinstalling DirectX 9C. If needed, remove 0.6.0 to roll back to the previous software, then re-install.

-Ride_Op
agrabren 26 MAY 2015 a las 9:56 p. m. 
No luck uninstalling Oculus and re-installing it. I'm running Windows 8.1 64-bit, so I'm not exactly sure how to uninstall DirectX 9C. DxWebSetup says it doesn't support Windows 8.1. It's always "device lost" as the failure. Even if I say no to using the Oculus, I still get the "device lost" failure. I do have the very latest NVIDIA driver which came out quite recently.
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Publicado el: 8 OCT 2014 a las 7:02 a. m.
Mensajes: 62