NoLimits 2 Roller Coaster Simulation

NoLimits 2 Roller Coaster Simulation

Fabio89exp May 24, 2015 @ 2:47pm
Object imported with missing textures
Hi at all!
In first, sorry for my bad English but it isn't my first lanuag...

In second, I create a object in 3Ds Max 2013 with 8 standard materials wich their texture in .JPG format but, when I put the object in to No Limits, its appear all gray and haven't any textures applied.

Why I have this problem?

For more information, I've see that in the object editor I can't able to apply any materials because there are no materials to select (remember that I use 8 slot in my 3Ds material editor).

Thanks for any answer (if you can understand me XD)
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Showing 1-3 of 3 comments
Füchschen May 24, 2015 @ 7:29pm 
the textures should be in the same folder as the model.
If the texture is still missing, you can reasign them with a NL2Mat-file.

for that, you go to the scenary tab
->select "NL2MAT Editor"
->go to "textures"
->select "Textur Unit 1"
->select your textur in "2D (File)"
->Save this file in the same location of your SCO

->Open your SCO file
->go to the material tab and import your texture.
Fabio89exp May 25, 2015 @ 1:29am 
I've try to follow your solution but the problem is the same: When I navigate in to the material tab (on the SCO), I can't able to assign any material in the Model material name slot, from the Material replace options.

I didn't know if the problem is on NLRC2 or on 3Ds, but any work that I've made with 3Ds works correctly on my other simulators, then.....

PS: there are some special option to do before apply material on 3Ds?
Füchschen May 26, 2015 @ 11:33am 
hmm
Maybe the UVW is messed up, but if you can see the material in 3DsMax, it should show also show up in nl2.
Did you use a standard material? Because Multi/Sub Mats and other special materials wont work.

If i want to create a 3D model with texture, I first create the shape, then apply the material in the material editor in 3Ds max, drag&Drop the material, setting up the UVW map and then export the model.

After that, i copy the model and texture in the park-folder:
/myParkFolderLocation/MyPark/SCO/Models

The SCO is located here:
/myParkFolderLocation/MyPark/SCO

I assign the SCO with the model (NL2SCO Editor):
3D Model: /Models/myModel.3ds

and then it works for me.

---------

You can also try the demo of the old OCObject Creator, that many people used for Nolimits 1)
http://www.coasterforce.com/cf-media/coaster-games/no-limits/useful-tools
just to test, if its Nolimits or 3Ds max. Its good enough for a quick test because of the element limit in the demo
Last edited by Füchschen; May 26, 2015 @ 11:38am
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Date Posted: May 24, 2015 @ 2:47pm
Posts: 3