NoLimits 2 Roller Coaster Simulation

NoLimits 2 Roller Coaster Simulation

MrGameFan35 Aug 25, 2014 @ 4:14am
I'm new to NoLimit 2 (Need basic advice).
Need help to know how to make a coaster without making mistakes. Just a list of orders like from step 1 to step 2. (Note: I got the demo version). :SuperSonic:
Last edited by MrGameFan35; Aug 25, 2014 @ 4:20am
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RICK Aug 25, 2014 @ 7:53am 
Once you get started let us know if you have more questions that you can't find here
http://steamcommunity.com/app/301320/discussions/0/35221584565926773/

or here
http://steamcommunity.com/app/301320/discussions/0/35221584442377211/
ScruffyBamboo Aug 25, 2014 @ 9:40am 
Originally posted by cornholio161:
Need help to know how to make a coaster without making mistakes. Just a list of orders like from step 1 to step 2. (Note: I got the demo version). :SuperSonic:

As stated above, watch some tutorial videos. But as someone who just started myself (got the game Friday), I can see where your question stems from - you just wanna get started!!

So I've built one full coaster so far, and this is how I did it. Might not be the best way (still learning), but the resulting coaster is pretty cool :)

1) Start a new park

2) If you don't want a flat terrain, use the terrain designer. It's very intuitive, but I suggest you turn the max height way down! (50m worked well for me)

3) (Optional) Turn on grid snap, and set it to 0.5m (in preferences). This made things WAY easier for me.

4) Decide where you want you station to be. It's easier to line it up with the grid lines, but wherever you want

5) From the top view, lay down a few vertex, in a straight line. You can select them and choose "straighten" up top. You can also choose "stict" in the properties to stop them from bending.

6) Double-click on them, and set the "y" value to your desired station height (say 3m). Now you have a straight, even track for your station.

7) Add roll points at the front and back of the track you just made. Trust me.

8) Use type seperators to mark the start end end of your station. Select the section in between, and click on Type setting. Select station. Voilà! :)

9) Now for your clift hill. Change to left, right or front view (depending on the orientation of your station), and creat the lift hill by adding vertex points. It's okay to eyball it. Don't go too high though - maybe 30-50m up.

10) Once that's done, use type seperators to indicate the lift protion of the hill (same as you did with the station). Change it to "lift", and you have a lift hill! We're almost there!

11) Now's the fun (but long) part - build your coaster out of vertexes using the combination of top, side and perspective views. Practice wil make perfect here, and don't worry about banking yet. Tip - you can set the view to use "speed combs" so you know the speed your train will be travelling at any given point. Very, very handy.

12) Build your track to connect back to the station. To do that, have both vertexes close to each other, slect them both (using ctr or a box) and click connect. You now have a (very dangerous since banking is all wonky) rollercoaster!

13) Add roll points along the whole of the track, putting them more closely on curves (if you haven't done so already)

14) Using track view, go along the track, double click on each roll point, and set it. If you don't want to do it manually, just click on "No lat G". (If it twists your track, try adding or removing the minus in front of the value. The program sometimes inverts the value). Tip: you can set the view to use "G combs", which allow you to see, in real time, the effect of banking the track on lateral Gs. Uber-cool.

15) If you want, you can add supports (either automatically or manually). Looks particularily awesome for the wood coasters - just make sure you use "final build" so it cuts holes for your track.

16) Ride your coaster!!

Hope that makes sense! Building a coaster in NL2 is definitely more challenging that in RCT3 (my only other coaster building experience), but it's much, much more satisfying. And it's not that long to do - my first coaster took maybe 4-5 hours, and that included a lot of backtracking, since I'm still learning. I build a wood coaster, btw - no loops and such, to keep things simple. Next one is a steel corkscrew though!

Hope this helps! :)
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Date Posted: Aug 25, 2014 @ 4:14am
Posts: 3