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hmmmm....
The lack of skin is genetic? Yay or nay?
I think with the elements of the supernatural presented in the game the entire notion of a sausage is irreverent.
Why relate to a sausage when the notion of birthing comes under the effect of those rules?
Thats what an elemental is according to old British folklore if memory serves me correctly. Known for the ghastly look of a body or it's parts.
Of the top of my head i could think of 3 different religious continuations that could easily explain most it. Question is tho, who is that girl before the last boss and whats she holding...
Tho is seems more like a Ghosts of mars kind of deal, just smaller scale IMO.
I'd like to believe all the antagonists in this game are caricatures of each other
Dope theory too.
Just a bunch of people either trying to be the main character or turn the game off on their terms?
It feels more like an overall act of projection with the back story, and hidden lore when you get to the memory pages. Three girls, three interactions, and in a sense 3 different ways into the hallway.
The burning citadel on the other hand links back to the black death. Adding in the need to be reflection upon with history, and the 4th wall just a personal interpretation. Then the time rupture to connect said dots.
Basically, the inverted triangle, the crimson dancers, they're all meta elements. The dev lost control of their projects, the servants of the goddess always end up breaking things because they're determined to have happy endings and escape their deer headed man, their skinless man, their red moon knight, their ???, etc.
The son of the skinless is simply how these servants (Children of root in Root and Luna's world), alongside the angels and other forces of the triangle manifest in Noire's world