Shadowrun: Dragonfall - Director's Cut

Shadowrun: Dragonfall - Director's Cut

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Major bug when in combat in the Matrix
I have been dealing with a bug that only happens in the Matrix when I am in combat. I will toss out a few abilities against the enemy, then out of the blue after an attack I will no longer be able to move, attack, or do anything, and am thus forced to reload.

It is happening to me way too often to justify reloading over and over just to have it happen anyway, so I resorted to just using the deathray cheat, as to avoid the loading screen multiple times per matrix run.

***SPOILERS*** I just picked a fight with APEX, and I really do not want to resort to deathray, as it also kills any visible enemies outside of the matrix. Does anyone know anything I can do to prevent this bug from constintley happening? Or perhaps I am not the only one experiancing this and someone has advice?

Decker/Rigger is my favorite choice to build my runner into, but this bug just kills half of my character.
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Showing 1-15 of 20 comments
steelcoresoviet Dec 23, 2014 @ 2:49am 
You are aware that opposing APEX doesn't even require going into the matrix, right?

Maybe try the fight that way, and see how it goes...
Originally posted by steelcoresoviet:
You are aware that opposing APEX doesn't even require going into the matrix, right?

Maybe try the fight that way, and see how it goes...

It's true what steelcoresoviet said.

Battling APEX is about 1final hack to get either side of the turrets working in defense of the console (further hacks aren't advisable). After the (1a & 1b) purges have been given, you'll need to hold out until the final purge command has been made available to end APEX existence.
Your decker only needs to hack once remember that because otherwise you'll get yourself stuck battling a continious stream of defense bots whilst being inside the MATRIX.

Hack, purge, hold out & delete.

After the auto save i encountered a small bug which prevented my game from continiuing, that's why i also save at critical times in order to reload the game over again. Luckily the game auto saved after the initial battle against APEX, so i could repeat the final purge episode and afterwards the game progressed normally again.. No biggie :)
Last edited by ^1BigBossMan1978 [BE]; Dec 23, 2014 @ 1:21pm
Cruel Justice Dec 23, 2014 @ 12:31pm 
I was indeed aware you could defeat that battle without entering the Matrix, I just wanted to atleast get some of the turrets going so I could focus most of my team on the opposite side to defend.

Thank you for the heads up that entering the matrix to get the 2nd set of turrets is inadvisable.

Still, this glitch is not solely exclusive to this battle. I have had this problem any and every time I have entered the Matrix. I do hope there is something I can do to prevent this. Or at the very least I hope that the mods i plan to download and play after i beat the campaign dont suffer from this bug.
Harebrained Schemes Dec 23, 2014 @ 12:55pm 
Thank you for reporting this issue, while our Testers are looking into this issue. If you could provide any further information on how you encountered this issue including any Programs you are using, or basic actions that you are performing in this level (Hacking the East turrets, or the West turrets in Apex Rising mission) that will help us pin down this issue. If you are currently encountering this issue if you could follow the instructions listed below to open the Debug Menu to attempt to see any errors that may be occurring. If you see any errors or red text while the Debug Menu is open please follow the instructions below to let us know what the issue is.

Opening Debug Mode
  • Press “crtl”+”f1” or “alt”+”~”
Please note that depending on the issue you are encountering it may be difficult for the Debug menu to open. If you are experiencing this please attempt to hold down the first key and repeatedly hit the second key until the command is registered.

Reporting an issue
  • Press the “Debug” button
  • Press the “Dump” button
  • Create an email to info@hbs-studios.com
  • Title the email with a brief description of the issue
  • Write a more detailed description of the issue including the steps that you have taken to reproduce or encounter the described issue. Include any and all steps that you have taken to resolve this issue.
  • Locate the “Dumpbox” folder next to the main Shadowrun: Dragonfall - Director's Cut application (http://shadowrun-returns.wikispaces.com/Game+File+Locations+by+OS)
  • Attach the most recent “Capture.png”, “Console.txt”, “LogFile.txt”, and "LongAnalysis.txt" to the email


Thank you in advance for your patience as we figure things out.
Zwordsman Dec 23, 2014 @ 11:36pm 
oh this has happened to me a lot since the beta update. well prior to that i hadn't played much since it first came out.

If you wait like 5-6mins it'll settle itself out. It seems to be a lag catch up issue.. I'll try the debug sometime too
alternatively i've fixed it by ending the turn.
Zombie Lenin Dec 27, 2014 @ 4:52pm 
This happened to me, too in APEX Rising. When you enter the martix there everything goes to hell, freezes, crashes, respawning enemies, your Apex buddy stays behind when you jack out.

The end of that mission is very buggy in general and needs some dev time :)
Thank god it was the only map for me with problems.
Thank you for your reports of this issue, however our Testers have been unable to reproduce this issue in house. As such if you are experiencing this issue, or an issue that you feel may be related please follow the instructions below to help us isolate this issue.

Opening Debug Mode
  • Press “crtl”+”f1” or “alt”+”~”
Please note that depending on the issue you are encountering it may be difficult for the Debug menu to open. If you are experiencing this please attempt to hold down the first key and repeatedly hit the second key until the command is registered.

Reporting an issue
  • Press the “Debug” button
  • Press the “Dump” button
  • Create an email to info@hbs-studios.com
  • Title the email with a brief description of the issue
  • Write a more detailed description of the issue including the steps that you have taken to reproduce or encounter the described issue. Include any and all steps that you have taken to resolve this issue.
  • Locate the “Dumpbox” folder next to the main Shadowrun: Dragonfall - Director's Cut application (http://shadowrun-returns.wikispaces.com/Game+File+Locations+by+OS)
  • Attach the most recent “Capture.png”, “Console.txt”, “LogFile.txt”, and "LongAnalysis.txt" to the email


Thank you once again for your patience as we figure this out.
Stormfox Jul 6, 2015 @ 3:27pm 
This bug seems to still exist. I just had it for the second time today, this time in the first matrix run during bloodlines. Menu works fine, but the game itself is hung up.
Bierbarbaar Jul 7, 2015 @ 7:53am 
Bug still exists. Happened to me a few times, it sometimes gets resolved on its own, once alt+tabbing even worked, but at this moment I'm really stuck, not inside the matrix, but stuck on the last enemy before going back into the matrix and nothing really works. Usually the bug occurs on my main character, but it's happening to Blitz now.
v0 Jul 22, 2015 @ 8:24pm 
This sounds like the UI bug #1 and maybe #4 I reported earlier today (post title "some UI and AI bugs and/or design problems"). Please check there for more details and regarding workarounds which help sometime. I do not think it is related to any specific ability. It feels like a race condition involving screen updates and mouse actions especially clicking. Cannot reproduce it but it occurs too often (for me around two dozen times during one playthrough). It feels like the trigger is if you select and apply your first actions (motion, targeting, or select ability) quickly as the specific character gets its turn or you switch to it, or select between motion or abilities too quickly or select ability and then target too quickly. The game seems to react too slowly, sometimes VERY slowly (at least based on screen redraws) to such actions that cause UI updates but it registers and remembers mouse clicks and such 'early' clicks can leave the UI in funny state. That is how it feels to me at least.

What I would try on the coding side is ignore (meaning silently eat) mouse clicks over elements that are still being drawn (meaning have not yet made it to screen that player sees) - though that might give you the other extreme where people feel their clicks are ignored so make sure to do some testing :) Still I think even if UI updates become crazy slow, say 500-1000 milliseconds, it is a good idea not to register any action until drawing to screen area under mouse is finished and anyway players will know to click again if mouse clicks get eaten. Better that than inconsistent UI or undesirable actions (such as End Turn that I reported).

One last thought. If your UI relies on specific mouse polling rate constraints be advised that some people, especially serious FPS players, increase the rate to steady 500 or 1000 Hertz (so 2 or 1 millisecond updates) from the default <=125 Hertz in Windows (8 millisecond updates but with huge upward fluctuations when mouse activity is low).
Last edited by v0; Jul 22, 2015 @ 8:59pm
Modi Aug 5, 2015 @ 6:23pm 
I have encountered this bug as well, it always resolves itself if you give it time, there is always a little bit of lag time after you use an ability before you can input a new command, though during matrix combat if you've been playing awhile it'll goes from a second or so to 30+ seconds. I think it happens mostly during split venue combat aka 2 concurrent fights one matrix one meatspace.
silencer4 Aug 18, 2015 @ 2:20pm 
I'm also having this issue. Mostly when I use something like erosion and I kill IC with it, then the UI hangs. Can't move switch units. I can amange to make it free by waiting and pressing ESC. It's pretty annoying.
wave.of.atla Aug 18, 2015 @ 5:27pm 
Erosion seems like the main culprit, tho not the only one. I've almost subconsciously stopped using it against hostile ESP and similar prefabs, which seem to be the ones effected by this.

The error message, as Cirion reported, is a missing FX.

Waiting eventually resets the "player ready", but it is a painful wait.
TrashtheEgo Oct 4, 2015 @ 7:04pm 
I've been dealing with this bug regularly. I think it's tied to Erosion as well. Sad, basically locks any progress in the Matrix :(
lintjosh Mar 9, 2016 @ 10:59am 
This happens all the time for me. For me, it happens in matrix and normal combat. It really breaks the mood. Ive found a work around that usually works for me: open the "Basics" window. There's something about blocking the battlefield that fixes the issue for me. So,etimes I hav to do it a couple times. Oh,
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