Shadowrun: Dragonfall - Director's Cut

Shadowrun: Dragonfall - Director's Cut

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TOMekbok Jul 21, 2017 @ 5:57am
Apex/Monika dying in the Matrix
So I am at the part where I have to defend the terminal while Apex "frees" herself. I hacked both nodes, the communion took one back, I jacked back in with Blitz, reactivated logged off...but I couldn't leave the Matrix because I got stuck with Apex. Then she died and the game got stuck on enemy turn.
Can I solve this problem or do I have to load an earlier save?
If yes, is it worth it? I hate replaying sections especially if not even my mistake lead to the problem
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Showing 1-15 of 15 comments
Clockwork Jul 22, 2017 @ 2:47am 
I'd suggest restarting the level, yes.

Otherwise, as far as I'm concerned, you can leave Blitz inside the Matrix to prevent the game from glitching again. You should have enough firepower to hold position without him.
TOMekbok Jul 22, 2017 @ 3:45am 
Originally posted by Clockwork:
I'd suggest restarting the level, yes.

Otherwise, as far as I'm concerned, you can leave Blitz inside the Matrix to prevent the game from glitching again. You should have enough firepower to hold position without him.

Well actually the first time I rushed Blitz out of the matrix so he could help out because they were both shooting the main terminal and hacking the node. What do you think should I shoot the big drones or the deckers who try to hack the nodes?
Clockwork Jul 22, 2017 @ 3:53am 
Didn't know they had deckers to hack the nodes, all I know is Parson appears when the alarm state is filled in the Matrix.

In my opinion, you'd better kill all the guys before killing the drones, because their AP damages are annoying.

Unless you could kill them in the Matrix. Then, that would save you some AP to kill the drones before they start shooting the computer.
Last edited by Clockwork; Jul 22, 2017 @ 3:53am
TOMekbok Jul 22, 2017 @ 4:57am 
Originally posted by Clockwork:
Didn't know they had deckers to hack the nodes, all I know is Parson appears when the alarm state is filled in the Matrix.

In my opinion, you'd better kill all the guys before killing the drones, because their AP damages are annoying.

Unless you could kill them in the Matrix. Then, that would save you some AP to kill the drones before they start shooting the computer.
Kill them in the matrix???
Clockwork Jul 22, 2017 @ 5:06am 
I don't know, I supposed that since they're deckers, they'll try and deck in, so you'd be able to kill their persona. Otherwise, yeah I'd suggest to kill them before killing the drones.
TOMekbok Jul 22, 2017 @ 5:22am 
Originally posted by Clockwork:
I don't know, I supposed that since they're deckers, they'll try and deck in, so you'd be able to kill their persona. Otherwise, yeah I'd suggest to kill them before killing the drones.
thanks, cheers
Zephyr Jul 22, 2017 @ 10:40am 
I've had one of them get to a node, and I didn't meet them in the Matrix. Place with still filled with IC though. Each time you change Matrix "zone" the ICs respawn. It's extremely annoying.

So two tips in my opinion to make the thing less painful, either having a lot of ESPs to help your decker inside, but that would mean focusing on the ESP stat if your main character is a decker, which isn't wise, as it's pretty much a dump stat, so you can multitask inside the Matrix and clean things faster. It's especially important if you went for the "destroy" path instead of killing as you don't have APEX's help.

Or, you access the nodes in meat space, using fast characters, and/or drones. Flying support drones in particular are particularly fast, having a lot of movement, which make them very good at pressing buttons behind ennemies lines(I used that during the sewer section, it turns out drones are pretty good as defusing bombs without having hands. Who knew?). You only need to access the matrix to activate one set of turrets, and turrets aren't that big of help honestly, other than serving as a distraction and doing a bit of damage.

About positionning, Dietrich should be on the left side, as he has two sources of spirits to summon(one can summon two spirits from my experience). The spirits have a pretty nifty 3 AP aoe attack which inflict a lot of AP damage, working wonders on bunched up ennemies.
Remember you are playing the clock, you don't need to kill everything even if it helps, but just to keep as little of them on the field in positions where they can do damage. Flashbang and AP damage work wonders.

I would also give him the help of whatever drones you may have if you bring Blitz of have a rigger main character, as alone with the spirits Dietrich won't be enough.

Other side should be ok with Eiger and Glory. Eiger should have her scary assault rifle, and can snipe anything too far with great efficiency. Glory being fast can run interference when needed in case you have one cultist sprinting toward the node. Remember to use armor penetration/armor stripping against the drones, as this is the main problem dealing with them.

In general, drones will go for the main computer, while cultists will go for the nodes.

No matter how you cut it, it is a particularly hard and tedious battle, which follows a section which is a lot of backtracking and seems out of place in the game. I always felt like you didn't have enough characters, even with drones, to properly cover all sides. If Dante was able to come as a fifth member, it would have made things more fair: 2 people each side, the decker in center, and you had something going.
TOMekbok Jul 22, 2017 @ 10:48am 
Originally posted by Zephyr:



Or, you access the nodes in meat space, using fast characters, and/or drones.
YOU DON'T HAVE TO ACCES THE MATRIX FOR THAT???? absolute gamechanger
Now that I thought about that, can't I just return to those cultist and kill them there?
Clockwork Jul 22, 2017 @ 12:26pm 
Originally posted by Zephyr:
No matter how you cut it, it is a particularly hard and tedious battle, which follows a section which is a lot of backtracking and seems out of place in the game. I always felt like you didn't have enough characters, even with drones, to properly cover all sides
Gotta disagree on that one. I recently replayed that on Very Hard with 2 drones with 4 AP each, as a Decker myself (for the turrets), and I managed to clean up the entire map (they stopped spawning at some point) without trouble.

http://steamcommunity.com/sharedfiles/filedetails/?id=971474294
TOMekbok Jul 22, 2017 @ 12:30pm 
Originally posted by Clockwork:
Originally posted by Zephyr:
No matter how you cut it, it is a particularly hard and tedious battle, which follows a section which is a lot of backtracking and seems out of place in the game. I always felt like you didn't have enough characters, even with drones, to properly cover all sides
Gotta disagree on that one. I recently replayed that on Very Hard with 2 drones with 4 AP each, as a Decker myself (for the turrets), and I managed to clean up the entire map (they stopped spawning at some point) without trouble.

http://steamcommunity.com/sharedfiles/filedetails/?id=971474294
Nicely done!

So if the spawning is finite, then a good tactic might be just to let them take the nodes (If I recall correctly they will just chill in that room with the node) and eliminate all the enemy drones? another gamechanger
Clockwork Jul 22, 2017 @ 12:31pm 
Except that it's extremely hard to do because of the limited amount of AP. If you have 2 drones with 4 AP and a decker, it should be doable. If your PC is a Rifler, you're gonna run short on AP. I managed only twice, and the computer was badly damaged.

Edit : Note that there's around a hundred enemies in total, so you're up for a long fight if you intend to hold position.
Last edited by Clockwork; Jul 22, 2017 @ 3:04pm
Clockwork Jul 22, 2017 @ 12:48pm 
Originally posted by SpenReyn:
I usually haven't had any issues finishing this one, but I always play on normal difficulty, you strangely enough don't need a decker unles you plan on freeing Apex.
What I meant is having a decker allows you to activate the turret, making it easier to kill everything on Very Hard (because I always want to kill everything).
Mack Yuu Jul 28, 2017 @ 8:56pm 
For the curious, there are 43 junkies and 17 heavy defense drones, for a total of 60 enemies in this segment. I went in the editor and counted them.
TOMekbok Jul 30, 2017 @ 7:15am 
Originally posted by Token Why Boy:
For the curious, there are 43 junkies and 17 heavy defense drones, for a total of 60 enemies in this segment. I went in the editor and counted them.
Thanks! Guess one could even change the ammount of enemies then... :D
v0 Aug 14, 2017 @ 5:45am 
Originally posted by Zephyr:
I've had one of them get to a node, and I didn't meet them in the Matrix. Place with still filled with IC though. Each time you change Matrix "zone" the ICs respawn. It's extremely annoying.

So two tips in my opinion to make the thing less painful, either having a lot of ESPs to help your decker inside, but that would mean focusing on the ESP stat if your main character is a decker, which isn't wise, as it's pretty much a dump stat, so you can multitask inside the Matrix and clean things faster. It's especially important if you went for the "destroy" path instead of killing as you don't have APEX's help.

Or, you access the nodes in meat space, using fast characters, and/or drones. Flying support drones in particular are particularly fast, having a lot of movement, which make them very good at pressing buttons behind ennemies lines(I used that during the sewer section, it turns out drones are pretty good as defusing bombs without having hands. Who knew?). You only need to access the matrix to activate one set of turrets, and turrets aren't that big of help honestly, other than serving as a distraction and doing a bit of damage.

About positionning, Dietrich should be on the left side, as he has two sources of spirits to summon(one can summon two spirits from my experience). The spirits have a pretty nifty 3 AP aoe attack which inflict a lot of AP damage, working wonders on bunched up ennemies.
Remember you are playing the clock, you don't need to kill everything even if it helps, but just to keep as little of them on the field in positions where they can do damage. Flashbang and AP damage work wonders.

I would also give him the help of whatever drones you may have if you bring Blitz of have a rigger main character, as alone with the spirits Dietrich won't be enough.

Other side should be ok with Eiger and Glory. Eiger should have her scary assault rifle, and can snipe anything too far with great efficiency. Glory being fast can run interference when needed in case you have one cultist sprinting toward the node. Remember to use armor penetration/armor stripping against the drones, as this is the main problem dealing with them.

In general, drones will go for the main computer, while cultists will go for the nodes.

No matter how you cut it, it is a particularly hard and tedious battle, which follows a section which is a lot of backtracking and seems out of place in the game. I always felt like you didn't have enough characters, even with drones, to properly cover all sides. If Dante was able to come as a fifth member, it would have made things more fair: 2 people each side, the decker in center, and you had something going.

it is super straightforward at least on hard if you give good loaner items to team. Dietrich + electric barrier spell (-1 ap + 7 dmg) and Blitz + shield 3 + sniffer 3 can do wonders and street sam + pain control taser can usually stop 2 enemies per round. On left side you can easily hold 2-3 waves by summoning from environment if you keep spirits out of sight so they attack junkies and robots even when your shaman loses control. On right side I had Eiger defend solo with sniper rifle and engineer's special rifle and reflex skill to dodge attacks. Blitz can stay in matrix quickly enable left turrets first and then constantly keep fighting through to other turret in matrix so that he's ready to switch power whenever you need to switch turrets. he should use suppress alarms skill whenever it's off cooldown. you also shouldnt kill waves too quickly because next wave starts right after you eliminate one. and focus on junkies because they rush to switches and turn off emergency sequence.

i did basically same on very hard too but that was ages ago. except it was more hectic and I had to move shaman between left and right sides to place barriers.
Last edited by v0; Aug 14, 2017 @ 5:54am
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Date Posted: Jul 21, 2017 @ 5:57am
Posts: 15