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If you want to change your mind, you'll have to rewind to the Kreuzbasar.
One thing I liked was the way Glory reacted depending on your choice :
- If you decided to kill Harrow, she'll hesitate for a short moment. But she'll suddenly gets angry and motivated out of nowhere (maybe she got under the Adversary again, from rebelling against her former master).
- If you decided to save the children, she'll smile and you can feel she looks almost alive.
It's been a while since I did the run, but if I recall, one choice does have Glory ending up with an upgrade to her razors, which is nice. I can't remember which one, though.
BTW, Glory is the best character in the game
If she saves the children, she'll get a healing "spell" (not an actual spell), to save even more people.
She's also the only companion in the game who can use the Vindicator.
It never hurts to have different options available. Now, if DF had a monster unarmed weapon like Blood Calls in SR:Hong Kong, I'd give her that, but it doesn't exist in DF.
One thing that disappoints me a bit is how inaccurate she is, even in Melee range. Dietrich is almost a requirement to take on missions for his Aim boost spell so she can actually hit.
Actually this goes for almost all of my squad, none of these clowns can hit anything. My PC is a Rifle Street Samurai and almost always has a 80% chance to hit even at long range.
Is there any reliable way to help Glory not be...well...mediocre in Melee? I felt she was really good early on but now she's got 55-65% chance to hit on most enemies in Melee range without the assistance of Dietrich
If you have someone who can knock a target out of cover before she attacks it, that also helps. A hit from melee does this, but so does a throwing weapon, like a knife or shuriken. Give Dietrich a shuriken instead of his throwing knife (range of 15 as opposed to the knife's 10 range) with Aim in effect on him, and if he hits, it will knock the target out of cover. Of course, as you mentioned, he can just toss Aim on Glory for a smiliar effect.
People sometimes undervalue Dietrich, because his direct combat skills are weak, but his buffs on other team members can be huge. If he tosses haste and aim on Glory, and she shoots up with adrenalin, at end game she gets 5 AP to play with. She can then run up to a foe (1 AP), deliver a compound attack plus two more attacks (for 3 AP total), then run back and get under cover. If someone shoots her up with cram or kamikaze, she gets even more AP. Again, you can't do this too often.
Lastly, this is why I also give Glory the Vindicator and the Roomsweeper. She's going to get ranged combat skill no matter what you want, and there are no better close combat weapons for her to use, so you may as well give her the gear to get the most out of her ranged skill. In the Lab Below mission (the final one of the game), there are critters down there that are huge. They occupy 4 squares, and therefore present large targets, which means they are easier to hit. With 5 AP, Glory can run up (1 AP), fire the Vindicator (2 AP), switch to the Roomsweeper and blast it in the face with buckshot (1 AP) and use the last AP to run back under cover.
Now, if I am using a close combat build myself, I will forget the ranged nonsense and just go with things that increase hit % and damage, with one exception. I give every character of mine 4 charisma and 4 conjuring. Haste II is just too good to not have in your arsenal. Unfortunately, we can only control how our companions train to a very limited extent; this is to preserve the illusion that they are independent entities who think and act for themselves.
Alas, it also means that your character, assuming that you know what you are doing, is far better at performing their particular specialty. I guess that's why we lead the team on missions.
http://steamcommunity.com/sharedfiles/filedetails/?id=925627417
The difference is that she can use the minigun from the doorway, instead of running up to the target to use her razors, where she can be hit by the other two nasties lurking in the room. My plan here is to have everyone take one shot and whack the nearest critter, then use our last AP to fall back. When the other two bugs follow us, we take them out as they come through the door.
Also, the Vindicator does some obnoxiously huge damage. Think "Terminator 2".
Well, that can work also ... provided you have decent ranged weapon skill. There are a few things you need to know. It only fires burst mode, and it takes 2 AP to fire. Glory is a good candidate for using this weapon, since she has her adrenal pump. If Dietrich hastes her in addition, she gets 5 AP, meaning she can fire 2 bursts, and still have 1 AP left to either duck under cover, or take a shot with the Roomsweeper. Which, btw, is found in a weapon cache during the APEX Rising run.
I don't know what sort of AP enhancers your own character has, but you will probably want to have 4 at least. That means your own innate 3 (the Vindicator isn't even available in the shop until after the town gets attacked, so 3 AP will be your baseline ... it costs 5,000 NuYen, so save up) plus a Haste from Dietrich.
I'll post a shot of Glory's end game stats, so that you can compare yours with them.
http://steamcommunity.com/sharedfiles/filedetails/?id=925801371
Also notice that she has skill of 6 with thrown weapons. With her strength of 8, that makes her a pretty good grenade hurler as well.