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A lot of games work as both. I have the DRG boardgame and loved it. I want to get into Gloomhaven.
Board games have come so far in the past decades. They are complex and expensive. There's 3 tiers of board game complexity, with classics (Candyland, Monopoly) being 2, 1's being Trouble, Sorry, Checkers even. Right now the average seems to be 3's. It's not even kid stuff anymore. Complex doesn't equal fun, but I was totally surprised how advanced some are when I got back into them.
i'm apparently finding one in 2016 and one saying 2017 as well. But is the one I linked right? There isn't 2 still being made, is there?
I did play the prototype in TTS and the game is really fun and not too complicated but it had depth,
I do like looking at the models.They did get the factions ships a unique look in Moo4.
I know board games can be quite advanced. I play board games with friends on a weekly basis. But basing the idea for a board game of intellectual property like the MOO computer game franchise doesn't create a better board game.
If it scores high on boardgamegeek, I may give it a second look. But I am not going to buy it because I like the computer game. And if they try to mimic the computer game mechanics in the board game, then the board game is likely to fail. Board games tend to function differently because you don't have 20 hours to play it and you don't have a computer to do all the calculations and visualisation for you.
I notice that there is already a boardgame from 2016 based on the MOO IP on boardgamegeek, but it is scoring pretty average with a 6.9 score.
There is a Master of Orion: Ad Astra mentioned there from 2025. Maybe that is the new game? It has barely been rated yet, but it doesn't look so good with the ratings given till now, especially taking into account that it will be bought by fans if the computer game first, who will tend to value it higher.
A post will be uo shortly from me on this.
This is no comparison to that garbage game done by Hobby World in 2016. I will not get into the politics of it but lets just say we on the MOO team were dismayed over it. Nothing we could do.
This game IS MOO. in Boardgame form. Those of us from the dev team have been blown away by how well Archon has done to capture the feel of the vid game. This is the game that should have been made in 2016.
I have a pre-prod copy of the board game. Had it since SEP 2024. Played it all over Texas and major board game cons. People - most MOO players and some not - have been very impressed with the game. And that was using Beta v1 rules - TTS is currently Beta v3.
Anyway there ya go.