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To be honest I dislike how the jump gates or the navigation system has been implemented anyway. Going from point A to B can take 10 to 20 turns based on how many systems are in between and how the lanes are placed. In addition in every system I lose one turn just for the ship to move from jump point to jump point.
And why aren't the jump gates 1 turn travel? They're also based on distance and it can still take 2-6 turns between two systems for a ship to arrive.
all in all they do save a few turns which can be all the differance in a battle.
and they dont require the planet. so if you get blockaded you can counter attack via it as well.
I would prefer of course that Jump Gates took 1 turn to traverse.
after which you have a protected route to break any attacking force's blockage because unless they nuke the gate you can pop in via the gate. i only have maybe 25c cost on all my gates but have almost 100% defence covarage to move my BB-titan fleets around. cause they cant ambush the fleets or "detect" them without ships in system or having the tech that shows the whole game map. it honestly wont make much differance if you put it between 2 connected systems, the actual power of the gate is ploping an outpost system on the other side of map, gating it and then porting in all the colony/attack forces you want behind enemy lines. honestly the power the gates have makes 5c cheap if you use them right. as well all movement is direct you dont have to worry about needing open borders or risk people spoting you moving fleets behind them.
That's a flaw in the game as far as I'm concerned. I'd add it in as a tech, "Fortified Jump Gate".
2-6? If that's all it takes you're lucky -- my last game there were jumps that took twelve turns, and that was before installing the 5X and UCP mods which for some bizarre reason made them even slower!
There should be Enhanced Jump Gates and Ultra Jump Gates. Standard Jump Gates should be roughly a 33% improvement over the warp points, Enhanced Jump Gates should be twice that, and Ultra Jump gates should be slightly different: one turn to 'tune; to the waiting ships, one turn to 'energize', and the next turn wham! you're at the destination, so it would take three turns to cross between any two Ultra Gates in the galaxy.