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This version is a much better successor to the original titles.
MoO3 is more of an acquired taste. It has a high learning curve and is notably unpolished due to its troubled development. While it is seen as the black sheep of the series, it still does have a fan following that resulted into unofficial patches of its own. Those who play it usually like it for behaving more like an imperial manager than the other games in the series. There is a YouTube user known as AbsoluteZero that since recently started playing through that game and extensively showing its ropes. I don't know how much multiplayer participation that game has, but it is definitely significantly less than MoO:CtS.
I liked MOO3 for a solo game, I micromanage and MOO3 takes a huge amount of time for each turn once you pass the mid-game (and even the early game to maximize your colonization and trade worlds with other races). MOO3 has a much more flexible diplomacy, in that races are more willing to trade worlds with you and you can populate "useless" worlds with more suitable races. This is much easier than terraforming. It is also nearly impossible to completely de-populate a planet (bombarding/attacking), which is frustrating if there are races present that you don't want (the parasitic race), but it also means that some of the population can survive nearly any attack. Worlds are also set up in regions (# based on world size), with different regions more efficient for certain purposes (farming, industry, science, etc). I did win MOO3 by diplomacy, but still only about half the tech tree researched. Getting as many different races as you can, so you can populate 90% of the planets with minimal terraforming, will allow you to gain most victory conditions. I did like the ground combat better than any other version, as you have to conquer region by region.
MOO:CTS is more like MOO2 in the management requirement, and flows better for multiplayer. You cannot do manual combat in MP mode, so you build your ships differently (for mass auto-combats) so that they can survive without your dodge moves and have weapons that work well in auto mode. Vaash's tactical mod may be especially good for auto-combat because it fixes a lot of the quirky ship behavior and poor weapon systems. It becomes a different game with the tactical mod, so there will be a learning curve for the changes.
Is there multiplayer participation or is this a rare occurrence ?