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https://steamcommunity.com/sharedfiles/filedetails/?id=3020853477
It gets a much bigger pop growth despite it being 2 tiers lower on richness.
so it makes even less sense, why would lithovores get food bonus from seagrass.
One thing that would make Lithovores more playable would be to give them Terran pop limit and growth bonuses on EVERY planet, instead of the normal limits, and Gaia limits on Volcanic worlds. They should literally be independent of world type, just as they are independent of food production. Even though they don't benefit from the food bonuses, having a higher POP limit should still help them to grow faster on every world that they settle (if I'm not mistaken). That MIGHT make lithovore playable, and possibly even playable as an actual 10 point advantage.
That's just my opinion. If I do play Lithovore, I use the cheat to give myself another 20-30 points to make up for it. Lithovore is not an advantage. It is, in fact, one of the biggest disadvantages that I have seen.
ok, you are right. in your game something happens, that happens for noone else.
it doesnt make sense that seagrass affects lithovore growth rates, but there is nothing i can do about. enjoy you free grwoth, i guess
@Sensei, I didn't believe it at first either, until I realized it wasn't actually giving me the pop that it was saying I would get. Occasionally it would show up by coincidence, but I would be at 1 turn for several, and sometimes many turns before the pop actually got added. It should at least let you sell all of the extra food produced for credits, since other people in the galactic market could surely use it.
Your best bet is early conquest, and populate with another subject race who hopefully have industry, food, or research bonuses. I usually give myself +50% research and creative on my custom build (basically Psilon) no matter who I am playing. -50% food consumption, -25% food production, gives better than the straight +25% food production, for only 1 point. (Better because you get +25% net production for cheaper than that perk costs, and you can fit twice as many people on a toxic/radiated world with the same amount of food--making every world still colonizable for the Silicoid even if they are not Lithovore.)
- key: techapp_fungal_farms
requires:
- perk_lithovore_off