Master of Orion

Master of Orion

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drunkjk Apr 13, 2016 @ 2:41pm
Battleship Rush Advice
In general, what are your best ways to rush to battleships? For example, does anyone just make a straight bee line rush to them or how many colonies do you make first or how large of a population do you let your pouplation grow on them?
Last edited by drunkjk; Apr 13, 2016 @ 3:17pm
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Showing 1-15 of 33 comments
seabo_76 Apr 13, 2016 @ 3:53pm 
Realistically the way the AI is now as soon as you pass cruiser it's pretty much game over lol.
A fleet of 15 or so cruisers, majority Dauntless Missile builds with a bunch of torpedoes will blow the crap out the AI fleet builds.
Battleships are cool and all but I now usually only have a few at mid-late
drunkjk Apr 13, 2016 @ 6:08pm 
Originally posted by seabo_76:
Realistically the way the AI is now as soon as you pass cruiser it's pretty much game over lol.
A fleet of 15 or so cruisers, majority Dauntless Missile builds with a bunch of torpedoes will blow the crap out the AI fleet builds.
Battleships are cool and all but I now usually only have a few at mid-late

Okay, but what if you weren't playing against AI. What if you were playing against another player and wanted to, for whatever reason, rush straight to battleships? What do you recommend?
Falaris Apr 13, 2016 @ 6:49pm 
There are some must-have techs to make the rush actually move (and survive making it). There's also some really useful techs while on the way to the battleship.

1: Get Biology and Government->Economics->Private funding for colony buildup and research.
2: Get Engineering->Molecular Manipulation for basic defences.
3: Get Genetic mutations for heightened intelligence and terraforming (allways useful).
4: Click on the battleship and wait.

Note that 2 and 3 are part of the battleship tech tree anyway, it's just good to get those sooner rather than later - if you're not fighting over colonies, that is.

Technology you might want to go for on the way - positron physics. Lots of useful stuff in that branch of the tree.

The economic and industrial boost from Galactic Trading is nice but then it's more of a 'meandering slowly to a battleship' rather than a rush.

Tech choices on the way: Fusion Bomb, Heavy Armor, Battle Pods, Ion Pulse Beam.
(All are good for battleships. Ion drive would also be ncie, but anti-matter fission is just around the corner.).

Have I tried this? Not this particular path, but if I really wanted BB's, that's the way I'd do it.
Falaris Apr 13, 2016 @ 6:57pm 
Now, a bit of a further think on the subject - I am not too keen on the 'straight rush to battleship' scenario. The larger the ship, the more useful things like shields would be, and that's outside that branch. Automated self-repair and heavy armor is tremendously useful together in a battleship (or cruiser). You've forgone most targeting systems, so the only real option is missiles, and without the dauntless targeting system, there's problems.

However, size does have a quality of its own. :)
Dark Fire Apr 13, 2016 @ 7:38pm 
The problem is, you want a LOT of production power to get battleships out quick. Rushing the tech to build them is pointless if its going to take you 30-40 turns to build the thing.
Tabarnak Apr 13, 2016 @ 7:40pm 
There is no real straight rush to Battleship. this tech is too far away to counsider this as a ''rush''. But if you want to tech fast overall you must maintain a good cadency between population growth, production and expansion.

For tech paths, you can go either for cruisers rush if you can get many planets at swamp or better for the tech building(i dont remember the name) or if you have many moons you can rush for moon labs. the 2nd path is stronger for long term but be cautious to not be attacked too early. You can build Neutron Colliders early, which are a great boost for your production.
Stelar Seven Apr 13, 2016 @ 7:42pm 
A good cruiser is better than a rushed battleship.
The Doctor Apr 13, 2016 @ 8:15pm 
Originally posted by darkfire2012df:
The problem is, you want a LOT of production power to get battleships out quick. Rushing the tech to build them is pointless if its going to take you 30-40 turns to build the thing.
Or economy ;) I was buying a battleship or a titan, sometimes two or more, every turn in the mid-to-late game last time I played.
Dark Fire Apr 13, 2016 @ 8:43pm 
You'll also want the CPs to cover that 6 CP cost per ship
drunkjk Apr 13, 2016 @ 9:34pm 
Originally posted by Falaris:
There are some must-have techs to make the rush actually move (and survive making it). There's also some really useful techs while on the way to the battleship.

1: Get Biology and Government->Economics->Private funding for colony buildup and research.
2: Get Engineering->Molecular Manipulation for basic defences.
3: Get Genetic mutations for heightened intelligence and terraforming (allways useful).
4: Click on the battleship and wait.

Note that 2 and 3 are part of the battleship tech tree anyway, it's just good to get those sooner rather than later - if you're not fighting over colonies, that is.

Technology you might want to go for on the way - positron physics. Lots of useful stuff in that branch of the tree.

The economic and industrial boost from Galactic Trading is nice but then it's more of a 'meandering slowly to a battleship' rather than a rush.

Tech choices on the way: Fusion Bomb, Heavy Armor, Battle Pods, Ion Pulse Beam.
(All are good for battleships. Ion drive would also be ncie, but anti-matter fission is just around the corner.).

Have I tried this? Not this particular path, but if I really wanted BB's, that's the way I'd do it.

Now, a bit of a further think on the subject - I am not too keen on the 'straight rush to battleship' scenario. The larger the ship, the more useful things like shields would be, and that's outside that branch. Automated self-repair and heavy armor is tremendously useful together in a battleship (or cruiser). You've forgone most targeting systems, so the only real option is missiles, and without the dauntless targeting system, there's problems.

However, size does have a quality of its own. :)

Thanks. I'll give it a try and let you know how it goes.

Size does matter ;)

Originally posted by darkfire2012df:
The problem is, you want a LOT of production power to get battleships out quick. Rushing the tech to build them is pointless if its going to take you 30-40 turns to build the thing.

That or buy the battleship.

Originally posted by Tabarnak:
There is no real straight rush to Battleship. this tech is too far away to counsider this as a ''rush''. But if you want to tech fast overall you must maintain a good cadency between population growth, production and expansion.

For tech paths, you can go either for cruisers rush if you can get many planets at swamp or better for the tech building(i dont remember the name) or if you have many moons you can rush for moon labs. the 2nd path is stronger for long term but be cautious to not be attacked too early. You can build Neutron Colliders early, which are a great boost for your production.

I meant what I said, RUSH straight for battleships. But thank you. I'm not worried about being attacked, because there is always that risk.

Originally posted by darkfire2012df:
You'll also want the CPs to cover that 6 CP cost per ship

It took me a while to figure out what CP meant, command points. I'm not worried about that. 6 CP is like nothing, even from the start because you get at least 15.

Originally posted by Apostate:
A good cruiser is better than a rushed battleship.

Not talking about cruisers.


Originally posted by The Doctor:
Or economy ;) I was buying a battleship or a titan, sometimes two or more, every turn in the mid-to-late game last time I played.

Thanks, but so can everyone and if I end up getting battleships that late then there's really no point.
Last edited by drunkjk; Apr 13, 2016 @ 9:35pm
Asuzu Apr 13, 2016 @ 10:09pm 
Originally posted by drunkjk:
In general, what are your best ways to rush to battleships? For example, does anyone just make a straight bee line rush to them or how many colonies do you make first or how large of a population do you let your pouplation grow on them?

Uh, why even bother.
100 frigates blow everything to bits. 5-10 will get blown up, but my planets are building x5 in like 2-3 turns
Not having a fleet cap is lame.
drunkjk Apr 13, 2016 @ 10:42pm 
Originally posted by Asuzu:

Uh, why even bother.
100 frigates blow everything to bits. 5-10 will get blown up, but my planets are building x5 in like 2-3 turns
Not having a fleet cap is lame.

Because i figured that out since day 1 and it gets old fast.
Silversata Apr 14, 2016 @ 6:50am 
For building the ships (basically any ship) you'll find the -20% production cost of the Terrans useful (or if you build a custom race).
Also, Space Elevators give -30% production costs and Shipyards (for planets with moons) get an additional -20% production cost. All total that's a 70% reduction in the ship costs. Do that on a large or huge ultra-rich world with good production and cranking out Battleships is not a problem.
seabo_76 Apr 14, 2016 @ 9:53am 
Originally posted by Asuzu:
Originally posted by drunkjk:
In general, what are your best ways to rush to battleships? For example, does anyone just make a straight bee line rush to them or how many colonies do you make first or how large of a population do you let your pouplation grow on them?

Uh, why even bother.
100 frigates blow everything to bits. 5-10 will get blown up, but my planets are building x5 in like 2-3 turns
Not having a fleet cap is lame.

I will see your 100 frigates and raise you 15 cruisers with Dauntless Missile/Torpedo spam. By the time you can produce 5 Frigates in 3 turns i will be pumping out a cruiser in 5-6. Buh bye Frigates :steammocking:
Slightly off topic: 10 Cruisers took out the Orion Guardian. It was a little sad that I settled Orion by like Turn 110
Tabarnak Apr 14, 2016 @ 11:33am 
Originally posted by seabo_76:
Slightly off topic: 10 Cruisers took out the Orion Guardian. It was a little sad that I settled Orion by like Turn 110

6 are enough :p

https://www.youtube.com/watch?v=o_XEbcGVrEU

With some more hardcore micro we can surely get under 90 turns but i prefer to wait until game is entirely done before doing something really crazy.
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Date Posted: Apr 13, 2016 @ 2:41pm
Posts: 33