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A fleet of 15 or so cruisers, majority Dauntless Missile builds with a bunch of torpedoes will blow the crap out the AI fleet builds.
Battleships are cool and all but I now usually only have a few at mid-late
Okay, but what if you weren't playing against AI. What if you were playing against another player and wanted to, for whatever reason, rush straight to battleships? What do you recommend?
1: Get Biology and Government->Economics->Private funding for colony buildup and research.
2: Get Engineering->Molecular Manipulation for basic defences.
3: Get Genetic mutations for heightened intelligence and terraforming (allways useful).
4: Click on the battleship and wait.
Note that 2 and 3 are part of the battleship tech tree anyway, it's just good to get those sooner rather than later - if you're not fighting over colonies, that is.
Technology you might want to go for on the way - positron physics. Lots of useful stuff in that branch of the tree.
The economic and industrial boost from Galactic Trading is nice but then it's more of a 'meandering slowly to a battleship' rather than a rush.
Tech choices on the way: Fusion Bomb, Heavy Armor, Battle Pods, Ion Pulse Beam.
(All are good for battleships. Ion drive would also be ncie, but anti-matter fission is just around the corner.).
Have I tried this? Not this particular path, but if I really wanted BB's, that's the way I'd do it.
However, size does have a quality of its own. :)
For tech paths, you can go either for cruisers rush if you can get many planets at swamp or better for the tech building(i dont remember the name) or if you have many moons you can rush for moon labs. the 2nd path is stronger for long term but be cautious to not be attacked too early. You can build Neutron Colliders early, which are a great boost for your production.
Thanks. I'll give it a try and let you know how it goes.
Size does matter ;)
That or buy the battleship.
I meant what I said, RUSH straight for battleships. But thank you. I'm not worried about being attacked, because there is always that risk.
It took me a while to figure out what CP meant, command points. I'm not worried about that. 6 CP is like nothing, even from the start because you get at least 15.
Not talking about cruisers.
Thanks, but so can everyone and if I end up getting battleships that late then there's really no point.
Uh, why even bother.
100 frigates blow everything to bits. 5-10 will get blown up, but my planets are building x5 in like 2-3 turns
Not having a fleet cap is lame.
Because i figured that out since day 1 and it gets old fast.
Also, Space Elevators give -30% production costs and Shipyards (for planets with moons) get an additional -20% production cost. All total that's a 70% reduction in the ship costs. Do that on a large or huge ultra-rich world with good production and cranking out Battleships is not a problem.
I will see your 100 frigates and raise you 15 cruisers with Dauntless Missile/Torpedo spam. By the time you can produce 5 Frigates in 3 turns i will be pumping out a cruiser in 5-6. Buh bye Frigates
Slightly off topic: 10 Cruisers took out the Orion Guardian. It was a little sad that I settled Orion by like Turn 110
6 are enough :p
https://www.youtube.com/watch?v=o_XEbcGVrEU
With some more hardcore micro we can surely get under 90 turns but i prefer to wait until game is entirely done before doing something really crazy.