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I wasn't even aware Hyper X Capacitors don't work.
Most of my games never last long enough to get to that technology.
I know they used to work before the first patch because the first game I played I researched everything as Psilons and I was able to have more ship space on all my ships, just before the first update. I purchased the game about two weeks after it launched.
I believe in Moo2 they allowed you to fire twice.
What you've meant is the Time Warp Facilitator ;)
Hyper X Capacitors already didn't work form the beginning of EA. It's reported.
If I remember correctly, HXC did scale with your technology level and/or ship size. I'm not sure if it was an exclusive system, so that you could either choose HXC or Battle Pods. But there was a certain level of miniaturization, where upon I always went for HXC over BattlePods.
Source: http://strategywiki.org/wiki/Master_of_Orion_II:_Battle_at_Antares/Power
Alternate source as confirmation:
http://www.colonization.biz/orion/military.htm
Okay...you're right. Just found that one:
http://strategywiki.org/wiki/Master_of_Orion_II:_Battle_at_Antares/Physics#15000_RP:_Temporal_Physics
But hadn't there been a device similar to the new Hyper-X capacitors, that was actually minituarizing a ship's component's?
Or maybe I just mix up the three previous MoO titles.
The hyper advanced technologies let technologies in the same branch to be miniaturized and reduce their cost but you talk about a device so I asume this is not what you seem to remember.
It does not reduce size of components (miniaturize) per se but it does increase space available which has a similar effect. Allthough this is not a device either so probably not what you refer to.
Quite obvious as they are in this game too so you would recall it easily so most probably not what you was referring to especially as increases available space instead of reducing component size.
So these are what I found that can grant your ship more component space but none of them seem to decrease component size (and are also devices, though hyper advanced can miniaturize but is not a device).
If none of them seem to be what you recalled then probably it is a MoO 3 (or maybe 1) device or tech or you did not remember correctly (or is from a different game like GalCiv or something).
Maybe this helps you remember.
I'm not even sure, if it really had been a device, or if it was just a composition of certain technologies, that came in handy. In MoO 1 I preferred to go for the black hole generator, because it was the only thing, that gave me a fu**** chance to decimate the 9999 count fleets of my opponents.
I remember discarding shields for damper fields and intertial nullifiers in MoO2 and went for more weapon power over available ship space. Therefore I might have been taken up Hyper-X capacitors, because firing 2 times meant, that you kinda virtually doubled your actual weapons installed, even though you had to be the sitting duck in the next round (but that's what the time warp facilitator was for).
It fired backwards, when an opponent reached or outpaced my technology level, because not being able to fire something for one turn meant, that your oponent could recharge shields and unleash two times of hell upon you, if he'd survived my initial attack.
So I went for a lot of defensive devices combined with stuff that made me hit harder. I would need to replay the previous MoO titles to be certain. But the 20yo graphics and user interface are just making my old eyes and hands hurt a lot xD
Anyway: I would really love to see those HXC work as intended!!!
Hyper-X capacitors were the beam equivalent of Fast Missile Racks, allowing a double shot during the first turn.
Regular turn you attack (which also uncloaks you) and in the bonus (TWF) turn you do nothing so you cloak in. It works up to ten turns then the Phasing Cloak becomes a regular cloaking device (the earlier version) after which enemies can target you but if the enemy fleet can survive ten turns then you are doing something horribly wrong... but even then you can retreat and repeat as needed.
Maybe we gonna see this with our new MoO right here ;)
The reflection field is a good idea but you don't need to sacrifice much for the TWF + PC so your ship still could be strong and punch great. Depending on what you can acquire damper field is also a great help as you do not need to equip shield boosting techs and also works in a nebula and can equip beam boosting (or other) devices in place of the shield boosting ones. But anyway reflection may pose some threat but I feel it is quite not enough to be an actual deterrent but even if it is the automated repair unit comes to mind as a possible solution to counter that deterrent and with experimentation some other solution may also be viable. Oh and btw stellar converter can not be reflected.
Unfortunately I don't see such versatile tactics / ship design to be achievable in the new MoO (at least for now and based on what was done so far which seem to explain their design philosophy) so based on that I think such methods of combat will not be available in this game. Hopefully the devs will make mme wrong but so far I see little hope for such.
I remember the reflection field working pretty well, though there hadn't been any human professionals that tried to counter it by using stellar converters f.ex. ;)
I do agree, that the new MoO feels a bit too casual right now. Obviously I'm not a big fan of the old turn based combat, because you could push your attack rating with the latest computer tech, a battle computer and a cheap racial trait into unknown heights, which gave you a bold combat advantage. There's more potential in RTC than the Devs seem to consider right now. I'm thinking about real micromanagement, which would put the pause button right into focus of a kind of turn based combat option, without being the I shoot first, I do it two times, and then I cloak my ass away kinda guy. But even so, there are still a lot of major details that need to be fixed. Like a non-working as intended Hyper-X capacitor xD
Maybe they'll suprise us with the next EA version. Maybe they'll make us wait 'til the bitter end. But I hope that they will listen to guys like us, who appreciated the spirit of the old MoO titles in all their varying possibilties and different ways to victory :)