Master of Orion

Master of Orion

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Population growth
So population growth, it seems way too easy with the Current settings,
I like to design a custom race which takes a negative to population growth, a bonus to food production, and I'm still breeding like crazy

I think that there should be some changes to population growth

1 doubling or tripling food production shouldn't double or triple population growth, the females of really any species don't respond like that...
2 who wants to have kids or raise a family on a Volcanic, Barren, or Ice/desert Planet, I'm sure the female of the species would probably want to move to a Terran, ocean, uber or gaian Planet before they start having kids.
Thus I think it makes sense to have Teir 1-3 planets have varying penalties to population growth
3 right now there is almost no point to the population bonuses from Cloning facility and Microbiotics. I never get them and still Shuttle population around alot from over populating planets.

another point there should be some kind of Interplanetary transport system which allows you to move around people from planet to planet within the same star system.
Civilian transports should be for system to system shuttling of people, and they should carry like 5 population instead of 1, or there should be a Jumbo transport ship and not just a little 1 pop transport
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Showing 1-11 of 11 comments
Burusagi Apr 1, 2016 @ 11:35am 
Eh. The Sakkra's "big thing" is that they breed like crazy. The Klackon are bugs which are notorious for their ability to breed. The Aklari are birds which lay tons of eggs. Even the Bulrathi (bears) have quite a lot of offspring (2-3 cubs at a time is not uncommon). The Mrrshan... well, have you seen a litter of kittens?
seabo_76 Apr 1, 2016 @ 11:50am 
And Meklar get together and trade spare parts and stuff to make baby Meklar....ever seen "Batteries Not Included"?
Burusagi Apr 1, 2016 @ 11:56am 
The only "race" (rather species) that I could see going for a "quality over quantity" breeding style would be the Psilons - they seem like they would be like us in that regard.
Swat__Raptor Apr 1, 2016 @ 12:11pm 
Originally posted by Alcohol Fueled Brewtality:
Eh. The Sakkra's "big thing" is that they breed like crazy. The Klackon are bugs which are notorious for their ability to breed. The Aklari are birds which lay tons of eggs. Even the Bulrathi (bears) have quite a lot of offspring (2-3 cubs at a time is not uncommon). The Mrrshan... well, have you seen a litter of kittens?

Any connection space cats have to real cats is suggestive and not all attributes carry over. There is not reason to think they should have supiour population growth to humans because real cats do. also Mershan don't have a population growth bonus so reason stands that In MoO space cats also have 1 offspring per pregnancy like humans because their growth rate is equal to humans
same follows for Space birds and space bears.

reason stands that the Klackon species is 99.9% male worker drones and only a few viable queens which breed for the ENTIRE SPECIES, also they have to pay for population growth bonus just like everyone else

I agree with you, the Sakkra thing is that they breed faster, which is irrelevant and not really a bonus, because at this point anyone can crank out population super quick as any race (humans included) by just pumping up food production, Really the Sakkra BIG thing was having double population cap but that would not work with limited worker/farmer slots
Swat__Raptor Apr 1, 2016 @ 12:37pm 
Originally posted by seabo_76:
And Meklar get together and trade spare parts and stuff to make baby Meklar....ever seen "Batteries Not Included"?

The Meklar are a weird sort of Cyborg which have food requirements, they in no way compare to the Awesomeness of the friendly and purely mechanical Saucer things in Batteries not included

also this discussion is about the population growth mechanic
Hans Lemurson Apr 1, 2016 @ 1:51pm 
The biggest problem with the Population Growth model is that the later populations become extremely expensive.

32
46
58
70
80
88
96
104

Though actually, given how valuable population is as a source of Money and Production, the big problem might be that the early pops are WAY too cheap.

IMHO, colonies should be populated by immigration, not natural birth.
NetPCDoc Apr 1, 2016 @ 3:08pm 
Has anyone considered just moving your colonist off of (out of) the farms?

Somewhat like the fictional Star Trek tribbles - all of the Conquer the Stars' races will stop breeding when you stop over feeding them. When growing 0 surplus food you won't get population growth; while, even with a full colony, you will get a slow population growth - up to just short of another unit of population - by growing just 1 surplus food.

While you can't throttle the population growth rate up beyond a certain point, you can throttle the population growth rate all the way down to 0 - by growing just enough food to feed your current population with NO (i.e. zero = 0) surplus food; for the sadistic players, population growth can be taken into a negative (starving) condition, by not growing enough food for your current population.

Personally, I find enough relief from overcrowding by building civil transports and colony ships.
Last edited by NetPCDoc; Apr 1, 2016 @ 3:12pm
Burusagi Apr 1, 2016 @ 3:13pm 
Originally posted by Hans Lemurson:

IMHO, colonies should be populated by immigration, not natural birth.

Hahaha.

Yeah, no.
Swat__Raptor Apr 1, 2016 @ 6:58pm 
Originally posted by Hans Lemurson:

IMHO, colonies should be populated by immigration, not natural birth.

Yes I totaly Agree

Volcanic to Desert (teir 1-3) I agree probably shouldn't have very high growth rates, thus a negative stat for Pop growth on these planets

I totaly see Volcanic Barren, and frozen planets being filled with people who are like , I don't wanna live here for the rest of my life, I'm here becaues I was sent to work here, or the Hive needs me here, ect.


Last edited by Swat__Raptor; Apr 1, 2016 @ 7:00pm
Shadowfox Apr 27, 2023 @ 3:31pm 
Originally posted by NetPCDoc:
Has anyone considered just moving your colonist off of (out of) the farms?

Somewhat like the fictional Star Trek tribbles - all of the Conquer the Stars' races will stop breeding when you stop over feeding them. When growing 0 surplus food you won't get population growth; while, even with a full colony, you will get a slow population growth - up to just short of another unit of population - by growing just 1 surplus food.

While you can't throttle the population growth rate up beyond a certain point, you can throttle the population growth rate all the way down to 0 - by growing just enough food to feed your current population with NO (i.e. zero = 0) surplus food; for the sadistic players, population growth can be taken into a negative (starving) condition, by not growing enough food for your current population.

Personally, I find enough relief from overcrowding by building civil transports and colony ships.
screwed my self early on when i realised the reason my pop wasnt going up was because i kept my food at a net zero
Shadowfox Apr 27, 2023 @ 3:33pm 
Originally posted by Swat__Raptor:
Originally posted by Hans Lemurson:

IMHO, colonies should be populated by immigration, not natural birth.

Yes I totaly Agree

Volcanic to Desert (teir 1-3) I agree probably shouldn't have very high growth rates, thus a negative stat for Pop growth on these planets

I totaly see Volcanic Barren, and frozen planets being filled with people who are like , I don't wanna live here for the rest of my life, I'm here becaues I was sent to work here, or the Hive needs me here, ect.
or there humans who went im going to live here wether the climate wants me to or not i dont care if its uninhabitable i will build a house here ♥♥♥♥ you nature
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Date Posted: Apr 1, 2016 @ 9:39am
Posts: 11