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It however gives attachment to fleets. Currently ships are pretty much throw away.
The bonus the XP gives does not have to be massive.
That's a good point, but at the same time it allows players with a tech disadvantage to improve their ships by preying on weaker enemies.
Once they level up a player could possibly go up against a technologically superior player and have a fighting chance due to his more experienced ships.
This is especially true for a technologically inferior but aggressive player that goes against a turtling but tech superior enemy whose ships haven't seen many fights.
But it will be good to see "medals" - some random chance with each battle that best ship (best tank / best DD) can get "promotion" which slightly increased it hp or shiels or even accuracy.
I like that, you could do like the total war series and award good bonuses for things like winning a fight when you're outmatched or damaged, etc. Could help giving the underdog a fighting chance against a leading player.
I would prefer to see a racial "Military Experience" pool which isn't tied to individual ships. It provides bonuses to ship combat, increases from battles (won or lost), and but dwindles over time. [/quote]
I think you're on to something good here. Like I could imagine something like where youve got the bird people to be allied with you, they could serve on your ships and when they increase thier battle experience, Meanwhile, lets say your race has a "shield" bonus of some sort when they level up.
1. Incentive to align yourself with other races
2. A ship advancing in both shild ability and pilot ability because of its ethnically diverse crew
On the other hand I dont like the idea about ability dwindling cause it simply means you have to keep fighting.
Maybe the leaderr type could also have some effect on battle experience.