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Torpedo = anti-base, not going to hit small ships with them very often.
Yes I'm finishing a game but i dont think Torps should be usefull only for that reason, plus i take it missiles do a very good job at destroying StarBases.
But Thank you for the feedback.
Torps-Vs-Missiles_______
This is feedback its always useful for developpers.
To add realism, the ships should run out of these and require a supply ship to restore them.
I didn't know, I thought maybe the enemy ships were in a gas cloud. There is a great chance that they will miss or do little damage in a gas cloud. Screws up the electronics. It also means shields don't work in there.
I wasn't sure if you knew this or not and it could be why they were missing all the time.
They have a range limit like the other weapon types. It's a bit longer than beams, but not wildly so. And torpedoes have the longest range, IIRC.
The problem with torps is they are too slow to hit moving targets...
This is something I do not like. Starbases and planet base systems should out range anything a ship can mount.
Torpedoes are normally unguided meaning at long ranges they can be dodged
Starbases, battleStations and fortresses always use to out range everything( except for shuttles and missiles). It made winning a war much harder.
I've seen, many times, BattleStations destroy entire fleets. Maybe thats what Moo needs to make the game harder. Since many people seem to say the game is to easy now. The fear at striking at a planet with such fire power would add to the challenge.
As for torpedoes convering such distance, maybe giving an other good reason to arm them to your ships would be nice. Being able to destroy a StarBase with a small Torp frigate would diminish challenge.