Master of Orion

Master of Orion

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Starlanes and research :
I am missing the fuel research as standard research for all races (Capping the distance on starlane travel) and the Psilons ability to research entire tech-trees, will this be implemented?
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Showing 1-11 of 11 comments
Davor May 6, 2016 @ 5:32am 
There is no fuel research. Are you talking about the tech needed to travel through a Red Starlane? Unstable star lane?

As for Psilons ability to research entire tech trees, this is a different game, it's not MOO2. That was a MOO2 thing, not in MOO5.
Ninjafroggie May 6, 2016 @ 7:00am 
Originally posted by Davor:
There is no fuel research. Are you talking about the tech needed to travel through a Red Starlane? Unstable star lane?

As for Psilons ability to research entire tech trees, this is a different game, it's not MOO2. That was a MOO2 thing, not in MOO5.
this is moo4 isnt it? Unless there was a moo4 nobody ever told me about?
I dont care if this is moo4, if it's master of orion it should follow the same path the first three games did and base travel on fuel research. It's kinda stupid that startup technology should be able to give you the ability to travel across the universe and that Psilons are suddenly dumbed down to only discovering ♥♥♥♥ faster and not completely as this is a trait they were given in all the original games.
Last edited by 𒀀𒂵𒉡𒆠.n0 m3rCy☣☠; May 6, 2016 @ 9:17am
Syrris May 6, 2016 @ 12:32pm 
One of those first three didn't have fuel research.

Two of those first three didn't have Creative psilons.
Davor May 6, 2016 @ 12:41pm 
Originally posted by Ninjafroggie:
Originally posted by Davor:
There is no fuel research. Are you talking about the tech needed to travel through a Red Starlane? Unstable star lane?

As for Psilons ability to research entire tech trees, this is a different game, it's not MOO2. That was a MOO2 thing, not in MOO5.
this is moo4 isnt it? Unless there was a moo4 nobody ever told me about?

I consider Star Trek Birth of the Federation as the real MOO3 and then you have the MOO]I[ (wich would be MOO4) :P

BotF was suppose to be MOO3 until Microprose got the Star Trek liscence and instead of MOO3 we got the great game of BotF.
Last edited by Davor; May 6, 2016 @ 12:41pm
Davor May 6, 2016 @ 12:44pm 
Originally posted by .n0 m3rCy:
I dont care if this is moo4, if it's master of orion it should follow the same path the first three games did and base travel on fuel research. It's kinda stupid that startup technology should be able to give you the ability to travel across the universe and that Psilons are suddenly dumbed down to only discovering ♥♥♥♥ faster and not completely as this is a trait they were given in all the original games.

2 of the 3 lets us research 6 techs at one time. How come you are not whining about we can't do that? According to your logic that should be one of your complaints as well. You are just picking and choosing instead of "what really should be" so your arguemnt doesn't hold any logice since it's only opinion instead of fact.

Why are we arguing amungst ourselves? It's ok to have difference of opinions, we don't need to be rude to each other for having them.
Starpilot May 6, 2016 @ 2:58pm 
Actually, you should be allowed to re-reserch a tech to get the other option. This would allow players to not be locked into the same research choices every game. Just give the cost a -25% per each time it is reserched to give them a break.

Or change the research altogether into something like general (for the big tech concept) and then applied (for each concrete benefit). Civ5 in Space, I mean Beyond Earth did this well, for instance. But other implementations are certainly possible.

I know that the no real research system overhaul is going to happen (such as Theory with Applied branches) at this late date in the development of MoO4, but they could let us just research the same tech over to choose another option from that tech selection.
Mr. Slippy Fist May 6, 2016 @ 4:12pm 
I also miss the old creative characteristic. I hate having to choose from a couple different technologies when I want a few or all of them. I see no reason not to include it. I've noticed that this game seems to have a lot more "hard choices" than MoO2. That's not necessarily a good thing. You have hard choices in the tech trees followed by hard choices in ship design. While it does make for a little differentiation in ships in the short term, in the long term you'll find that imposing such a small limit on ship fittings will only lead to certain devices, weapons, and weapon mods never being used because certain ones are clearly superior.
Davor May 7, 2016 @ 7:22am 
Originally posted by Mr. Slippy Fist:
I also miss the old creative characteristic. I hate having to choose from a couple different technologies when I want a few or all of them. I see no reason not to include it. I've noticed that this game seems to have a lot more "hard choices" than MoO2. That's not necessarily a good thing. You have hard choices in the tech trees followed by hard choices in ship design. While it does make for a little differentiation in ships in the short term, in the long term you'll find that imposing such a small limit on ship fittings will only lead to certain devices, weapons, and weapon mods never being used because certain ones are clearly superior.

I find it funny when you read the exact opposite and people are saying there is not enough choices to make.

So here we are. What is NGD Studios to do? How are they going to make the camp where they say there is not enough choices happy and how are they going to make the camp saying too many choices have to be made?

People are going to be uspet no matter what NGD does.
Sabutai May 7, 2016 @ 4:30pm 
Originally posted by Davor:
Originally posted by Mr. Slippy Fist:
I also miss the old creative characteristic. I hate having to choose from a couple different technologies when I want a few or all of them. I see no reason not to include it. I've noticed that this game seems to have a lot more "hard choices" than MoO2. That's not necessarily a good thing. You have hard choices in the tech trees followed by hard choices in ship design. While it does make for a little differentiation in ships in the short term, in the long term you'll find that imposing such a small limit on ship fittings will only lead to certain devices, weapons, and weapon mods never being used because certain ones are clearly superior.

I find it funny when you read the exact opposite and people are saying there is not enough choices to make.

So here we are. What is NGD Studios to do? How are they going to make the camp where they say there is not enough choices happy and how are they going to make the camp saying too many choices have to be made?

People are going to be uspet no matter what NGD does.

My Problem with the choices are that some of them are not choices at all as one of the techs is so far and beyond necessary that you have to take it. Deep Scanner(the one that reveals the whole system) is one of them. Or how about the galactic currency or cyber node at the end of the tree. I don't know who would take the cyber node you are about 20-30 turns from completing the entire tree at that point in the game and while its nice to boost your score maybe money makes more long term sense.

What would be a nice compromise and to extend the length of the research tree is break up the entire system, each item you research costs slightly more than the previous even if you are researching things in the same tree. This will allow those that want to complete the tree to get it and make for a more strategic plan to get the tech that makes a difference in certain winning circumstances.

Look at the game Endless Legend for an example.
Davor May 7, 2016 @ 5:44pm 
Originally posted by Sabutai:
Originally posted by Davor:

I find it funny when you read the exact opposite and people are saying there is not enough choices to make.

So here we are. What is NGD Studios to do? How are they going to make the camp where they say there is not enough choices happy and how are they going to make the camp saying too many choices have to be made?

People are going to be uspet no matter what NGD does.

My Problem with the choices are that some of them are not choices at all as one of the techs is so far and beyond necessary that you have to take it. Deep Scanner(the one that reveals the whole system) is one of them. Or how about the galactic currency or cyber node at the end of the tree. I don't know who would take the cyber node you are about 20-30 turns from completing the entire tree at that point in the game and while its nice to boost your score maybe money makes more long term sense.

What would be a nice compromise and to extend the length of the research tree is break up the entire system, each item you research costs slightly more than the previous even if you are researching things in the same tree. This will allow those that want to complete the tree to get it and make for a more strategic plan to get the tech that makes a difference in certain winning circumstances.

Look at the game Endless Legend for an example.

Now this is a good post and I can fully agree with you now. Sadly too many people complained that there was not enough choices so to make these people happy this was implemented in EA3. I agree not a wise choice to make but at least the are trying.
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Date Posted: May 6, 2016 @ 1:35am
Posts: 11