Master of Orion

Master of Orion

View Stats:
fenlander Aug 25, 2016 @ 1:00am
Space battles.
Can they be turn based or is it all real time where I have to pause the game and issue commands? The admeral AI is a bit rubbish as it just sends everything in a straight line with frigates racing ahead to get slaughtered in the first volley of missiles.
< >
Showing 31-42 of 42 comments
Demiurge Aug 28, 2016 @ 7:22pm 
Originally posted by Will pick sniper:
I am not so sure if this is actually made for consoles, nor for child. But that's not the real issues.

I mean, the game CAN BE GOOD even if it's for consoles and kids. Look no further than XCOM : Enemy Unknown. It's literally made for consoles but it plays good and fun. In contrast, PC-oriented XCOM 2 is actually arguably worse and feel empty without mods.

Do you know why? Because for XCOM 2, developers decided to introduce timers on most missions which usually hated by turn-based game players (I am kind of 50/50 on that timer issue, but it seems a lot of people do not like it.) It's bad design issue that makes the game bad.

hmm I haven't tried x-com 2 yet, but yea, timers suck. Is there a mod to remove that ♥♥♥♥?
Kjas Aug 28, 2016 @ 10:31pm 
The accurate name of this game is Moo 3.5!
juuso Aug 29, 2016 @ 4:16am 
Originally posted by Dwarkan:
I made the huge mistake to buy this game in early access several months ago. Veteran lover of MOO2, I was sure they would offer the choice to play battles in turn by turn mode, which was really at the core of the MOO2 experience. But I was wrong : they didn't. Devs hate the turn by turn mode, or are unable to implement it. They just kept with these ugly real time battles which make their game similar to dozens of other 4x space games. I deeply regret my purchase. But again, it's entirely my fault...

Yep, same here... Money waisted in dreams and high hopes.
juuso Aug 29, 2016 @ 4:18am 
Originally posted by Kjas:
The accurate name of this game is Moo 3.5!

More like "Mo 1" :-)
juuso Aug 29, 2016 @ 4:25am 
Originally posted by purdueguy:
Originally posted by abkorman:
If this is true, I will remove this from my wishlist right away. I don't want wasting time playing dumbed down 4x because they want to accommodate controller user. 4x is one of the most complex genre that is designed for kb/m user. Controller cannot grasp that.

It's not true. Hyperbole only. It does have recent gamepad support, but I can't imagine how much of a hassle this would be to control with a gamepad. To me it clearly seems designed with keyboard and mouse controls first and foremost.

Said simply: If you liked moo2, you'll like this.

And even more simple: If you loved Moo 2, you definitely want to avoid this.
Davor Aug 29, 2016 @ 6:03am 
Originally posted by Kjas:
The accurate name of this game is Moo 3.5!


Nothing like MOO3. Nothing at all.
vindicator Aug 29, 2016 @ 6:07am 
This game cant even compete with Moo 1. AI in those older games godlike compared to this....
Stelar Seven Aug 29, 2016 @ 12:14pm 
Originally posted by vindicator:
This game cant even compete with Moo 1. AI in those older games godlike compared to this....

Bull.

MOO 1 was absurd, all ships stacked subspace Teleporter was an I win button.

MOO 2 had horrible grundy combat with the I win being hidden in the phase cloak, but ai could not tech or build so no need, plus instant defense fleet travel.

Moo3 I did not play.

Anyone claiming this game is less good than the older titles is lost in the rosy glow of memory and divorced from what actually existed.
Last edited by Stelar Seven; Aug 29, 2016 @ 12:15pm
Davor Aug 29, 2016 @ 3:50pm 
Originally posted by Apostate:
Originally posted by vindicator:
This game cant even compete with Moo 1. AI in those older games godlike compared to this....

Bull.

MOO 1 was absurd, all ships stacked subspace Teleporter was an I win button.

MOO 2 had horrible grundy combat with the I win being hidden in the phase cloak, but ai could not tech or build so no need, plus instant defense fleet travel.

Moo3 I did not play.

Anyone claiming this game is less good than the older titles is lost in the rosy glow of memory and divorced from what actually existed.

Nope. NOt lost in rosy glwo of memory at all. It's what I prefer. I loved MOO combat. I liked MOO 2 combat. I would have liked MOO3 combat if it had a pause button. Even Birth of the Federation combat was nice to watch.

MOO CtS combat is not fun. I understand why it was made like this, but not knowing when you are going to shoot next and not having information is NOT FUN. Not being able to pick out a ship and you ships just auto shoot is NOT FUN.

Same can be said for you that you are divocred from what was actually fun. Stop putting people down and have an actual facts to prove your point instead of saying "rose coloured glassed on". What is next going to start calling people names because they have a diierent idea of what is fun from you?
Stelar Seven Aug 29, 2016 @ 5:47pm 
Davor, we have been back and forth on this. I don't know about moo3 combat and I clearly state that. I do know 1 and 2. I liked them as well,they were good games, but they weren't better.

I listed facts. Both 1 and 2 had "I win" buttons. With 1 it was the subspace Teleporter with 2 it was the phase cloak and time warp manipulator.

MOO CTS doesn't have that.

What you call auto fire, I call never wasting a potential shot. My guns fire as often as they can.

While it is true that you can't select an individual target you can select a squad so focus fire exists, just not as focused as moo2.

More important to me the tech gap is not as crushing in CTS. Older ships can still compete with newer ones.

I also like that a small ship swarm is a viable strategy in CTS.

The person I quoted offered no support for their position.

You have said what you don't like, from where I sit I think you would have preferred turn based combat.

For me, late game fights in CTS are amazingly fun. In moo1 they were the same as early game fights just bigger numbers in the stacks. In moo2 late game fights became a chore. They took 30 minutes to resolve sometimes and if I let the ai autorun it got my ships killed.
Davor Aug 29, 2016 @ 7:39pm 
Actually I could like this combat Apostate. We just need options to do in the game.

I agree many ships can be unwieldly and not fun, but in the begining of the game where there is not many ships I would like to control them. Again, personal preference. So I say give us options. Leave it as is for people who like it, and then we can turn it on or off for those who don't like it, or in my case leave auto off so we can control everyting and then turn it on when you get more ships.

Again, the person has more fun when he can make choices to his/her own playstyle instead of being forced to play a certian way.

If we had this, then MOO would be an 8.5/10 instead of a 7/10.
Stelar Seven Aug 29, 2016 @ 9:13pm 
I'm all for options if they can be done reasonably. Your timers were described as difficult to code as I recall.

I just don't see a reasonable argument for the earlier games being better.

Some of that is preference I'm sure. I really like how the real time battles eliminate the next ship/target click fest.

I don't want weapon timers or more specific fire controlled, I would love to be able to have my formations tighter though and to be able to use click and drag lines to tell my ships what direction to attack in as a line.

The combat certainly has room for improvement, but it is already very solid.
< >
Showing 31-42 of 42 comments
Per page: 1530 50

Date Posted: Aug 25, 2016 @ 1:00am
Posts: 42