Master of Orion

Master of Orion

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Sycho Jul 20, 2016 @ 1:20pm
Unusually long Processing Turn
I'm running an Intel Core i7-4790K@4GHz and 16GB of RAM and 300GB free on the C: drive. I'm on turn 625. Just me (Terrans, Sakkra and Klackon. It takes 2:25 minutes to Process a turn. Now I get having to process for many objects/ships etc. But 2:25 minutes for each move makes the game unplayable. I've never experienced this slowness before. Anyone else having it?
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Showing 1-15 of 17 comments
Imricdaelf120741 Jul 20, 2016 @ 6:04pm 
I don't time it but I'm sure the Klackons in my game right now take at least 30 seconds. Turn length has decreased significantly since EA1, but sometimes it's still bad. Bigger galaxies, larger empires, etc etc, all add time. Two thirty is a ♥♥♥♥♥♥♥♥♥ though and I know my turns overall take one to two minutes while I'm on turn 200-300 (fast everything).

I really don't know what to do though, this is the reason I stopped playing Civ 5 (I ddn't like it anyway) and also a noticeable flaw in Endless Legend.

Still though, I'll keep playing this game till the end of time.
Davor Jul 20, 2016 @ 7:28pm 
Holy smokes. That is a long time in the game and the deafult setting to end a game is 500 turns lol.

In the options menu do you have "fast moves" or something like that for yourself and the AI? I find the "slow moves" slows my turns down. I am wondering if the "slow moves" can slow the inbetween turns. Try that. If that doesn't work, then sorry can't think of anything else to help.

Also what is your graphics card?
Last edited by Davor; Jul 20, 2016 @ 7:29pm
Sycho Jul 20, 2016 @ 8:11pm 
My video card is a GeForce GTX 970. I've played past 500 moves before with not this much slow down. I have "Enemy and Player Fast Animation" turned off. But turning it on doesn't make a difference. I'm wondering if it's just this particular game. Maybe just a bug of some sort. I've noticed that for the Sakkra and Klackon the Processing Turn spins for quite a while then the ships move. It sits there spinning on Sakkra for a good while then their ships move. Then the Klackon. It's a shame as it's a good game and I want to finish but now it's right at 3 minutes per turn.
CaptainNebulous Jul 20, 2016 @ 11:00pm 
At turn 500 I average about 20 seconds each time I hit next turn... which I actually still consider kind of sluggish. So I can't say I'm experiencing the issue.... however this did remind me of something in Master of Orion II.

I used to play MOO2 in multiplayer with friends a lot via modem - to - modem connection at 56k, and hitting next turn would take anywhere from 2 to 15 minutes depending on how late in the game it was. I remember this being maddening at times, but at the same time we still went through it and eventually completed our games. Typically one multiplayer save game would take 2 to 4 weeks to complete, depending on if we went the kill the antarians route or the kill everyone else route.

Funny how in 1998 I was actually willing to wait 15 minutes for a turn to finish ending, but now a days I can't deal with anything past a minute or so.
Imricdaelf120741 Jul 21, 2016 @ 7:30am 
Timed mine last night, Klackons alone took 40 seconds, the whole turn took 1 minute 20 seconds. And kept getting longer every turn. Klackons had two & a half clusters in a huge cluster galaxy. Lots of stuff to do, but it feels like the processor goes one thing at a time.
Davor Jul 21, 2016 @ 7:42am 
This is what I can't undestand. It's a turn based game. So how come with the tech we are using now still have the same problems or worse. You would think these turns are super fast.

So what that is telling me is the coding they are using is really bad. Not just NGD Studios but everyone. For what ever reason the coding is complicating the computer for no reason what so ever.

We can see the AI are dumb as skunks. Again not just NGD Studios but everyone. There really is no reason for this. So if the AI is not using the long terms to "think" then that means it's the coding that is horrible.

After all if we are playing those MOO 2 tunrs now, they really go fast? Why? I was playing Birth of the Federation and before I would be getting those 30 seconds-2 minutes a turn and now they are real quick on todays computers. So why can't todays games be fast proccessing?

What is glogging up the plumbing that turns still take slow in todays age? I know it's not the AI, so what give?
chilko Jul 22, 2016 @ 10:25am 
Hey guys! we made some improvements to processing speed. We are not done with optimization yet.

has the processing turn speed improved for you in EA6?

Does the problem persist if you enable SHOW ENEMY FAST ANIMATION?

we are trying to pin point if the problem is part of the sequencing of a lot of animations due to long range radars and lots of ships or if it is a performance in the turn processing code.
Davor Jul 22, 2016 @ 10:47am 
Originally posted by chilko:

has the processing turn speed improved for you in EA6?

For me it was slower and that is close to the begining of the game I was on turn 150 or so, and it's about 10-15 seconds per turn. Before I would get that around turn 250 or turn 300.

I have quick ships on for both me and the AI.
purdueguy Jul 22, 2016 @ 10:52am 
Originally posted by chilko:
Hey guys! we made some improvements to processing speed. We are not done with optimization yet.

has the processing turn speed improved for you in EA6?

Does the problem persist if you enable SHOW ENEMY FAST ANIMATION?

we are trying to pin point if the problem is part of the sequencing of a lot of animations due to long range radars and lots of ships or if it is a performance in the turn processing code.

What exactly does that SHOW ENEMY FAST ANIMATION option and do?
Davor Jul 22, 2016 @ 10:55am 
Originally posted by purdueguy:
What exactly does that SHOW ENEMY FAST ANIMATION option and do?

You know when you move a ship from one end of a star lane to another, it moves and you see the animation of the move. This Fast Animation doesn't show the movement animations and the units seem to jump right away there. I like it so much better, speeds up the game for me.

No more slowness during your own turn. The lag seems to be gone on my own turn for me with it on.
purdueguy Jul 22, 2016 @ 10:56am 
Hmm, will have to check it out. I never experience much lag but that's probably because I always play small galaxies.
Imricdaelf120741 Jul 22, 2016 @ 11:37pm 
I did notice the turns take a little longer starting much earlier. Don't know why, I'll avoid clusters so I can actually get a decent view of the state of the galaxy.

I'm pretty sure I ...didn't? enable fast animation? I don't recall ever clicking on something that said that, but my memory is ♥♥♥♥ sometimes.
Davor Jul 23, 2016 @ 9:41am 
Fast animations doesn't help for the slowness in the game so soon now. I have it enabled. Game is so slow for me now. Almost like playing Stellaris where I watch the screen and do nothing. :P That is a joke just in case it didn't come out like that.
Nemesis1369 Jan 19, 2017 @ 9:06am 
If you are running an Intel CPU: Try disabling Hyperthreading in BIOS. This fix worked for me(Decreased turn times by 50-60%). I was up to about 3-5 minutes per turn at turn 300+ but after disabling hyperthreading my turns average 1 minute at 500+ turns. I have yet to figure out a similar fix for AMD CPU systems that are having this issue. I am going to try to force DX9 and see if it makes a difference.

It is also recommended that you disable any 3rd party video software. Things like FPS counters...etc. I was running EVGA PrecisionX for auto OC and fan curves for my GPU but apparently Unity fights for a lot of the same resources that programs like that use.

Hope this helps.
Davor Jan 19, 2017 @ 2:45pm 
How do you disable Hyperthreading in BIOS? Is it easily turned on as well if it effects the rest of the computer when not playing MOO?
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Date Posted: Jul 20, 2016 @ 1:20pm
Posts: 17