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I really don't know what to do though, this is the reason I stopped playing Civ 5 (I ddn't like it anyway) and also a noticeable flaw in Endless Legend.
Still though, I'll keep playing this game till the end of time.
In the options menu do you have "fast moves" or something like that for yourself and the AI? I find the "slow moves" slows my turns down. I am wondering if the "slow moves" can slow the inbetween turns. Try that. If that doesn't work, then sorry can't think of anything else to help.
Also what is your graphics card?
I used to play MOO2 in multiplayer with friends a lot via modem - to - modem connection at 56k, and hitting next turn would take anywhere from 2 to 15 minutes depending on how late in the game it was. I remember this being maddening at times, but at the same time we still went through it and eventually completed our games. Typically one multiplayer save game would take 2 to 4 weeks to complete, depending on if we went the kill the antarians route or the kill everyone else route.
Funny how in 1998 I was actually willing to wait 15 minutes for a turn to finish ending, but now a days I can't deal with anything past a minute or so.
So what that is telling me is the coding they are using is really bad. Not just NGD Studios but everyone. For what ever reason the coding is complicating the computer for no reason what so ever.
We can see the AI are dumb as skunks. Again not just NGD Studios but everyone. There really is no reason for this. So if the AI is not using the long terms to "think" then that means it's the coding that is horrible.
After all if we are playing those MOO 2 tunrs now, they really go fast? Why? I was playing Birth of the Federation and before I would be getting those 30 seconds-2 minutes a turn and now they are real quick on todays computers. So why can't todays games be fast proccessing?
What is glogging up the plumbing that turns still take slow in todays age? I know it's not the AI, so what give?
has the processing turn speed improved for you in EA6?
Does the problem persist if you enable SHOW ENEMY FAST ANIMATION?
we are trying to pin point if the problem is part of the sequencing of a lot of animations due to long range radars and lots of ships or if it is a performance in the turn processing code.
For me it was slower and that is close to the begining of the game I was on turn 150 or so, and it's about 10-15 seconds per turn. Before I would get that around turn 250 or turn 300.
I have quick ships on for both me and the AI.
What exactly does that SHOW ENEMY FAST ANIMATION option and do?
You know when you move a ship from one end of a star lane to another, it moves and you see the animation of the move. This Fast Animation doesn't show the movement animations and the units seem to jump right away there. I like it so much better, speeds up the game for me.
No more slowness during your own turn. The lag seems to be gone on my own turn for me with it on.
I'm pretty sure I ...didn't? enable fast animation? I don't recall ever clicking on something that said that, but my memory is ♥♥♥♥ sometimes.
It is also recommended that you disable any 3rd party video software. Things like FPS counters...etc. I was running EVGA PrecisionX for auto OC and fan curves for my GPU but apparently Unity fights for a lot of the same resources that programs like that use.
Hope this helps.