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Well here is the news less but good features can be worse they then many simple features.
Which game is better?
Pong with a round ball instat of a square ball and pixelart figures instat of the square bars as players, but no point counter or ai.
Or the original Pong...
"as long as the community has interest in it" well big news most people already did lose intrest because you don't intent to add the features they want.
WoW! This just shows how ignorante the devs are of the things they do. Counter question: how do you know i didn't play the game?
And NO I didn't pirate the game.
I bought it legal.
Also pro tip the answer for the counterquestion is the source of your false assumptions
You can buy it on GOG.Just saying.
Is it worth buying yet though? It doesn't feel like a release level (non-beta) game yet. The pacing, balancing, etc are still off. Just finished playing 5 hrs straight tonight - the first half I couldn't stop (great stuff! New tactical combat setup put a giant smile on my face!), but by 4 hrs in - with about 12 planets, it just ground to a halt.
The pop growth is slower (especially barren planets including 35 to 40 turns to terraform) and all the micro managing just kills it right now. Contrary to what Devs have said (on twitter feed), auto build is NOT a sufficient replacement for a custom build template/queue system).
Good thing that devs don't listen to there community and don't see the obvious... so they will take months to solve the riddle
sorry for the saltyness but I was glad when MoO was announced... I bought it one day and now... well I still play MoO2
Then I apologize, but your comment about it being a mobile app seemed like hyperbole. Yes the combat needs work, but that's a stretch. It's also not very helpful; constructive criticism is what influences changes in the game.
I let them finish their work, get it tested, wait for a sale and maybe get it if the reviews are good and the lets plays interest me.
I really mean to apologies too and I must point out that there are many things I like on the MoO-Remake actually everything but the Combat-System, the Ship Design and the missing leaders.
I played so many space 4x games and after playing them I always though, oh man this game would be so much better if it had the MoO2 Character-System, Ship Designing and Battle-System... or something as detailed and complex. MoO2 to master you needed to lead your Race, but also to be a great engineer, and a bad ass admiral! no actual you were also a bad ass captain... the captain of every ship in your Fleet... playing this is so great.... yes it has some flaws but the things you can do...
And now my very harsh comment on this but you should think about that.
Master of Orion 2 was often discripted as Civilization 2 in Space with a complex Space-Combat-System
Well Master of Orion Remake is often discripted as Master of Orion 2 without that system...
Which makes Master of Orion Remake... a Civilization 2 Clone... it is a shiny clone no doubt but it is a clone of a 20 year old game that has soon it's fourthed sequal... with many many more features then Master of Orion in every aspekt. Well if I recall correctly Civ 4 even had a Mode in Beyond the Sword that was basiclly an MoO-Clone without the Combat-System.
Sorry but MoO needs something to make it unique from other 4x's and you don't have this.
The thing is MoO2 has it... it is the Combat system "that's a stretch." to you but to the Fans of the franchise it's the core element
I would even go so far as saying that Master of Orion is the Combat-System with the 4x giving you reasons and resources to fight... or not fight.
So and now the thing, very hardcore fan will hate me for if this will be done:
If you don't want or can make a complex and satisfying Combatsystem... scrap it... stop wasting resources on it. And do something else. Make the combat autoresolving maybe with some shiny space battle movie clips showing the ships of the fleets fighting. BUT do something else: like Quest's narrated by Michael Dorn, make the Game an 4x RPG hybrid with Quests that give your race special Artifacts... Add the Leaders and give them small Skilltrees, do something to make MoO unique... or there is no reason to buy this game
There are plenty of folks here who HATE you with a real passion for not making MOO2 B. Some of them have posted in the past that they want to break your fingers so that you can never code a game again. They're not going to go away either because you refuse to make MOO2 for them and they will rubbish everything you say and do both during EA and after. Please, for all our sakes, just ignore them and continue to make the game the best you can with our help of course ;)
Ah the problem is they promised MoO2 with new graphics, a rebalance, and a realtime tatical combat system... sorry but this is not tactical combat
if you want to see good realtime tactical space combat look at Gothic Fleet...
They should do the combat right or leave it be and do something else...
What they could do I already wrote
Also if you think that critics are just haters and MoO2-Fanboys... bring it say to me why MoO:CoS is better then other games of it's genre
I would love to say "the gameplay showed in the introduction video, obviously", but you guys seemed far more eager to have prestigious voice actors and have them endorse a product I have a hard time to believe they'll ever play. You'll pardon me, but their job is literally to say things that aren't true while sounding as convincing as possible.
That said, if they do like the game, having one of them record himself as he plays and explain roughly the mechanics would be mindblasting. But no, had to watch this guy play to have any idea if you guys were making it anything close to MoO3. https://www.youtube.com/watch?v=YzgQmG-Z1Jk#t=435.147567
I'll give it to you, the game looks marvelous, and aside from GNN droids (for which plain old Microsoft SAM would've done a better job, seriously, fire the person who thought about that talk pattern) the voice acting sounds good, but that's details. It doesn't benefit the gameplay at all. Their most successful predecessors were barely moving avatars with subtitle and thematic music, after all! I enjoyed minecraft and dwarf fortress!!!
I am buying it right now, but will remain wary to recommend it to others... for now. Don't know if it'll be a legit good game, and current focus makes me wary.
Edit: Fire the person who thought about the droids' design and unsettling wirring and movement. And refuse to give that person references for making ♥♥♥♥♥♥♥ robots gendered. It's not gender equality when there's no gender to begin with. GAHH!
It's hard to read the discussions. It's a lot of hard comments with little basis on actual fact.Most comments are purely preference and how can someone say that their preference is the better one?
I consider myself a diehard MoO fan. Much of the original ideas seem to have survived. It's not a remake and it's not a rebrand of another title. It has all the 4x stuff that the progenitor of the genre should have in it. It is playable. It looks nice. It's in pre release so anyone that is wary of getting something with that Tag can throw it on their wishlist and wait.
Im surprised everytime i see the amount of hours ive actually played on it since i only bought it because it had MoO bundled with it.
What are you looking for exactly? What are you not wanting in your game?