Master of Orion

Master of Orion

View Stats:
Moregan Sep 8, 2016 @ 11:50pm
master of orion ground combat
just saw the endless space 2 video of ground combat reminds me of moo2 why cant the new master of orion have somthing like this

https://youtu.be/v_yW2NkxQ2w?t=20m34s

https://www.youtube.com/watch?v=fH7muUpFbAE
Last edited by Moregan; Sep 8, 2016 @ 11:51pm
< >
Showing 1-12 of 12 comments
moshpitkosh Sep 9, 2016 @ 1:03am 
cuz.. i guess... they dont want to.
Spud Dastardly Sep 9, 2016 @ 4:53am 
I managed to get a response from the devs on this one. They currently have no plans to change ground combat, but it's something they may consider in the future. I agree it needs a visual representation that shows the combat happening and a way to see that your combat bonuses actually matter. Also your surviving marines from an invasion should stay on the planet you conquered to defend or refill any transports you invaded with but didn't need like in MoO2.

For a game with such a large budget and big effort to provide beautiful cinematics all over the game, I am surprised that ground combat got no animation whatsoever. It is in my opinion the single most neglected aspect of the gameplay experience.
Last edited by Spud Dastardly; Sep 9, 2016 @ 4:56am
Bergil Sep 9, 2016 @ 5:00am 
It would be nice. Different races having different looking units and animations.

I wonder if people would support this sort of thing as DLC. Around the £2.99 mark.
Oberic Sep 9, 2016 @ 5:35am 
Originally posted by $m0k!n Bergil:
I wonder if people would support this sort of thing as DLC. Around the £2.99 mark.
Yes.

I'd also support race DLC, and extra ship models/decal-thingies.
Moregan Sep 9, 2016 @ 10:43am 
it sucks that they have no planes moo realy needs it.
Davor Sep 9, 2016 @ 12:14pm 
Funny was this from the Stellaris Paradox forum? Over there the Devs say game shoudl be about space and not ground combat but I disgress. I always wanted a good 4X game with a good ground based combat. I was hoping this would have been in MOO3. I forget how MOO3 combat is now.

I really do hope the Devs do something to make ground combat more fun. Right now, trying to build up troop transport, then getting them there and then finally having combat, seems so lack luster and just not worth it. Every mechanic in a game should be adding fun, not taking fun away or making it anti climatic. I mean it takes alot of time and effort to make a ground force. You finally get to use them and it's "that's it"?

Hell I would have something simple like Call to Power 2 ground combat. At least you have flanking, and defensive units to helpt he shooters. It would make combat at least a bit more interesting.
chaosbringer42 Sep 9, 2016 @ 2:19pm 
I actually liked the moo3 ground combat, though with so few military units i guess it wouldnt be feasable (aka 400 military units to take a planet).
Oberic Sep 9, 2016 @ 2:22pm 
Originally posted by Davor:
I forget how MOO3 combat is now.
First off, MoO3 is actually pretty decent if you have the unofficial patches.

Alright, so the ground combat in MoO3 was actually interesting, more interesting than the cartoon depiction of MoO2 (which, while cool looking, was mechanically basically the same as newMoO).
Your colonies could create ground troops of a large variety, there weren't just infantry, tanks and later mechs. You had command centers, support structures, etc., a big variety of units.
On top of the variety of units, they could be generated with their own icons for each race, including the non-playable races (I always loved finding an Elerian colony and making elite soldiers out of them).
With those units, you'd conglomerate them in your own custom troop transport dealies, and send them off.

The way ground combat actually worked was you'd deploy your armies, and you'd choose from a list of strategies to employ, such as attrition, flanking, all-out charge, etc..
The strategies had strengths and weaknesses against eachother but how wasn't actually listed, and different troop types seemed to work better with different strategies.

The ground combat of MoO3 was honestly one of the best parts of the game, something worth bringing back and improving upon.
A visual representation added to MoO3's ground combat system would be very satisfying.

Certainly a lot better than "build generic transports, sacrifice them to take control of a planet".

MoO3 had several other things I really liked as well (systems that I have more nostalgia for than even the personal attachment to ships in MoO2..).
But the ground combat was the best in the series, probably the best in any 4X space game that I've personally witnessed.
Zanteogo Sep 10, 2016 @ 11:46am 
I just also watched the Endless Space 2's ground combat. It looks so good. I hope they are taking notes.

Example:
You can set certain battle plans before it starts. All with upsides and down sides to them all. For exmaple, some cause you to fight better but cause more damage to the population and buildings afterwards.

Battles can last many turns! It allows you to re-enforce planets that are undergoing combat.

One thing MoO ground combat needs, is to make it a real choice. 75% of the time I almost always just bomb planets out. It's just the easier, and usually the much more effective way of doing war.
Moregan Sep 10, 2016 @ 11:49am 
Originally posted by Zanteogo:
I just also watched the Endless Space 2's ground combat. It looks so good. I hope they are taking notes.

Example:
You can set certain battle plans before it starts. All with upsides and down sides to them all. For exmaple, some cause you to fight better but cause more damage to the population and buildings afterwards.

Battles can last many turns! It allows you to re-enforce planets that are undergoing combat.

One thing MoO ground combat needs, is to make it a real choice. 75% of the time I almost always just bomb planets out. It's just the easier, and usually the much more effective way of doing war.

yeah man i know you can watch it in the link i posted. man i cant understand why they went with the current moo system its such a downer.
Davor Sep 10, 2016 @ 1:17pm 
Endless Space 2 ground combat really? What I saw was a JOKE. Mind you they show so little on purpose it's hard to see if it's good or not. Like a comercial for a movie and all the good parts are in the comercial. reason I say it's a joke because I tried to find tactical combat for ES2.

Now I have see two DIFFERENT previews, one from Angry Joe and from someone else who I don't know. I find it funn that the game the combat they showed WAS EXACTLY THE SAME. So this tells me that the combat was made, it wasn't from the game since you should never have combat look EXACTLY the same in two different games.

So if this is the same for tactical combat, I hate to see what ground combat is, so it's a joke right now. If I am wrong, I would love to be wrong. BUT I just find it funny how the company will not show actual game footage but rigged game footage that is the same when you see it from different reviewers.

I have no trust in ES2 ground combat and would rather have what we have than the joke ES is in my opinion.
thelebk Sep 11, 2016 @ 4:27pm 
I agree that this is one of the biggest short coming of this game as well as Gal CIV III. This is one of the reasons that substantiates the critics reviews of the game where they state that MOO CTS does not advance the franchise.
< >
Showing 1-12 of 12 comments
Per page: 1530 50

Date Posted: Sep 8, 2016 @ 11:50pm
Posts: 12