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For a game with such a large budget and big effort to provide beautiful cinematics all over the game, I am surprised that ground combat got no animation whatsoever. It is in my opinion the single most neglected aspect of the gameplay experience.
I wonder if people would support this sort of thing as DLC. Around the £2.99 mark.
I'd also support race DLC, and extra ship models/decal-thingies.
I really do hope the Devs do something to make ground combat more fun. Right now, trying to build up troop transport, then getting them there and then finally having combat, seems so lack luster and just not worth it. Every mechanic in a game should be adding fun, not taking fun away or making it anti climatic. I mean it takes alot of time and effort to make a ground force. You finally get to use them and it's "that's it"?
Hell I would have something simple like Call to Power 2 ground combat. At least you have flanking, and defensive units to helpt he shooters. It would make combat at least a bit more interesting.
Alright, so the ground combat in MoO3 was actually interesting, more interesting than the cartoon depiction of MoO2 (which, while cool looking, was mechanically basically the same as newMoO).
Your colonies could create ground troops of a large variety, there weren't just infantry, tanks and later mechs. You had command centers, support structures, etc., a big variety of units.
On top of the variety of units, they could be generated with their own icons for each race, including the non-playable races (I always loved finding an Elerian colony and making elite soldiers out of them).
With those units, you'd conglomerate them in your own custom troop transport dealies, and send them off.
The way ground combat actually worked was you'd deploy your armies, and you'd choose from a list of strategies to employ, such as attrition, flanking, all-out charge, etc..
The strategies had strengths and weaknesses against eachother but how wasn't actually listed, and different troop types seemed to work better with different strategies.
The ground combat of MoO3 was honestly one of the best parts of the game, something worth bringing back and improving upon.
A visual representation added to MoO3's ground combat system would be very satisfying.
Certainly a lot better than "build generic transports, sacrifice them to take control of a planet".
MoO3 had several other things I really liked as well (systems that I have more nostalgia for than even the personal attachment to ships in MoO2..).
But the ground combat was the best in the series, probably the best in any 4X space game that I've personally witnessed.
Example:
You can set certain battle plans before it starts. All with upsides and down sides to them all. For exmaple, some cause you to fight better but cause more damage to the population and buildings afterwards.
Battles can last many turns! It allows you to re-enforce planets that are undergoing combat.
One thing MoO ground combat needs, is to make it a real choice. 75% of the time I almost always just bomb planets out. It's just the easier, and usually the much more effective way of doing war.
yeah man i know you can watch it in the link i posted. man i cant understand why they went with the current moo system its such a downer.
Now I have see two DIFFERENT previews, one from Angry Joe and from someone else who I don't know. I find it funn that the game the combat they showed WAS EXACTLY THE SAME. So this tells me that the combat was made, it wasn't from the game since you should never have combat look EXACTLY the same in two different games.
So if this is the same for tactical combat, I hate to see what ground combat is, so it's a joke right now. If I am wrong, I would love to be wrong. BUT I just find it funny how the company will not show actual game footage but rigged game footage that is the same when you see it from different reviewers.
I have no trust in ES2 ground combat and would rather have what we have than the joke ES is in my opinion.