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In MoO2 ~unless you had Creative~ you only got one tech per research tier (per subject).
So maybe the Darlok were "nerfed" in one small area, but spies are much more useful now than in MoO2.
Yes pretty much that.
I only build the center and bother with spies just for counter-espionage.
Otherwise they are useless.
Otherwise the training learning curve is so steep and the diplomacy costs so pointless when inevitably caught, I only bother trying to spy when I'm at war with them. And I still fail. Nearly all the spying routes are just for sabotage anyway. You gain nothing except from Steal Tech or Steal Chart, and the more detailed intel from each path is just cosmetic.
MOO is another game where you and your opponents are in inequal positions in exchanges, spying being one example. If you catch one of their spies, you don't automatically call up the diplomacy screen with them and advise them to stop doing it. You can either send back the spy so in a few turns it's in your systems doing the same thing again or you can kill it and get a diplomacy loss (because naturally they have cause to be angry at you for killing the spy that was just trying to foment a strike or revolt or poison your planet. Naturally. I too would be offended if people killed the spies that were implementing widespread ruin on their planets.) But if they catch one of your spies they immediately make it a face-to-face matter and ask you if you're going to be continuing it, putting it all on you. When they kill one of your spies, you can't lower your diplomacy rating with them in order to punish them. You just lump it.
Not to mention that I've never demanded they stop spying to receive a reply of "Oh, OK, sure, sorry bout that." Darloks are always, "This is what we do. *shrug*"
MOO2 spying was much more worth it to engage in and really did work or not depending on how much you'd invested in espionage tech and how little the opponent did.
I didn't realise the techs that were stolen weren't the vanilla techs as mentioned above.
I'll add that as another addition to the list.
You can steal only the choice techs?
didnt noticed that till now :(
Prior to that, I just work on the "Acquire Data" stage for as many planets as I can.