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Αναφορά προβλήματος μετάφρασης
Yeah this is a "big picture" idea right now as publishing is responsible for this manual, but that would be my ultimate goal as well. Outside of that, some of my other ideas (just to get them out there and gauge degree of interest for each) would be:
- Guides section here on Steam (challenge is that the manual is 95 pages, so that may pose a problem in porting it)
- Official wiki (probably the best web-based option, as it would actually make the manual easier to maintain)
- In-client (as in accessible via a button at the game menu)
- In-game (as in accessible while playing a game; this could potentially be solved via modding functionality if not developed directly as a feature)
- In-folder (again, this is a publishing initiative so not the easiest solution from a logistics standpoint, requires longer lead time on scheduling and such, as it would have to be added via a new build)
Those are the ones I came up with after seeing Marbur's comment. It looks like attaching a link to the manual in the game library requires the file to be local.
I'd vote for whatever will be easiest for the team to keep updated. So if wiki, so be it. That's what we use in the business dev world all the time. Nice thing about not being actually in the game, of you have multiple monitors you can have the manual open on one and the game on the other.
You should do at least a one sentence discription on each racial trait AND on each research.
To clarify officially what "creative" and "uncreative" means. What armor penetration is. How fighters and bombers actually work. You know, the juicy stuff which gets you thinking.
-p. 11, last paragraph, parenthetical statement should begin with "e.g" (which means for example) not "i.e." (which means in other words)
New game setup screen (p.12/13):
-Under galaxy type you should explain the differences between the galaxies including how unstable warp lanes are used to separate players in spiral and cluster.
-The description of galaxy age should tell you what each setting does. It should say -young galaxies give you worse biomes and old give you better biomes rather than just saying "Galaxy age determines the types of biomes available"
-For the description of starting age you might add (see p. 30) to point players to the exact description of the fleets they start with on each setting.
-Balanced starting conditions: Should tell you exactly what this does (no other planets in homeworld except an asteroid belt, good biome planets nearby)
Races:
-p. 22 "Collectors Addition Upgrade" should say "Collector's Edition" not "Collectors Addition"
Exploration:
-p. 30 should say "Types of Ships" not "Types of Ship"
-p. 31 First sentence should say "fleet window" not "fleet screen" because it's referred to as a window in the previous statement and it's a window not a screen.
-p. 34 Pirate bases, should add that in order to destroy a pirate base you need a ship equipped with bombs such as a destroyer.
-p. 35 Space monsters is misleading. It says "such creatures will tend to attack any trespasser foolish enough to remain in their system" but you can hang out at the star lane entry points just fine. You only get attacked at the planets in the system. This misleading description is also found on p. 36.
-p. 35 Open borders treaty note says "when the treaty lapses." I don't think those treaties ever lapse do they? It also doesn't mention you can form an alliance to move past their military outposts.
Managing your empire:
-p. 38 second sentence should say "The CP maximum" not "CPs maximums"
-p. 38 "Blue" description last sentence should say "turn's" not "turns."
Colony management:
-p. 42 Biome description should also mention that it affects max population.
-p.43 High gravity also reduced food output and research by 50% if I'm not mistaken.
-p. 47 fourth paragraph of production queue description ends with two periods.
-p. 49 at the top, the hyphen by "aqua" is shorter than all of the other hyphens in that section
-p. 56 Blueprints button should say "more detail in the Blueprints section" not "Blueprints schedule"
Economy:
-p. 60-61 last paragraph: space port no longer provides +1 bc per population. Furthermore, the second sentence of that paragraph refers to the technology on the right as the "technology on the left"
Diplomacy:
-p. 68 last paragraph: "Counsel" should say "Council"
-p. 73 note at the bottom: declaring war on the race that attacked your ally is not optional. You automatically go to war.
Other thoughts:
-Nowhere in this guide does it say what creative and uncreative actually do.
-There's no instructions for how to use civil transports
-There's no instructions for how to use space factories
-It never tells you you can hold ctrl to move multiple population at once when managing a planet. If this isn't in the manual or anywhere in the game, how are people supposed to know?
-No info on how to stop random events like supernovas and plagues
Also good job on the manual! One thing that I found missing was an explanation on the game speeds. Like what does "classic" actually mean?
They will be corrected for the next update
On page 70, description on Jumpgates.
"Only one may be build per colony"
it must be:
"Only one may be build per Starsystem"
Open advanced options and you'll see that classic is a preset that sets growth speed to fast and others to normal.
Why is Tropical worth 3 point while the others only 2 and so on, what is the difference between them?
They also affect your homeworld. Plains dwellers and subterranean start with an arid homeworld, jungle starts with swamp, and lava breather starts with volcanic (do NOT choose lava breather without also choosing lithovore or you will starve to death at the beginning.) The uber biomes of each type are basically gaia planets in terms of food production and max population, except I think they get other slight benefits such as lower pollution production. I'm not sure all of the minor benefits. Functionally, subterranean and plains dwellers are identical. Subterranean used to terraform desert planets, but sadly they took away that distinction.
Jungle costs 3 because starting out with a swamp is better than starting out with an arid. In reality though, starting out with any of these alternate biomes is worse than starting out with a terran world because of the worse farming and lower max population, and so picking an uber biome is actually a disadvantage at the start. Because of this, in my opinion they are not worth spending the race points on. In particular I wish lava breather were actually a minus point pick because it is a huge disadvantage to any non lithovore race. That or it would be nice if lava breather allowed farming on volcanic/inferno worlds.