Master of Orion

Master of Orion

View Stats:
necro55 Apr 15, 2018 @ 10:29am
What are your carrier designs UPC & X5 users
I really do not have a problem with the output of my ships, but I am curious as to the Carriers in the battleship and titan chassis you all build.
Always up to learning something new or seeing a pov i hadn’t seen before.
< >
Showing 1-9 of 9 comments
Kurnn Apr 16, 2018 @ 1:07pm 
I like ships thats mainly a missile launcher and bomber/fighter carrier.
So I have 2 versions of battleships. One battleship and one I call "Launcher", which have almost no beam weapons and just very little defense weapons.
I fill them with missiles, torpedos and bombers/fighters.

I use as many weapon slots as possible for the missiles. And the Daudelous unit(spelling) is critical for this ship.
The Launchers I keep far back in tactical battle.
numbnumbnewbie Apr 16, 2018 @ 3:09pm 
New UCP version mod makes bombers extra useful.
only way to tell would be building bombers against the antaran victory fleet.
see how effective they are overall.
necro55 Apr 16, 2018 @ 4:56pm 
With new UPC, would you say bombers are more effective than heavy fighters?

As for specials, are you stripping them down for more room? I currently still have them kinda tanks up and they work ok, still messing with that balance point, have yet to lose one, so im doing pretty well.
numbnumbnewbie Apr 16, 2018 @ 6:08pm 
Sheild capacitor and automatic repair unit works great as a combo with battle pods.
necro55 Apr 19, 2018 @ 6:23pm 
How many squadrons of fighters do you end up with on Battleships and Titans?

Also, for bigger ships and bases, with new UPC would you say that Bombers are more effective than Heavy Fighters?
Sensei Apr 19, 2018 @ 6:42pm 
From what i experienced you shouldnt use too many fighter bays, at least in auto resolve. You easily get to the time limit and therefore lose a fight you should win.
necro55 Apr 20, 2018 @ 5:38pm 
I never play autoresolve, part of the fun of a MOO game is being involved in the combat. Also, there is a time limit? I have never run into one, even in GIANT battles.
Sensei Apr 26, 2018 @ 9:33am 
Multiplayer only allows auto resolve. So no choice there ;)
And auto resolve has a time limit. I believe it is at 60 seconds, when calculations take longer the stronger (better stats) fleet wins without losing anything. I lost a game once due to that. 8 times i lost with the stronger (but worse stats) fleet -.-
necro55 Apr 26, 2018 @ 2:37pm 
wow that is terrible
Aside from coop with one frind i generally had no interest in multi, i like moo for reat sp, tactical battles, and a universe and set of races i have come to really enjoy.
< >
Showing 1-9 of 9 comments
Per page: 1530 50

Date Posted: Apr 15, 2018 @ 10:29am
Posts: 9