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If you take light gravity medium is 25% penlaty and heavy G is 50% pentaly.
No its not. If i am not totally wrong, high G races had a combat bonus if fighting on low and normal G worlds. It totally makes no sense if your body is used to a high gravitation and arrives on a low G world. you would be superman.
So in most cases people who start on Medium gravity will have a penalty on low and heavy g worlds. So once a gravity generator is built it will make it medium gravity.
For Psilons for instance who start on a light G world will get a penalty on medium and heavy G planets. Once a gravity generator is built it will make that planet light G doesn't matter if it's medium or heavy G. You don't need two seperate generators, just the one.
Just like the Bulrathi who start on Heavy G if I am not mistken. They take a penalty on medium and light G planets. Once a gravity generator is built it will make the medium or light G plaent heavy G.
You only build the gravity generator once. Not sure why you mean you need two types Sycho.
As for combat bonuses, I totally forgot about that. Other than that, yes it plays just like MOO2. Thanks for the reminder Simpson3K.
In that case..i suggest you change the habitatable scale of planets in a similar way. if your homeworld is a life less rock, then you can grow more food on it than on a gaia planet..because on the gaia planet your farming penalty would be to high :P to much wild plants everywhere to grow anything usefull or whatever.
gravity should be as follows
High-G-races gets +50 bonus on low G worlds and +25 on normal G worlds while the high perk is the most expensive one.
Normal G races get a 25 percent penalty on high G worlds and a 25 percent bonus on low G worlds, no perk needed
Low G races get a 50 percent penalty on high G worlds and 25 penalty on normal G worlds while the perk has a negative prize (like poor homworld and the like)
I don't understand what you are trying to say? This is an honest question. Are you trolling? If not this is what people asked for. Reason I ask is NUMEROUS people and complaints was that gravity didn't work like they think they should and ASKED for this. So NGD Studios gave what people want and now you seem to not like it and I can't figure out why you think this is wrong when numerous people wanted this.
Again honest question.
And if people asked for a gravity mechanic like this, then the MOO playerhood should improve before they ask to improve the game.
But seriously why do people recieve a penalty when they can jump 5 meters high from the stand, because their muscules are used to high gravity and on a low G world their bodies weigh less?
No, you would be disoriented and experience virtigo at best, and at worst your body would explode from low air pressure.
High Grav Homeworld costs more and Low Grav less. Why? What point is there to that in the game??? THERE ISN'T ONE. Unless High Grav planets are SIGNIFICANTLY more productive and Low Grav SIGNIFICANTLY less productive than all other planet types, there is literally no point to this system. And even if that is the case, who cares?! That is a ridiculously boring way of balancing the system. Without combat as the main focus of balance, MoO is an EXTREMELY boring game.
Gravity is a by product of Size and Mineral richness, this means that a high gravity planet has more productive cells and more of them than a lower gravity planet.
the mechanic is taken straight from MoO 2. Our previous (and more simplified) aproach was one of the biggest complaints in terms of lack of depth and racial differentiation by players who requested more depth in the game.
I cant remember any high G races recive penalties in MoO2. You payed alot for the perk and in exchange you where on the safe side in every and all planets gravity questions, you got bonuse for some or none for others but never penalties.
Anyway, if people asked for this precisly..then its good you reacted and implemented it i guess.
According to:
http://strategywiki.org/wiki/Master_of_Orion_II:_Battle_at_Antares/Race_design_options
MoO2 races that have the High-G trait get no penalty to normal planets, and low planets give a 25% penalty (stating, "the penalty on Low-G planets remains at 25% despite the planets menu showing it to be 50%"). So if this is true, your new implementation isn't quite the same.