Master of Orion

Master of Orion

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Sycho Nov 1, 2016 @ 1:35pm
Now you need a gravity generator for a normal gravity planet?
Am I reading it right? In order to remove the production/research/food hit etc you need a gravity generator on normal gravity planets too?
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Showing 1-15 of 15 comments
Davor Nov 1, 2016 @ 1:41pm 
If you take Heavy G or Light G then yes you need the gravity generators. Just like people asked for, it's like MOO2 now.
Sycho Nov 1, 2016 @ 1:45pm 
I'm not sure I follow. Heavy gravity or Light gravity? You mean depending on the race you select?
Davor Nov 1, 2016 @ 1:48pm 
Yes. If you don't pic light or heavy gravity you have normal gravity. I think light is 25% and heavy gravity is 50% penelaty. If you take a heavy gravity perks, medium gravity is 25 peneltay and light gravity is 50% penalty now.

If you take light gravity medium is 25% penlaty and heavy G is 50% pentaly.
Last edited by Davor; Nov 1, 2016 @ 1:49pm
Simpson3k Nov 1, 2016 @ 2:08pm 
Originally posted by Davor:
If you take Heavy G or Light G then yes you need the gravity generators. Just like people asked for, it's like MOO2 now.

No its not. If i am not totally wrong, high G races had a combat bonus if fighting on low and normal G worlds. It totally makes no sense if your body is used to a high gravitation and arrives on a low G world. you would be superman.
Sycho Nov 1, 2016 @ 2:23pm 
Yes, I totally don't get this. Each race now has two different planet types that they have to buy gravity gens for. This was not like moo2. I agree with Simpson. Why, when you're a Heavy G race would you take a hit on low G planets. It just doesn't make sense. This takes away a chunk of fun for me.
Last edited by Sycho; Nov 1, 2016 @ 2:27pm
Davor Nov 1, 2016 @ 2:44pm 
No you don't buy two types of genes. Once you have gravity generators, it makes the other 2 graity types you don't have as "normal" for you.

So in most cases people who start on Medium gravity will have a penalty on low and heavy g worlds. So once a gravity generator is built it will make it medium gravity.

For Psilons for instance who start on a light G world will get a penalty on medium and heavy G planets. Once a gravity generator is built it will make that planet light G doesn't matter if it's medium or heavy G. You don't need two seperate generators, just the one.

Just like the Bulrathi who start on Heavy G if I am not mistken. They take a penalty on medium and light G planets. Once a gravity generator is built it will make the medium or light G plaent heavy G.

You only build the gravity generator once. Not sure why you mean you need two types Sycho.

As for combat bonuses, I totally forgot about that. Other than that, yes it plays just like MOO2. Thanks for the reminder Simpson3K.
Last edited by Davor; Nov 1, 2016 @ 2:45pm
Simpson3k Nov 1, 2016 @ 2:50pm 
This new system makes gravity as a planet stat and race perk kind of useless. If every race has a penalty on other G class planets than their own, no matter if the gravity is higher or lower then all this new system adds is the rule to pick a G class yourself that is as common as possible in the galaxy to avoid a penalty.

In that case..i suggest you change the habitatable scale of planets in a similar way. if your homeworld is a life less rock, then you can grow more food on it than on a gaia planet..because on the gaia planet your farming penalty would be to high :P to much wild plants everywhere to grow anything usefull or whatever.

gravity should be as follows

High-G-races gets +50 bonus on low G worlds and +25 on normal G worlds while the high perk is the most expensive one.

Normal G races get a 25 percent penalty on high G worlds and a 25 percent bonus on low G worlds, no perk needed

Low G races get a 50 percent penalty on high G worlds and 25 penalty on normal G worlds while the perk has a negative prize (like poor homworld and the like)
purdueguy Nov 1, 2016 @ 3:22pm 
Don't forget, Bulrathi get a 50% ground combat bonus. This is a big deal now because with the new easy way to build or buy multiple transport ships, my preferred method is now troops instead of bomb and then colonize like before. Except with Bulrathi... they're to tough, generally, so I have to build bomb ships. So Bulrathi have any nice perk.
Last edited by purdueguy; Nov 1, 2016 @ 3:23pm
Davor Nov 1, 2016 @ 3:59pm 
Originally posted by Simpson3k:
This new system makes gravity as a planet stat and race perk kind of useless. If every race has a penalty on other G class planets than their own, no matter if the gravity is higher or lower then all this new system adds is the rule to pick a G class yourself that is as common as possible in the galaxy to avoid a penalty.

In that case..i suggest you change the habitatable scale of planets in a similar way. if your homeworld is a life less rock, then you can grow more food on it than on a gaia planet..because on the gaia planet your farming penalty would be to high :P to much wild plants everywhere to grow anything usefull or whatever.

gravity should be as follows

High-G-races gets +50 bonus on low G worlds and +25 on normal G worlds while the high perk is the most expensive one.

Normal G races get a 25 percent penalty on high G worlds and a 25 percent bonus on low G worlds, no perk needed

Low G races get a 50 percent penalty on high G worlds and 25 penalty on normal G worlds while the perk has a negative prize (like poor homworld and the like)

I don't understand what you are trying to say? This is an honest question. Are you trolling? If not this is what people asked for. Reason I ask is NUMEROUS people and complaints was that gravity didn't work like they think they should and ASKED for this. So NGD Studios gave what people want and now you seem to not like it and I can't figure out why you think this is wrong when numerous people wanted this.

Again honest question.
Simpson3k Nov 1, 2016 @ 8:20pm 
I am neither numerous nor i am most people and i dont eat elven flesh nor do i regenerate, therefore i am not a troll.

And if people asked for a gravity mechanic like this, then the MOO playerhood should improve before they ask to improve the game.

But seriously why do people recieve a penalty when they can jump 5 meters high from the stand, because their muscules are used to high gravity and on a low G world their bodies weigh less?
Last edited by Simpson3k; Nov 1, 2016 @ 8:25pm
Teralitha Nov 2, 2016 @ 2:51am 
Originally posted by Simpson3k:
Originally posted by Davor:
If you take Heavy G or Light G then yes you need the gravity generators. Just like people asked for, it's like MOO2 now.

No its not. If i am not totally wrong, high G races had a combat bonus if fighting on low and normal G worlds. It totally makes no sense if your body is used to a high gravitation and arrives on a low G world. you would be superman.

No, you would be disoriented and experience virtigo at best, and at worst your body would explode from low air pressure.
Last edited by Teralitha; Nov 2, 2016 @ 2:53am
DeadlyDanDaMan Nov 2, 2016 @ 4:32am 
High Grav Homeworld races always got a ground combat bonus in the past. And Low Grav Homeworld races always got a penalty to ground combat. That should remain the case. If you have the High Grav Homeworld trait, you should get a ground combat bonus and Low Grav gets a penalty. It's ALWAYS been that way. Right now, there is LITERALLY no point to the gravity system. It ISN'T like MoO2 at all. It's completely pointless. These Dev's are idiots.

High Grav Homeworld costs more and Low Grav less. Why? What point is there to that in the game??? THERE ISN'T ONE. Unless High Grav planets are SIGNIFICANTLY more productive and Low Grav SIGNIFICANTLY less productive than all other planet types, there is literally no point to this system. And even if that is the case, who cares?! That is a ridiculously boring way of balancing the system. Without combat as the main focus of balance, MoO is an EXTREMELY boring game.
Last edited by DeadlyDanDaMan; Nov 2, 2016 @ 4:50am
chilko Nov 2, 2016 @ 6:18am 
Originally posted by DeadlyDanDaMan:
High Grav Homeworld costs more and Low Grav less. Why? What point is there to that in the game??? THERE ISN'T ONE. Unless High Grav planets are SIGNIFICANTLY more productive and Low Grav SIGNIFICANTLY less productive than all other planet types, there is literally no point to this system. And even if that is the case, who cares?! That is a ridiculously boring way of balancing the system. Without combat as the main focus of balance, MoO is an EXTREMELY boring game.

Gravity is a by product of Size and Mineral richness, this means that a high gravity planet has more productive cells and more of them than a lower gravity planet.

the mechanic is taken straight from MoO 2. Our previous (and more simplified) aproach was one of the biggest complaints in terms of lack of depth and racial differentiation by players who requested more depth in the game.
Simpson3k Nov 2, 2016 @ 6:36am 
Originally posted by chilko:
Originally posted by DeadlyDanDaMan:
High Grav Homeworld costs more and Low Grav less. Why? What point is there to that in the game??? THERE ISN'T ONE. Unless High Grav planets are SIGNIFICANTLY more productive and Low Grav SIGNIFICANTLY less productive than all other planet types, there is literally no point to this system. And even if that is the case, who cares?! That is a ridiculously boring way of balancing the system. Without combat as the main focus of balance, MoO is an EXTREMELY boring game.

Gravity is a by product of Size and Mineral richness, this means that a high gravity planet has more productive cells and more of them than a lower gravity planet.

the mechanic is taken straight from MoO 2. Our previous (and more simplified) aproach was one of the biggest complaints in terms of lack of depth and racial differentiation by players who requested more depth in the game.

I cant remember any high G races recive penalties in MoO2. You payed alot for the perk and in exchange you where on the safe side in every and all planets gravity questions, you got bonuse for some or none for others but never penalties.

Anyway, if people asked for this precisly..then its good you reacted and implemented it i guess.
Hollow Man Nov 2, 2016 @ 6:50am 
@chilko:

According to:

http://strategywiki.org/wiki/Master_of_Orion_II:_Battle_at_Antares/Race_design_options

MoO2 races that have the High-G trait get no penalty to normal planets, and low planets give a 25% penalty (stating, "the penalty on Low-G planets remains at 25% despite the planets menu showing it to be 50%"). So if this is true, your new implementation isn't quite the same.
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Date Posted: Nov 1, 2016 @ 1:35pm
Posts: 15