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Even with this off, I find combat lacking and hard to do. Mind you I love it during huge battles, but smaller battles would love more control. First check the settings you have for combat. It might help, it might not.
But as another example--I attacked a star system with my doomstar which had defenses. During the initial pause, I disabled autoattack and attacked the star base with my torpedoes and the other two structures with my beam weapons. As soon as I unpaused it, my ship unloaded every last weapon at the enemy missile platform. :/
1. To attack a PARTICULAR enemy ship, select your ship (left-click), press "Z" and left-click on the enemy ship. It does NOT work with groups, squads, etc. Only with a single ship. Or maybe it works with a group of ships that are EXACTLY the same, make and model :)
2. Another type of attack is to select your ship (this works with groups of different ships also) and right-click on the enemy target. I think in this case though your ships could pick up different targets while they move to attack (if different targets become available). For #1 it GUARANTEED attacks the enemy ship that is specified.
3. Something I just discovered - I have a ship with 10 missiles, 5 in 2 slots. Got attacked by a group of ships. It turns out that you can left-click on each slot with missiles and the left-click on an enemy ship to attack them with that slot. So basically each weapon slot can attack different enemy ship.
4. In the case of #2, if you attack an enemy group of ships (same make and model type of group), I think it attacks them one by one, until all are destroyed. When you do this attack, the cursor blinks on all enemy ships from the group.
5. MOD GOD Spud Dastardly :) has compiled this guide:
https://steamcommunity.com/sharedfiles/filedetails/?id=1467526081
The part about tactical combat sheds some light on the combat controls as well.
6. Also, the game manual has a chapter on tactical combat (called Take Command Battle). The last manual should be somewhere in the game folders but not sure where exactly.
I hope others can add to this too so the new (and not so new) players can finally figure this stupid combat mess already...
Is this post out of date? Because I don't see any way to even try to disable auto-fire, and it IS awful! It will unload all your missiles right into asteroids if the enemy happens to be on the other side. (This has the side effect of rendering all "terrain" an impedance rather than a tactical consideration.)
Maybe? I posted that about a year ago, it's possible they've updated things somewhat.
Been a while since I played. Have you tried right clicking or is it left clicking on the spinning circles. When you do click on it (sorry can't remember right or left) it should turn off auto fire.
I can't remember if it's single ship you have to click or just a group of them. Hope this helps.
Autofire:
This is impossible to disable permanently. You can right click on the weapon to disable it, but this will only last until you fire the weapon. Autofire resumes until you right click to disable. This makes disabling it useless after you have more than three ships or so.
Movement:
So movement is all kinds of weird. Mostly it works, but you should note that the bounding boxes for ships aren't always sized well. If you set a movement point too close to another ship, your ships will float around and turn oddly trying to get to a waypoint that's impossible to complete.
Ship facing is also weird at times with the ships not facing the direction of travel.
There's sometimes a weird bug with the waypoint indicators that offsets them from where you click. The ships will still go where you clicked, just the graphics for the lines are messed up.