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https://steamcommunity.com/app/298050/discussions/0/154642901286393145/
For the second part of your question, the jump gate just allows you to travel without restricting to the star lanes. you will be able to travel through any jump gates you own, but only need a jump gate on each end of the journey. (effectively jump gates create an invisible star lane between each other that only you can use).
For an extreme example, if you had two systems, one each side of the galaxy, each with a jump gate, you can travel directly, in a straight line between those systems. You do not need any other jump gates along the way. So you don't really need a network of jump gates, but it is more flexible if you have. So if you have one system without a jump gate, your ships can still travel to a system beside that with a jump gate, then travel the rest of the way normally.
Thanks again for all the info on Jump Gates.
And, of course, if I am attacking, a space factory is part of any invasion armada. A newly conquered system gets a jump gate ASAP.
since that is no longer an option, I use the same tactic as you, sending factories with every squad of battle ships, first thing I do is set up a gate after getting a foothold in a system.
WRONG: Technically there ARE Star Gates in the game, since travel between WORMHOLES is near instantaneous (arrive next turn).
BOTH WRONG: You travel TWICE AS FAST between Jump Gates as you will along star lanes of identical length (Time to travel multiplier is 0.5 normal, and has been that way since a few weeks after initial release).
(4 reply comments and THREE OF THEM ARE WRONG ... this guy does NOT have a good record so far!)