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Beams hit over time (tick) with damage dealt over a period of seconds.
Mass driver and gauss cannons are projectile weaons and have, cause of this, no range dissipation
There are beams (fusion, ion, deathray, plasma), and then there are the rest.
These have differenct minor effects, which could all fall under then cannon-theme. But to beam or not to beam, that is the question. The rest is fluff.
I seems to me like there was meant to be a specific difference but over time with redesigns and rebalancing they abandoned it.
The AI ship design templates have separate entries for cannons and beams, like they each serve a different purpose. I don't ser what though.
It's the other way around.
On Beam weapons you see one single Beam, but all the time the beam is on the target it will count damage.