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Mainly meant for use against stations or big slow ships.
MIRV missiles can be shot down, but once the warheads splits (close to the target) point defense won't work against them.
Anti-Missile Missiles are useful early game when beam/cannon point defense have a low hit chance.
Don't know about dauntless/missile racks with (semi-guided) torpedoes...
I would guess no though.
If the enemy is using MIRVed missiles, have a bunch of PD frigates out in front of your larger ships to shoot them down before the warheads separate.
All missile types have className: TacticalMissile, while all torpedoes have className: TacticalTorpedoe, so I agree with your assesment that Dauntless Technology is unlikely to apply to both; if it does, given that fact, the description should explicitly mention that fact,and given that the question exists, I would argue that it's a bug (albeit an incredibly minor one) that it doesn't explicitly _exclude_ torpedoes just to be clear.
Although... that said, there is no distinction between cannons and beam weapons in WeaponTypes.yaml, which is interesting. If cannons do not benefit from computers, then there's clearly some hardwired configuration in the engine, which completely throws out any conclusions we can make based on the yaml files; we'd need a dev to weigh in.
"Torpedos explode on impact and are not affected by jamming or point defense systems."
It's from the description in the game.
But torpedos have hit points and I think they are not immune to AoE.
Because of their bigger damage compared to missiles they are much better against big armored targets. Try to fight a space monster with only Merculite missiles or with only Proton torpedos and you see the difference.
I like torpodes modified with Overloaded and Semi-Guided.
Poor example; monsters here are feeble. They're even too lazy to get off their planets and attack you when you skirt the edges of their system, unlike MOO2 where they would rip you a new one. I can take out the Guardian with 5 battleships armed with nothing but MIRVed pulson missiles. Merculites would probably work as well, since they take up less space per mount. Maybe I'll try it next game that I end up situated near Orion.
Not a poor example but the answer is very weak, because I did prove my example bevor claiming to know it better.
I was talking about Merculite missiles (research level 3) and Proton torpedos (research level 4). Now telling that modified Pulson missiles from research level 7 are stronger is really sharing big wisdom.
The guardian is strong, but weaker space monters don't need battleships. Cruisers with torpedos are enough.
::throws off a rather sloppy salute::
Mission accomplished, Sir!
"Sighted squid, sank same."
(Extra points if you can tell me the origin of the message I am misquoting here).
Defeated a space squid with a motley fleet consisting of 2 cruisers, 3 destroyers and 4 frigates, all armed with merculite missiles. Not a ship was lost, although one cruiser was hurting badly at the end. Class 3 shields and Tritanium armor.
Really, space monsters aren't much more of a threat than pirate fleets.
You next order is to eliminate a space dragon with this fleet.
I just went for the squid because it was the only space monster anywhere near me.
I'd like to see monsters a bit tougher, but also more aggressive. They should get off their lazy butts and attack any ship that enters their system. Being able to skulk past them by hugging the edges of the system really lowers their threat level to exploring ships. They also shouldn't be visible until you actually enter the system.
Surprise!
As a hint, the quote is derived from a famous WW2 message from a U.S. Navy pilot.