Master of Orion

Master of Orion

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Drinjanin Jan 10, 2019 @ 11:53am
Meklar are overpowered, and the game is buggy and unbalanced
I am a beginner, but I have noticed that Meklar are always winning the game with research victory, no matter the difficulty or other races involved. The developers/publishers invested too much resources into voice acting, music and visuals, but completely neglected the balancing and bug fixes. No wonder they gave up on this game, yet it could have been so much great. There are lots of bugs, and the real-time battle is... ♥♥♥♥ed up and bugged up in so many ways.
Last edited by Drinjanin; Jan 10, 2019 @ 12:38pm
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Showing 1-14 of 14 comments
WillieSea Jan 10, 2019 @ 12:27pm 
The unofficial code patch mod fixes a lot of the bugs.

https://steamcommunity.com/app/298050/discussions/0/1742229167213134655/

I was just trying to get the Excellence achievement for the Darlok, and the humans kept trying to build the Tech structure to win. So I had to keep pounding the planet trying to build it so it would not rob me of the achievement I was trying for.
Last edited by WillieSea; Jan 10, 2019 @ 12:29pm
agnosis Jan 12, 2019 @ 2:35am 
Originally posted by Drinjanin:
I am a beginner, but I have noticed that Meklar are always winning the game with research victory, no matter the difficulty or other races involved. The developers/publishers invested too much resources into voice acting, music and visuals, but completely neglected the balancing and bug fixes. No wonder they gave up on this game, yet it could have been so much great. There are lots of bugs, and the real-time battle is... ♥♥♥♥ed up and bugged up in so many ways.

agreed. totally agreed. even on meklar which I have not struggled against in a long time.
why? mods. excellent balance and bug squiching mods.

the devs did in fact abandon the game, and did in fact do a mediocre job. however, they
did lay the foundations for determined community members to modify correct and improve
the game.... think unofficial oblivion mod. but for moo.

havn't donated to these modders, but they accept donations and are worthy. I'm grateful for their
time. sol, spud and recently morpheus have contributed meaningful mods, working together
to iron out conflicts in their individual projects working together. beautiful thing.

long story short. they fixed most of it.
Drinjanin Jan 13, 2019 @ 2:54pm 
Originally posted by agnosis:
agreed. totally agreed. even on meklar which I have not struggled against in a long time.
why? mods. excellent balance and bug squiching mods.

the devs did in fact abandon the game, and did in fact do a mediocre job. however, they
did lay the foundations for determined community members to modify correct and improve
the game.... think unofficial oblivion mod. but for moo.

havn't donated to these modders, but they accept donations and are worthy. I'm grateful for their
time. sol, spud and recently morpheus have contributed meaningful mods, working together
to iron out conflicts in their individual projects working together. beautiful thing.

long story short. they fixed most of it.
I am using Unofficial Code Patch, which is supposed to address some bugs and AI issues, and this is what I got from playing on hard: https://i.imgur.com/xqqmCNT.jpg
Meklar won with technological victory, and not only that, but their AI decided to attack me, by going all the way through the Human's territory, just to get me - the second most advanced civilization. They did not bother attacking Humans at all, but went straight for me. The AI is terribly done, because it's always focused too much on the player. On top of that they invaded me with 81 spacecrafts.

Other Strategy games have the same problem, like Age Of Myhtology on hard and titan difficulties, Medieval II - Total War and Rome II - Total War on all difficulties.
WhatIsSol Jan 13, 2019 @ 9:41pm 
The AI does not inheritly have any preference for attacking the player character over an AI.

Most likely you either had a weaker fleet or a worse disposition as the other AI race. Which unless Meklar is at war with the humans - it has to have at least an open border policy with them if not an alliance.
Drinjanin Jan 14, 2019 @ 7:42am 
Originally posted by WhatIsSol:
The AI does not inheritly have any preference for attacking the player character over an AI.

Most likely you either had a weaker fleet or a worse disposition as the other AI race. Which unless Meklar is at war with the humans - it has to have at least an open border policy with them if not an alliance.
They were not allies. As for the open borders treaty, I can't know wether they had that agreement. There were no Meklar's scouts or other spacecrafts on Humans' territory prior to the attack. My fleet was weaker than Meklar's, 4th overall in ranking according to the score graph, but Gnolam were more lucrative target than I was, considering I was beating them so badly. All Meklar had to do was pass the wormhole, and go get the Gnolam first.

I did not play this match well, I did mistakes by neglecting diplomacy, thinking that I can not do much because I am Sakra, and I did not focus on spying in order to obtain vital technological components, which Sakra should do due to their "uncreative" trait. I did screw up this match in some ways, but, the AI is too much pushy.

Despite doing lots of things wrong, Meklar won the round by research, second time playing versus them, second time they won. The first time Meklar won, I was using Humans customized, and despite their technological victory, I am beating them now. In the new match I play as Sakra again, on medium difficulty this time, with Meklar as my neighbours. This time I am using the spies to steal technology, and I am making trade agreements regularly with other races. Luckily, Meklar were my neighbours. They did take 1st place in research race and overall score again, but luckily I am able to eliminate them now, considering they are easy to reach now. Had they not been placed in my vicinity, I can guarantee you they would have won this one as well.
WhatIsSol Jan 14, 2019 @ 8:18am 
Yeah it is no question that the races are not properly balanced in the final game.

There are mods that adjust the races to be more balanced. 5X is without a doubt the most popular.

But in the base games Meklar are differently a power race, you should expect them to be a top opponent. While a race like Trilarian will be at the bottom since they bonuses are so weak.
UberMega Jan 15, 2019 @ 5:41pm 
I am a beginner, but I have noticed that Meklar are always winning the game with research victory, no matter the difficulty or other races involved. The developers/publishers invested too much resources into voice acting, music and visuals, but completely neglected the balancing and bug fixes. No wonder they gave up on this game, yet it could have been so much great. There are lots of bugs, and the real-time battle is... ♥♥♥♥ed up and bugged up in so many ways.

Hi, I agree with your post. When I was a beginner, I lost all my games with the Meklar around unless I killed them asap, or turned Research victory OFF at the start of each game.

Yes, the developers wasted a ton of time on the voice acting, music, and visuals while neglecting the balancing and fixing bugs. 100% agree. As for real-time combat, I'm a huge fan of this IF done correctly. I think it could have been amazing, though it seems some of the developers didn't even care about combat at all, which is crazy.

If you're looking for the ultimate MOO-clone, I suggest 'Stars in Shadow' (SiS). It's streamlined, all turn-based, with NO warp-lanes/ star-lanes, and most importantly the AI can be very challenging. Yes, SiS has fewer options than this official heir to Master of Orion. SiS has no spying and it has bare-bones diplomacy (which is about to be expanded on in an official patch). Also, you cannot customize a race. However, what you can do in SiS is pretty cool and arguably more logical, and the 2-man developer team is still active in expanding/refining their game. For 2 guys, they've done an amazing job.

The only way to play the buggy unfinished game called MOO: CTS is to use the UCP mod and the 5X-lite or 5X full mod. The developers of MOO:CTS gave up on it a long time ago, so the makers of of these mods are carrying on where they stopped. It's a real shame too. MOO:CTS had real potential.

Get SiS on a Steam sale. Cheap, fun, good. Very MOO-ish.
frdnwsm Jan 15, 2019 @ 8:10pm 
Get 5x full mod at the very least. Then UCP.

The AI will attack you if it thinks you are weak. I start building a few small warships early on, then a cruiser to keep the beggars respectful.

The AI is locked into a certain type of ship design. My designs are much better, and I can routinely win tactical combats against fleets 2-3X my size. No brag, their designs are just that bad.

The Antarans are also gimped by their design paradigms. All offense and crappy defence.

With a custom race, I routinely win any game at very hard level. Going above that can actually be a challenge. Playing a stock race is also a challenge, depending on which one you choose. An uncreative race is the hardest. Try to capitalize on your strengths and offset the weaknesses.

Spying is pretty useless, and I never even bother. Well, unless I take the Darlocks, but even they have problems early on. They get caught a lot until they develop enough tech that enables spying advantages.
Last edited by frdnwsm; Jan 15, 2019 @ 8:19pm
Drinjanin Jan 15, 2019 @ 8:59pm 
Originally posted by frdnwsm:
Spying is pretty useless, and I never even bother. Well, unless I take the Darlocks, but even they have problems early on. They get caught a lot until they develop enough tech that enables spying advantages.
Spying is doing wonders for me with the new Sakkra match, as it allows me to overcome uncreative racial trait.
frdnwsm Jan 15, 2019 @ 10:12pm 
>Spying is doing wonders for me with the new Sakkra match, as it allows me to overcome uncreative racial trait. <

It can help, but again, not so much early in the game. Getting caught will just tick off the neighbors. Also, the tech you steal is random, and likely to not be that useful. I can offset some of the Sakkra uncreative problem just by devoting more of their massive population to research and building research related structures. You can also make research treaty agreements, although the cost escalation makes these impractical later in the game.

Also, trading tech with the AI can help a lot. They will jump at the chance to grab any advanced tech, no mater how worthless. All I have to do is research something they don't have yet, and trade it around to everybody. They love garbage like shield capacitors and the like. Or I can sell it for cash, and use the credits to buy out that new moon lab or whatever that I have been building.

I'm doing a Sakkra game right now, in fact. Haven't played them in quite a while, and don''t quite recall how the last game went, so it's like playing them again for the first time. :steammocking:
Last edited by frdnwsm; Jan 15, 2019 @ 10:18pm
Drinjanin Jan 15, 2019 @ 10:26pm 
Originally posted by frdnwsm:
>Spying is doing wonders for me with the new Sakkra match, as it allows me to overcome uncreative racial trait. <

It can help, but again, not so much early in the game. Getting caught will just tick off the neighbors. Also, the tech you steal is random, and likely to not be that useful. I can offset some of the Sakkra uncreative problem just by devoting more of their massive population to research and building research related structures. You can also make research treaty agreements, although the cost escalation makes these impractical later in the game.

Also, trading tech with the AI can help a lot. They will jump at the chance to grab any advanced tech, no mater how worthless. All I have to do is research something they don't have yet, and trade it around to everybody. They love garbage like shield capacitors and the like. Or I can sell it for cash, and use the credits to buy out that new moon lab or whatever that I have been building.

I'm doing a Sakkra game right now, in fact. Haven't played them in quite a while, and don''t quite recall how the last game went, so it's lke playing them again for the first time. :steammocking:
I am currently at 227th turn, medium difficulty, and so far I have obtained all technologies available as a choice, with the help of my scientists and my spies, who have stolen good amount of technologies. My spies stole some technologies from the upcoming reasearch projects as well. I did get some technologies through diplomacy as well, but saying that spies are stealing random and thus useless tech is not true, as I got stuff like Optronic Computers, Astro University, Moon Laboratory, Deep-Sea Cooling, Class Shield I, and many others.
frdnwsm Jan 16, 2019 @ 3:43am 
OK, when you stole tech, did you get any choice in what to take? I am sure you didn't. More likely, you had poor tech on your own and basically anything you got would end up being helpful.

Also, turn 227 is hardly early in the game. You have had time to get techs like stealth suit and what have you to lessen the risk of getting caught. Whenever I have tried spying ... which admittedly isn't often ... it has been a slow, tedious and only semi-rewarding process. And made the neighbors P.O.'d when I got caught.

Lastly, medium difficulty is pretty much a guaranteed win, no matter what race you play. You have more leeway before the AI races decide to attack you, and their production superiority over you is lessened; your fleets will be more of a match for theirs numerically, which will keep them at arm's length.
Drinjanin Jan 16, 2019 @ 3:47am 
Originally posted by frdnwsm:
OK, when you stole tech, did you get any choice in what to take? I am sure you didn't. More likely, you had poor tech on your own and basically anything you got would end up being helpful.
Give me a break. You sound like a newbie.
Last edited by Drinjanin; Jan 16, 2019 @ 4:20am
frdnwsm Jan 16, 2019 @ 5:05am 
"You sound like a newbie."

Yep, never played before.
:steammocking:
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Date Posted: Jan 10, 2019 @ 11:53am
Posts: 14