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Ah, see, I didn't know that, and was in a similar boat to the OP, looking for the retreat button ont he autoresolve screen, assuming there wasn't one, and kept losing scouts to pirates. Thanks for the tip.
Well that's dumb.
For instance, I had some ships at a warp point, didn't niticed the attacker incoming on the starlane. Battle triggered, and I used assisted command. After the ships started moving I noticed the retreat option was ready. I retreated a couple of ships and saw the battle to the end. After the resolution screen, back in system view, the retreated ships moved to the colonized planet on the system.
That's because your ships hadn't moved the turn before the battle and thus they had the retreat option available. Spud Dastardly already explained how it works in post 2.
It all works somewhat logically. You can't get extra moves out of the retreat option. You can retreat if you hadn't moved that turn, but you won't get an extra retreat move if you had already moved that turn.
Basically, if you played MoO2, it works the exact opposite of how you'd expect it to work.
The opposite would be that you would be able to retreat if you had moved the turn before and you wouldn't be able to retreat if you hadn't moved the turn before. That would have been an extraordinarily counter intuitive way of handling retreat and I'm happy MoO2 didn't do that.
MoO2 just always allowed you to retreat; no special rules regarding the movement in the previous turn.
Yes but will they be able to retreat if they are for example at a hostile system?
Your fleet currently must have a free move for it to work. It is something I almost certainly will change at some point - just do not know when or how.
As you can see I skipped my turn on the ships thus they had a "free" move to retreat on the 2nd and 3rd battles. In neither case I managed to actually retreat but the option was there.
Please do not take this as how I think it should work this is just how it currently works in the game.
In my ideal 'fixed' version of this game, retreat is a constant option. Individual ships of a fleet, or an entire fleet, whether defender or attacker, could retreat by firing up their FTL drives. When fired up, power for shields and weapons is lowered, and retreating ships focus on maneuvering (quickly) to a warp bubble created far in front of them. During this vulnerable time, they naturally could be attacked, if in range of enemy weapons. Slower ships with far more mass will take longer to reach their warp bubble compared to smaller, faster ships.
There could be new techs for how fast the warp engines can 'fire up', as seen in the space strategy game 'Distant Worlds.' Earlier tech could mean that retreats take a long time. More advanced tech reduces that time.
Ideally, in my perfect game, ship systems such as warp drives, could also be damaged and knocked out as well. Precise targeting. If you want to trap an enemy ship, and perhaps board it, zap its drives first.