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So, you will see AI ships with all sorts of mixed armaments, and odd specials in the equipment slots. They are incapable of designing more specialized ships.
All my ships get augmented engines and ECM jammers, and battle pods, of course.
I never put more than 1 bomb on any size ship; conversely, I never build a ship that has no bombs at all. Pirates, don't you know.
What do I mean by "specialized" ships?
I like to build a cruiser or larger sized ship with an all torpedo armament. The torpedoes have to have semi-guided and overloaded perks. I don't build a lot of these guys; torps are not very accurate against smaller vessels. But they are good vs titan sized ships and immobile defense installations, which either dodge poorly or not at all. If I'm attacking an enemy system with battle station or fortress and heavy orbital defenses, I'll definitely want a couple of these puppies in the mix.
I use only auto firing guns; heavy mounts for long range ships, regular for close in brawlers.
I only equip MIRVed missiles. MIRVed merculites are better than un-MIRVed pulson, IMO.
Carriers: I don't bother building dedicated carriers until I get heavy fighter bays, so these are late game units. Battleship sized for light carriers, titans for heavy duty combats.
Now, if you start the game at post-warp tech, obviously you have to use what's available; you won't be able to MIRV any missiles, you will have nuclear drive, and will be stuck with crap beam weapons and pathetic gunnery computers. All the stuff I mentioned above will be later game construction.
Personally, I have played enough games starting at post-warp, that I have no patience with this any more. I always start with advanced tech; this gives me a small fleet of ships, with ion drive so I can at least move halfway fast. And the first thing I do is redesign all my ships away from the garbage that the AI gives me.
@op: TBH with the base game, your designs so out match the AI that it's not really that integral to the game. 5x does better but it's still likely you'll be designing much more efficient fleets.It's more of a threshold that once you hit the AI fleets melt.
Are you saying that I can get the AI to build better ships? How?? I sell ... or even give away ... tech to the AI races all the time without qualm, simply because I know they won't be able to make effective use of it. Getting them to build better ships would be an interesting handicap; as it is, increasing the difficulty level just gives them better production. Once I expand my industrial base enough to match theirs, they are toast. My games are usually pretty much decided by turn 250 or so. What's your secret?
You can't get them to build better ships from in the game. What they build is a function of what their blueprint gives them. Most of the time it's a general mix of weapons to make sure the Ai has an ok ship if doesn't bother researching a tech until late game.
Mostly the blueprints suffer from the same issue as the rest of the game. No real thought was put into them so they are pretty generic and basic.
5x definitely does better though. If you're interested in changing their blueprints it's not hard, but there are a ton to change. I put out a guide a few days ago explaining how to do it.
Generally useful specials I always throw in are augmented engines, ecm jammer, and battle scanner for beam/cannon armed ships. Cruiser size and up get auto repair, unless I have that as a racial trait (Meklars, Custom designed race). Saves a lot of time hanging out at a base or outpost while ships get repaired.