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I have never bothered with most of the specials you mentioned. My ships of battleship size and above get battle pods, heavy armor, reinforced hull and auto repair (which is mainly useful between battles, not during). Titans get Hyper-X capacitor and High Energy Focus.
Smaller ships get BP, hvy armor and reinf hull. Cruisers wih missiles get dauntless in addition.
All gun mounts are heavy with autofire and continuous mods, set in broadside position. Mass drivers for PD, even if you have phasers; you can stuff more of them into the hull.
Xentronium armor if you have blitzed the Guardian, otherwise Adamantium.
Now, before I research the Hyper-X and HEF, I just stick as many MIRVed pulson mssiles as I can into the hull of every ship of every size. Dauntless for every ship size except the frigates.
Emphasis is on offence over defence. Very simplistic concept of ship design, but it works. Heavy gun mounts outrange missiles and regular mounts; hug the sides of the combat map and blaze away from your broadside gun ports. Kill the enemy fast, and your defensive measures are relatively unimportant.
There are two limiting factors to take into account: Space and production cost. If your perfect ship design cannot be built before the game ends, that's a problem.
So I've tried, succesfully, to go in the opposite direction: Focus exclusively on firepower, hoping essentially to wipe out the enemy before they do enough damage to do the same to me.
In other words, I didn't even build shields. Just a giant pile of weapons.
This works. At least within a certain enterpretation of 'works'. It's a stupid thing to do, but not so stupid as to be unviable.
What I'm saying is, you can't really go wrong - except if you use torpedoes, or fighter bays.
Also, you ask about hard shields vs multiphased. For all such questions - shields, hull, etc - the answer is research one and steal or trade for the other.
I like to test the outer limits of what is viable. And it's a credit to the game that you can do so many different things and still make them work. On the other hand, it sort of also implies that it doesn't really matter what you do, because everything (sorta) works.
Building ships without shields makes the game harder. It's actively, decidedly, a worse choice. But it's definitely still doable.
It was harder to make beam weapons work early on.
Multiphased shields are more general purpose. Hard shields do best against beams, low damage weapons, and shield piercing. Increasing shield points with multiphase won't help if they shoot right through them. I'd use hard shields on small ships and multiphase on bigger ships.
I can't even tell if the energy absorber really does recharge shields.
Yes it does. The effect of resilience is percentage based so it works best against high damage weapons like torpedoes. The best defense against torpedoes though is a displacement device so you can get out of their way at a moments notice.
nothing like having a whole FLEET of "death satrs"...hehheheh
I might have to change from using hard shields to armor resilience perhaps?!?
I have been putting augmented engines on my larger ships to try and increase beam defence on titans.
I don't tend to play the tactical map.... I have found it a little clunky, and trying to manage so many ships at one time is painful. IF you put broadsides on, does the AI play it correctly?
it can be truly un-nerving to a player to suddenly realize you don't NEED a Doom Star and you actually have a whole FLEET of ships capable of blowing up planets !
so far i've blown up about 20 planets using it....not sure how that would work in tactical
True that though... enemy pissing you off.... boom no world!
I actually give the person I want to go to war with, all my smaller planets (small and tiny), and then blow them up on the next turn so I can create larger planets in my borders. Before I give it to them though, I remove all defensive platforms on the planet, and remove all but 1 population.
because i've mostly used the ploy in MP i don't relly use "tactical mode" (yet)
just thought you might appreciate the idea, obviously you've put alot of work into desinging specialized Titans :)
as for me?....nahh, i just like to blow stuff up....lol