Master of Orion

Master of Orion

View Stats:
Exoclyps Dec 28, 2016 @ 12:57am
Geosynchronous Warehouse
Out of curiosity, is anyone using the Geosynchronous Warehouse?
< >
Showing 1-15 of 18 comments
frdnwsm Dec 28, 2016 @ 1:08am 
I put it on my major ship producing planets. I often end up buying out ships when they have a few turns of production left, and this reduces the cost.

If you don't use buyouts much, then this is not something that you particularly need.
Last edited by frdnwsm; Dec 28, 2016 @ 1:08am
Captain Keen Dec 28, 2016 @ 1:10am 
I often end up buying out ships right at the start of production. Even doing this once pays for the Geo-Ware.
frdnwsm Dec 28, 2016 @ 1:14am 
Capt. Keen is either too impatient, or has too much money for his own good. The biggest part of the buyout cost occurs during the first few turns a ship (or anything, actually) is being produced. Waiting 2-3 turns significantly reduces the buyout cost of the remaining production time.
Exoclyps Dec 28, 2016 @ 1:16am 
Maybe the building is better than I first imagine. Then again, I tend to mostly just stockpile my money.

Working on a mod and was considering merging it with the Space Port, since I thought it wasn't that good. But if it's a commonly used structure it might actually overpower the Space Port in return.
frdnwsm Dec 28, 2016 @ 1:40am 
The warehouse reduces buyout price by 20%. You won't see much difference buying out a small item like a frigate, but it will be really noticable if you buy out something with a ginormous cost, like a titan. If your unmodified buyout on a titan is 5000 BC, a warehouse will reduce that to 4000.

Note that the warehouse reduces buyout costs of ALL items, including other buildings; it's just that we are constantly constructing ships, so this is it's most obvious usefulness.

As for spaceports, they need to be brought into the same design as colonial revenue and stock market buildings; namely, more people on a planet = more cash generation. Spaceports used to work that way, then they were nerfed for no apparent reason.
Last edited by frdnwsm; Dec 28, 2016 @ 1:46am
lPaladinl Dec 28, 2016 @ 3:50am 
The Geo-synchronous Warehouse is a situational building that you should only build on your fleet production planets, when you want to quickly get ships up and running.

You could use it to build up a planet faster for cheaper I suppose, but I don't think that would be the best idea.
Last edited by lPaladinl; Dec 28, 2016 @ 4:02am
Exoclyps Dec 28, 2016 @ 4:00am 
Actually in my game Spaceports currently give +1 bc per pop on top of the 5 bonus. Good nice balance. I'll probably drop the idea of merging the Warehouse with them though and just create a Spaceport Upgrade that is empireUnique with a +15% galaxy income.

Thanks for the feedback guys :D
Captain Keen Dec 28, 2016 @ 4:19am 
Originally posted by frdnwsm:
Capt. Keen is either too impatient, or has too much money for his own good. The biggest part of the buyout cost occurs during the first few turns a ship (or anything, actually) is being produced. Waiting 2-3 turns significantly reduces the buyout cost of the remaining production time.

Captain Keen considers 7-8k BC to be an acceptable check to hand out, in order to receive the keys for his new titan ship straight away.

Imagine the look on the brokers face: 'Sir, that'll be seven trillion credits!'

And the reply is a cry: 'Ok, cash, or do you accept cards?'
frdnwsm Dec 28, 2016 @ 5:11am 
My response is "I'll put that on layaway; be back in three years."
Stardustfire Dec 28, 2016 @ 5:13am 
i dont see much sense in buyouts when i can role out titans in 4 turns anyway and battleships in one turn.... not to mentation when i reach the point where i have the money for buyout something big cash dosnt matter anymore nomaly.
martin77 Dec 28, 2016 @ 5:27am 
i use it in later games on new planets to quick build food and production buildings. then i scrap it.
frdnwsm Dec 28, 2016 @ 5:36am 
Originally posted by Stardustfire:
i dont see much sense in buyouts when i can role out titans in 4 turns anyway and battleships in one turn.... not to mentation when i reach the point where i have the money for buyout something big cash dosnt matter anymore nomaly.

But that only happens after you research IA and build it on a multi-planet system; before then buyouts are common for most players. The warehouse is available a lot earlier on the tech tree, and also works on single planet systems.
Last edited by frdnwsm; Dec 28, 2016 @ 5:38am
lPaladinl Dec 28, 2016 @ 5:44am 
Originally posted by frdnwsm:
Originally posted by Stardustfire:
i dont see much sense in buyouts when i can role out titans in 4 turns anyway and battleships in one turn.... not to mentation when i reach the point where i have the money for buyout something big cash dosnt matter anymore nomaly.

But that only happens after you research IA and build it on a multi-planet system; before then buyouts are common for most players. The warehouse is available a lot earlier on the tech tree, and also works on single planet systems.

Yeah this doesn't sound right. In order to get 4-turn titans, you have to have gone far down the path of economics that would have made buyouts a common and valuable option.

Not to mention that buyouts are always good for emergencies when you lose a large fleet somehow, Antarens show up where you don't expect them, you need to push a different border, or if you simply want to save time.

Buying out a Titan for 1 turn is still wasting less time and turns (thus better score) than building it in 4 turns.
Last edited by lPaladinl; Dec 28, 2016 @ 5:44am
Red Earth Dec 28, 2016 @ 10:45am 
I've only used them on ultra poor planets. Using them on rich planets like everyone else is seems counter intuitive since they are the least in need of money to get things built. Also I'm surprised that someone took the time to point out that it works on everything, not just ships, since buildings is what I'm always using it on.
We really do play this game differently.
Captain Keen Dec 28, 2016 @ 1:43pm 
Originally posted by frdnwsm:
My response is "I'll put that on layaway; be back in three years."

See, I really had that kind of money, right? 8-10k lying about.

Then I get a couple of tech upgrades - shields V and mods for gauss cannon - and the cost to upgrade my fleet? 18k!

What are they, nutz? It took me more than 10 turns to scrape that kind of money together.
< >
Showing 1-15 of 18 comments
Per page: 1530 50

Date Posted: Dec 28, 2016 @ 12:57am
Posts: 18