Master of Orion

Master of Orion

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Stellar Converter wont fire?
I mounted it on my Titan, but it just stays red in combat and wont fire. Anyone know why?
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Showing 1-15 of 15 comments
Red Earth Dec 16, 2016 @ 11:29am 
When you select the titan, are the attack and hold huttons there? There's an interface bug that was serious in the last build but almost gone after the patch.
I usually do cinematic... but it never fired it at all during the cinimatic. Gonna have to play with it for a bit I guess. I was pretty stoked I got it right before the antares attack... boy was I wrong.
Not sure why they didnt just make Stellar Converter a weapon instead of a special....
lol, it wont even let me attack if stellar converter is my only weapon... WTF gives. Whats the point?
VengeSunsoar Dec 16, 2016 @ 7:28pm 
Think you can only use it on planets.
Protonic Flux Dec 16, 2016 @ 8:12pm 
No, it can be used in space combat as well as on planets. But I think it has a build up before it fires. So it should never be your primary line of defense. Think of the Death Star Turbolaser.... Those of you who were EU fans before G.L. destroyed it would know that later versions of the Death Star Turbolaser could be used in space combat. ROTJ had it being used on capital ships, and later versions in the books could even be used to target smaller ships with predictive fire capacty (Almost a guaranteed hit) anyways. Yeah, not your primary line of defense/offense.
Well thats a huge nerf. It takes up so much space. Its useless then. blah.
Red Earth Dec 16, 2016 @ 11:37pm 
Originally posted by Protonic Flux:
No, it can be used in space combat as well as on planets. But I think it has a build up before it fires. So it should never be your primary line of defense. Think of the Death Star Turbolaser.... Those of you who were EU fans before G.L. destroyed it would know that later versions of the Death Star Turbolaser could be used in space combat. ROTJ had it being used on capital ships, and later versions in the books could even be used to target smaller ships with predictive fire capacty (Almost a guaranteed hit) anyways. Yeah, not your primary line of defense/offense.
That's the super laser. Turbolasers were the turrets firing at x-wings.
Eupolemos Dec 17, 2016 @ 4:03am 
Originally posted by Infinite Probability:
I mounted it on my Titan, but it just stays red in combat and wont fire. Anyone know why?

In the previous patch, there was an issue with abilities being unselectable.

In this patch, I can use abilities (teleporters and such), but sometimes they seem to have problems. Can't be sure, might just be me trying to teleport and a ships has to turn in that direction first, or maybe I click further away than they are able to jump or something.

But usually they work.

But all abilities such as the Stellar Converter or Shield Capacitors need to prepare/cooldwon, even before you use them the first time. Then you can use them actively (they don't fire on their own).

I've never had the chance to use a stellar converter in combat, so I don't know the routine for this exact weapon, but my gues is it works just like every other ability.
RedMarth Dec 17, 2016 @ 6:27am 
Is it possible that you are right-clicking your target after you have clicked on the Stellar Converter? Took me a while to realize that unlike all other commands in the game, you have to left-click to use specials like SC and subspace teleporter.

Hope that helps!
legalize freedom! Feb 19, 2023 @ 8:05am 
I have a stellar converter on a Titan and when i'm on a planet, the attack icon is unavailable. Firstly, is that how you use it out of combat? Secondly, I've had this ship for many turns. How long does it take to charge?

Using 5x and UCP 6.3a.
Last edited by legalize freedom!; Feb 19, 2023 @ 9:04am
legalize freedom! Feb 19, 2023 @ 10:42am 
Can you not use the Stellar Converter on an owned or neutral planet? Does it have to be an enemy? I've heard people talk about "converting" their bad planets to decent by blowing them up and then reconstructing them. How do you go about this?
WhatIsSol Feb 19, 2023 @ 4:23pm 
Enemy only, people colonize and then gift them to other AIs and then blow them up.
Originally posted by WhatIsSol:
Enemy only, people colonize and then gift them to other AIs and then blow them up.

lol bet the guys who made the game never thought anyone would do this.
Drunked Rompa Feb 20, 2023 @ 3:25am 
Originally posted by Infinite Probability:
Originally posted by WhatIsSol:
Enemy only, people colonize and then gift them to other AIs and then blow them up.

lol bet the guys who made the game never thought anyone would do this.

At least some of them should have been familiar with this meta, since it already exists in MoO2 for exactly the same reason. Planet properties are randomized when the instance is created. In MoO2, a toxic planet is not terraformable, so the workaround is to gift it away and stellar convert it. That is as long as there is another colony in the same system that can do the reconstruction work. Likewise, it is also possible to throw the dice on just generally bad planets, hoping to score a better one.

Albeit in that game, maybe it was because the idea of planetary destruction occurred later during development. But in the reboot, it just feels like a silly oversight not to have celestial body properties predetermined.
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Date Posted: Dec 16, 2016 @ 9:16am
Posts: 15