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Of course the same for spies but with an "espionage academy"
I'm thinking right now that the amount of Leaders are tied in to the size of Galaxy you are playing as I've had 9 on a large Galaxy before and others were popping up every once in a while.
Correct me if I'm wrong but weren't they very rare in MoO2? I seem to remember only half maybe 4-6 max in a normal game... I've loaded it up a couple times since it was released with the EA package but it's definitely showing it's age and, IMHO, NGD has done such a bang up job with the graphics and overall gameplay on CTS that I just want to come back to this lol (shameless developer plug there
The 'Administrator Academy' sounds like an awesome idea. Pay some credits to change or add abilities?
Would definitely recommend that.
The level cap I kinda have to disagree though. I think Lvl 5 max is fine enough. With increasing abilities every level some of them could get rather overpowered if they went any higher.
I had one Administrator with 20% Morale/30%Production. She was awesome and I trucked her to every new system I conquered to help prop up the Morale so I could focus on other key buildings without having to worry about too many strikers right off the bat. But any more levels on her and I think it would over tip too much? Maybe just me
And I love the many different xenotypes. Fits in more with the fluff stories that they have put out and just adds a bit more character. Especially amusing when your doing something like invading Bulrathi with a Bulrathi Fleet Commander leading the way