Master of Orion

Master of Orion

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Davor Dec 8, 2016 @ 4:24pm
Leaders/Spies. How to improve on them?
I am loving the leaders in the game. While not perfect it is for me adding so much more "charm" or "character" to the game and that is adding more fun or enjoyent for me. Good job there NGD Studios.

While the system is not perfect let's discuss how to improve on this. First for me, we need more than 7. I find it irritating that the max is 7 hired or not. I believe we should have as many Leaders as long as we can afford them. This I think should be fixed or done in a patch.

Also and this would apply to spies as well, especially spies, why the heck is the level capped at 5 when they gain experiance? Alot of the fun is being able to "tweak" or "grow" our leaders and spies. So once reaching level 5 it takes that part of the game off for fun. Again, I believe this should be in a patch.

With the rest I think they would be great if done in an expansion.

Another feature I would like is, I love how we get Leaders from other races once we discover them. Problem of this? We no longer get our own race leaders. It would be nice to keep getting our own. Also not sure if we have any, but what about Xenophoibic races? They would never touch another races, so another reason why to have our own races keep showing up once in a while as well.

Another thing I would like to see is finding Leaders on planets. Yes I know right now our "goodie huts" are through anomolies, but would be nice to see a Leader marooned on a planet. I don't know if we can find Leaders in anomolies now because in my games, I am hardly finding any anomolies at all. They don't exist for me anymore excpet for two ties out of a 1000 or so turns. Also forget the name, wasn't there a Leader you got when you conquered Orion? Maybe I am confusing it with some other aspect of MOO2.

Maybe instead of hiring Leaders maybe in an expansion once "University" is disovered say around end of early to begining of mid game we can "design" our leaders or school them to how we want them. Say maybe we build a University to Planatary Leaders and and Academy where we can build and make Miliatary Leaders? This way we can tweak them to our liking. Maybe not Leaders per sey but Unit Specialists that can say add +1 or so to research or farming or minerals, or a +2% to engines/shields/weapons/movemnt etc.

We have a really good game now. I am hoping we are going to get some expansions for a MOO game that we never got before. So now we can go and try and make MOO a really great game, to an excellent game with another expansion or so.

So How would you improve leaders and should it be in an expansion, DLC or patch?
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jcarlosgonzalez Dec 9, 2016 @ 1:21am 
Hi Davor, it seems a great idea that we could improve the leaders or train them in a university "special to create or improve the leaders in shifts," which I also believe is that the number of leaders that can be recruited should be in place Of the type of race that you choose, I explain to you if you are a charismatic race to have more leaders than if you are a race without charisma.Tambien spatial academy would be used to improve the fleet commanders and something very important that the fleets acquired experience, and Do not forget to improve ground fighting. Greetings
Of course the same for spies but with an "espionage academy"
seabo_76 Dec 9, 2016 @ 2:32am 
Some good ideas there Davor.
I'm thinking right now that the amount of Leaders are tied in to the size of Galaxy you are playing as I've had 9 on a large Galaxy before and others were popping up every once in a while.
Correct me if I'm wrong but weren't they very rare in MoO2? I seem to remember only half maybe 4-6 max in a normal game... I've loaded it up a couple times since it was released with the EA package but it's definitely showing it's age and, IMHO, NGD has done such a bang up job with the graphics and overall gameplay on CTS that I just want to come back to this lol (shameless developer plug there :steammocking:)
The 'Administrator Academy' sounds like an awesome idea. Pay some credits to change or add abilities?
Would definitely recommend that.

The level cap I kinda have to disagree though. I think Lvl 5 max is fine enough. With increasing abilities every level some of them could get rather overpowered if they went any higher.
I had one Administrator with 20% Morale/30%Production. She was awesome and I trucked her to every new system I conquered to help prop up the Morale so I could focus on other key buildings without having to worry about too many strikers right off the bat. But any more levels on her and I think it would over tip too much? Maybe just me

And I love the many different xenotypes. Fits in more with the fluff stories that they have put out and just adds a bit more character. Especially amusing when your doing something like invading Bulrathi with a Bulrathi Fleet Commander leading the way :steamhappy:
Last edited by seabo_76; Dec 9, 2016 @ 2:40am
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Date Posted: Dec 8, 2016 @ 4:24pm
Posts: 2