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Every time you beat one of their fleets the next attack they send increases in power.
However, it creates a crazy snowball effect and it quickly gets to the point were they have so many ships your computer just locks up.
And there is no point in hitting auto-resolve because the game can bug out and just auto-wipe your entire fleet.
Antarans are fun, but I feel like when they are supposed to be agressive raiders, their raiding fleets shouldnt be able to tripple yours in size.
Their armor and shields may be pretty weak, its their weapons you have to worry about as their really strong so typically my strategy to deal with them is lots of Cruiser and battleship class vessels. Just battering them with long range attacks and torpedos tears their numbers apart pretty quickly,
Beam weapons are effective if they have the heavy mount or enveloping modification and torpedos help because near the late game when their fleets are pretty big, your torpedos will usually one shot the frigates and destroyers and will destroy cruisers and battleships.
Though back to the point, the Anttarran fleet during the final battle when you open a portal to the pocket dimension is really tame, especially if you spent time building your fleet and you have very high level weapon technology. The last fleets size will never change, but its pretty jarring to see the anttarran raiding fleet's become so large that the last fight becomes tame in comparison.
I just miss being able to board them with Elerian assault shuttles, haul the captured ship off the front lines of the fight, and after the fight, scrap it and get their tech without going to Orion. :)
So ive been playing with the Antarrans for a while now and ive found a few ways to help minimize the dammage they can inflict and make weaker fleets viable against them.
They do have advanced technology but half the time they have very very weak armor and alot of their ships use heavy mount weapons. (specifically the frigates and destroyers usually)
Ive found the best way to combat these fleets is to often heavily min/max and customize your fleets rather than follow the standard AI upgrade path. The enemy fleets usually destroy the weak, AI assembled ship specs when you auto upgrade, but when you take time to adjust the specs yourself, you can drastically impact the kind of power even the small fleets have against large Anterran fleets.
Specifically, investing in heavy mount weapons yourselves like the cannons or beam weapons goes a very long way to making your fleets very capable of surviving the Antarran attacks and making defenses viable.
At the start of the battles, they seem to try and branch out, this gives your fleets time to move in close and once the Antarrans attempt their pincer, your heavy mount weapons would have already started tearing them a new one long before they can do any real dammage.
Ive definantly found that in this new update, the Antarrans can be easily beaten if you mess around with ship roles and loadouts going forward.
EDIT: Note ive been playing usually on hard mode or higher in all of my games so this comes from alot of experience over many diffrent fights with them.
http://steamcommunity.com/sharedfiles/filedetails/?id=819100162
Dauntless Guidance System is the bane of Antares. Black Hole Generators and Plasma Webs may work as well. Also, they seem to desperately avoid Artimis System Net mines, which can let you get in some extra volleys.
Turn 627 is really really late in the game....
The problem with min/maxing custom fleets is that empires with pretty weak production industry will suffer from long que times and pretty expensive buyout costs.
Therefore an alternative strategy to avoiding conflict with the Anterrans is to just mantain a small local empire and fleet. In this instance a technological victory is still possible and conquest if you want to spam your way to the doom star tech and just send your small fleet to blow up empires though that comes with the risk of the Anterrans coming after you if your empire is strong enough to knock around larger empires late game.