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It's not that it's a buggy mess--though there are things that could be improved. It's not that the game is too short (I'm in a 500 turn game right now...I am still only 3/4 of the way through the tech tree and realistically, I couldn't have ended the game before now either...there's still content for me to explore even after that many turns in just one game).
The one thing the game is absolutely missing for me, and its a real shame, is that Real-Time battles are absent in multiplayer...you can still play a full multiplayer game and use the game's autoresolve function, but it really sucks the fun out of it for me, personally. So I play SP and just like any SP strategy game...once you figure out the AI's tricks, you can't really lose unless you are going to mod it or enable cheats for it or something.
Anyway, about purchasing the game:
If you are someone who has never played a Master of Orion game before, you are going to have a great time. Especially if you like or are interested in Stellaris and Sins of a Solar Empire. However, if you played Master of Orion (the original from the early days of computer gaming) or its actual sequel Master of Orion II, then you will probably hate this game. It's not turn-based like the originals, its combat, for better or worse is real-time and certain decisions about how to place your ships, for example, aren't as important as they used to be. The decisions you make in battle are really about which ship should fire at what enemy ship.
You still have enough influence to say, take a battle you were "supposed" to lose according to the little victory probability bar, and then through good management, win that battle. BUT it's not as significant as in previous Master of Orion titles. There are just some engagements you cannot win, and from what I remember about the originals that was rarely the case--you could win as an underdog, and even against the AI a technological advantage didn't guarantee victory. This made battles exciting, even against less developed AI empires. To a certain degree that's missing here in this title. Yes, you have influence over battles that you're commanding...no, you aren't going to defeat the Antarans with anything less than the end tier weapon and defense tech...there's just no way mathematically for your ships to do it.
Some people saw that as a major regression and not a real advantage of Real-Time battles and abandoned the title.
So in summary: Good game if you come from it with a clean slate. It has AAA graphics and voice acting, and despite a few examples is bug free and performs well on a technical level. The real time battles suffer from the same issues as Total War: you have influence over the outcome if you command them BUT there are just some units you can create (or face off against) that WILL beat you no matter what because of their stats. Even so, it's definitely a good game for 2016/2017 and has no major drawbacks that aren't drawbacks in any of the other Turn-Based/Real Time hybrid strategy games.
That said, it's a bad Master of Orion game, much like a taco is a bad hamburger. If you are buying it for nostalgic purposes, you are going to be disappointed. There are probably other games that are better spiritual successors, ironically enough.
Then you will likely have a good time in this game. I only played the ill-fated Master of Orion 3 back in the day, so this was a great game to me.
It is bitter sweet to me because all the game needed was another year worth of quality development to be epic. Instead it was abandoned as a high potential game that feels incomplete after a few hours. The mod creators are the only "developers" that deserve any credit what so ever. They extend the value of the game a bit, but they can only polish a turd so much.
I wasn't expecting Master of Orion 2, but I was expecting a complete and diverse 4X space strategy game with at least decent AI. Sadly 4X developers don't seem to care about AI in general anymore. Even the more praised games don't have acceptable AI.... just better or worse than others... but not GOOD.
This game is quite faithful to moo2. The game world is turn based, the combat realtime. It is also better balanced. Moo 1 and moo2 both had "I win " buttons. With the original it was the sub space teleporter. With moo2 it was combining the phase cloak with the time manipulation thing. Your ships were literally invulernable.
Both games were buggy, and cheated shamelessly. The original magiced up 32,000 ship fleets when it was losing.
This game is fantastic. The star lanes add more strategic depth than the old rang based system. The AI can put up a fight, especially at the high difficulty levels. The game has politics, espionage, war and empire building. Stellaris fails at most of those.
If you want a solid 4x game this is a good buy. I play it still and will continue to love it.
No MOO game has had dev support after launch, just dedicated modded communities and loyal fans.
Moo2 is available at a very reasonable price on GOG. Folks complaining should go back and have their nostalgia glasses adjusted. It's still a good old game, but it's not as good as this new MOO.
Graphics and voice acting are a real plus to good gameplay.
At this time, you have 680 hours miket51, seems like you're worthy to have a multiplayer challenge with me,
30 second turn timer multiplayer game?
To boost up your expectations of winning, go practice a few games by timing each turn to a max of 45 seconds.
I highly recommend that you also play a few games against extreme AI using auto combat.
Auto combat resolution changes the dynamics of multiplayer.